Divine Mysterie: Time mystery


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The Oracle's Time mystery had the 3rd-rank spell Time Pocket replaced, which I understand. But why was the Hypercognition spell chosen as a replacement instead of the far more thematic Time Jump spell???

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I doubt you'll get an answer from the developers here. As far as I can tell the mystery never had time pocket associated with it, though.


Squark wrote:
As far as I can tell the mystery never had time pocket associated with it, though.

Time Pocket is the 3rd-rank bonus spell granted by the new Time mystery from Lost Omens: Divine Mysteries.

Sovereign Court 4/5 ** Venture-Agent, Netherlands—Leiden

Probably because there is time manipulation in the form of fitting 6 Recall Knowledge actions in the space (and cost) of 1 action. Very thematic.

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Theaitetos wrote:
Squark wrote:
As far as I can tell the mystery never had time pocket associated with it, though.
Time Pocket is the 3rd-rank bonus spell granted by the new Time mystery from Lost Omens: Divine Mysteries.

My apologies, I misunderstood your original statement, and thought you were referring to the Dark Archive Time Oracle.

Both Hypercognition and Time Jump would be worthy choices for the mystery's spells, but if I had to guess why Hypercognition won out, I'd speculate they wanted such a substitution to be part of the core assumption so as to avoid forcing a Time Oracle who was unaware of the change to buy an additional book to use their mystery's granted spells.


Monkhound wrote:
Probably because there is time manipulation in the form of fitting 6 Recall Knowledge actions in the space (and cost) of 1 action. Very thematic.

Recall Knowledge is something very thematic for a Lore Oracle, but memory tricks don't fit a Time Oracle as well as an actual time manipulation spell.

Haste, Slow, Temporal Twin, and Curse of Lost Time seem like much better time manipulation spells as well.

Squark wrote:
Both Hypercognition and Time Jump would be worthy choices for the mystery's spells, but if I had to guess why Hypercognition won out, I'd speculate they wanted such a substitution to be part of the core assumption so as to avoid forcing a Time Oracle who was unaware of the change to buy an additional book to use their mystery's granted spells.

I don't think PFS rules require you to buy a book for a spell that was given to you by the PFS rules themselves. But I'm not sure. Does anyone know?

Because if spells that you get automatically require additional books, then is it even PFS-legal to play a Time Oracle without the old Dark Archive book? Because the Time mystery grants the cantrip Time Sense, which has not been republished & only ever appeared in Dark Archive as well.

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