Is it better to specialize or jack of all trades as far as attributes?


Pathfinder Society


Trying to play a ninja type in PFS who is somewhat of a spy/agent who can do more than just fight but unsure if I should go with the stats I have? 14 str, 14 dex, 14 con, 12 int, 12 wis, 12 cha. Are those too low until he gets to lvl 5 or should I switch some stats around? Every character I've played so far has been better at combat than skill checks and socializing.

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It is very difficult to perform effectively without at least a 16/+3 in your combat stat. Remember you're part of a party, so you don't need to cover every role yourself. I'd suggest going for +4 in dexterity and a +2 in one mental stat.


Yeah I think I'll go with with 16 str, 14 dex, 14 con, 14 Int, 10 Wis, 10 Cha.

4/5 ****

That looks like a totally reasonable statblock.

Depending on your other build plans you could potentially use Thief so you can attack and damage with dex and go something like

10, 16, 14, 14, 12, 12 to have even more mental attributes.

Lots of interesting choices available. I do echo Squark and think you really do want at least a 16 in your "attacking" stat.


I'm going with a Avenger rogue. Shizuru for that sweet katana, reskinned as a very well made ninja-To. (Look up Izayoi from Tenchu).

4/5 ****

With the medium armor proficiency from Avenger you could easily drop dex to 12 and take 1 more mental attribute bump too.

Like I said before though, your array is perfectly reasonable. Best of luck with your Ninja.

Radiant Oath 1/5

If the Dex is dropping to 12, what is the Ninja using for his attack stat?

4/5 ****

Strength with the katana with the 16 strength listed in their plan.


Sir Belmont the Valiant, II wrote:
If the Dex is dropping to 12, what is the Ninja using for his attack stat?

AVENGER Rogue. They are a religious type rogue and their chosen dietys weapon can be used with sneak attack. So...Shizuru for Katana. Strength Rogue.


Pirate Rob wrote:

With the medium armor proficiency from Avenger you could easily drop dex to 12 and take 1 more mental attribute bump too.

Like I said before though, your array is perfectly reasonable. Best of luck with your Ninja.

But with 12 Dex his ranged combat is not very good nor his his dex skills, and his reflex saves take a hit.


Pirate Rob wrote:

That looks like a totally reasonable statblock.

Depending on your other build plans you could potentially use Thief so you can attack and damage with dex and go something like

10, 16, 14, 14, 12, 12 to have even more mental attributes.

Lots of interesting choices available. I do echo Squark and think you really do want at least a 16 in your "attacking" stat.

How does he have 10, 16, 14, 14, 12, 12? Human? I'm not playing a human.

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Any ancestry can choose to take two free attribute boosts instead of the listed ones. The above array could be something like,

A: +Dex, +Con
B: +Dex, +Int
C: +Dex
D: +Con, +Int, +Wis, +Cha

Actually, there's a ton of combinations that could pull this off. I think most ancestries could if they didn't have a boost in strength.

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