another playtest class without level 12 focus point recovery feat


Technomancer Class Discussion


do they just didn't print it to save space or does this class just doesn't get it like animist

is something missing or changed


There may be a page space consideration, as this playtest doc is especially compactly-formatted, but then we've had plenty of playtest documents that had lots of white space before, so I don't know if that was the real reason. It may simply be that the devs either forgot or focused on other aspects of the class instead; I don't see a reason why the Technomancer wouldn't be able to have that kind of feat.


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other thought about this class

lack of non spellshape focus spell maybe a major problem for most technomancer other than viper

should they just spellshape 3 cantrip each fight after they run out of spell slot

that doesn't sound fun

grenade spell are very good for archetype for any class with decent class dc

but the base version are terrible for technomancer with their trained class dc

electromag grenade just have insane damage scaling compare to other grenade

did other grenade get a errata

debuf spell are very strong with d4 spell like animal allies

very confused by the wording of double spellshape double jailbreak feat line

quick relay only work with technomancer spell unlike effortless concentration

strange limitation for the class

dynamic frequency scaling have some confusing language

If your next action is to Cast a Spell from a spell gem that has already been used once today, it is destroyed.

why not just say each spell gem can only be preserve by this spell once instead

overclock lattice are amazing maybe overpowered

speedrun are funny

just let player clip through the map

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