| Teridax |
| 5 people marked this as a favorite. |
In short: the Witchwarper gets a scaling class DC up to master proficiency, presumably because their 1e version was also good with explosives, whereas the Technomancer's class DC gets stuck at trained proficiency, making the Witchwarper better at handling common bits of tech than the tech-themed caster class.
Beyond the bit of grumbling around theming, this is also mechanically relevant, because several of the Technomancer's abilities rely on grenades: the Viper subclass's Jailbreak Spellshape function has you make an Area Fire action as you treat a spell gem as an electromag grenade, and the Grenade Spell feat at 8th level also lets you infuse a burst spell into a grenade, which you throw with the Area Fire action. Because the Area Fire action uses your class DC for its Reflex save, you'd be using your trained DC both times, making both actions scale extremely poorly.
With this in mind, I think it would be to the Technomancer's benefit for them to receive a scaling class DC. Unlike the Witchwarper, I think it could even go to legendary, and I don't think this would break anything: the class is clearly good at AoE and is intended to do well with AoE weaponry, so being good at Area Fires ought to be an intended strength, and archetype or ancestry feats that rely on class DC almost always let you use your spell DC instead, so there would be no change there.
| WatersLethe |
| 6 people marked this as a favorite. |
This is a really good insight; I hadn't noticed it at all. Given how Starfinder has tied in weapons and tech with class DC, this really should be one of Technomancers' areas to shine. Or at the very least not fall behind Witchwarper.