Initial Impressions on Technomancer


Technomancer Class Discussion


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Really delayed, but I’m finally getting around to writing up my initial thoughts for the playtest stuff upon a read-through.

Technomancer:
Initial Proficiencies: Skills equal to 1 plus Int.? I think that may be unprecedented. Also, light armor plus 6 HP per level is interesting
Download Spell: This seems…a bit too powerful when compared to the wizard’s Drain Bonded Item.

Programming Languages:
Virtualized Data Transmission: Why does this have a requirements entry?
Overclock Brain: I feel like this should have “you then Strike” as part of it, so you can get the bonus action on the turn it’s cast.
Viper Jailbreak: So does this mean that the spell gem is not consumed upon using Jailbreak Spell like this?
Dynamic Frequency Scaling: The Jailbreak makes no sense. A critical failure on what?

Technomancer Feats:
Spell Circuit: Weird feat, but I kinda like it.
Alakablam: Arcane and magical are mutually exclusive traits; being arcane implies it’s already magical.
Backup Spell: So…Does this mean using Jailbreak Spell on this means you could cast a 3-action spell as a free action??? That’s really powerful
Compressed Casting: What is the point of the Jailbreak benefit of this feat, since Double Spellshape is a single action ability, which negates the action reduction of this feat, meaning it’s no different than just using Jailbreak Spell normally.

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