[MM] Rules contradiction about the timing of recharging cards


Rules Questions and Gameplay Discussion


Here are quotes from MM rulebook.

MM rulebook wrote:
When you reveal a card, it does not leave your hand. When you display a card, it leaves your hand immediately. When you play cards by performing any other actions, set them aside while you process their effects.

So, let's say I use Staff of Minor Healing ("Recharge this card and choose a character at your location to recharge a random card from his discard pile.")

It follows under the category of playing it by performing "other action", which is recharging. According to the quote above, I need to:
1. Set it aside while processing its effect
2. Recharge a random card from the discard pile (this finishes processing its effect)
3. Only after that I recharge the Staff of Minor Healing.

But after that, the rulebook adds an example that contradicts what has just been written.

MM rulebook wrote:
Always perform the first action required by a power before performing any other action. For example, if a card says “Recharge this card to recharge a card from your discard pile,” recharge the card you’re playing before recharging the card from your discard pile.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Not a contradiction, but some unfortunately ambiguous wording. "Set them aside while you process their effects" really means "Don't start doing anything until you fully read the card and any other powers elsewhere that trigger when you play the card."

As an example where this is relevant, consider Potion of Healing alongside Damiel:

Potion of Healing wrote:
Banish this card to allow a character at your location to shuffle 1d4 random cards from his discard pile into his deck.
Damiel wrote:
When you play a card that has the Alchemical trait and would banish it, you may recharge it instead.

The "set aside" rule exists so that you fully read all of the powers in effect right now and realize that instead of banishing the potion, you could choose to recharge it instead. Once you make that choice, you then proceed to follow the instructions on the potion in the order they are written (banish/recharge first, then heal someone).

For Staff of Minor Healing, it works largely the same way. First see if there are any other powers that trigger or modify playing the Staff (or healing someone) in any way. Then once you've got that mentally sorted out, start following the instructions on the Staff in the order they are written. The full sequence (assuming there are no other powers in play modifying the Staff of Minor Healing) are as follows:

1. Set aside Staff of Minor Healing
2. Double-check that nothing messes with you playing it (assuming for this example that there is indeed nothing else)
3. Recharge Staff of Minor Healing
4. Choose a local character
5. That chosen character recharges a random card from their discard pile

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