Customizing stuff for my party...


Seven Dooms for Sandpoint

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Pathfinder Adventure, Adventure Path Subscriber

I'm relatively new to home campaign GMing, usually I'm running PFS scenarios and just playing in home games. BUT, I wanted to try something new.

I'm having some trouble swapping out treasures for stuff that my party can use. For example, at one point the party is supposed to earn, by the book, a minor sturdy shield, goggles of night, and a wand of ray of enfeeblement. The wand and goggles I just updated to the remaster versions, but no one in the party uses a shield. I didn't like the idea of just giving treasure that it going to get sold, so I did a quick search and found a different level 4 item worth around 100g, and gave my party a Shining Wayfinder instead. Not a bad choice, but it was also a bit last minute.

My party is a Way of the Drifter Gunslinger, Deer Instinct Barbarian, Angel Eidolon Summoner with a Sorcerer Dedication, and an Inscribed One Witch, and the party is about to hit level 5. The fundamental runes are already in place, but I'm stretching for things to give that aren't just "Sell this to get the thing you really want."

Any ideas?


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Get your players to make Wish Lists, a few levels worth at a time. They'll generally pick several things per level, so you're only giving them a subset of what they chose (plus money to buy/make some of the rest), so they still won't know which items will show up.

When I did Wish Lists, the most hilarious thing was that my players would forget what they'd asked for. So I'd provide a handful of magic items and they'd all look at each other like, "That's cool, who was this for?" I didn't tell them, and while they were willing to hand things to whoever had asked for it if they could figure it out, a LOT of items ended up with someone other than the player who initially requested the item. Lots of laughs for me!

Or if you don't like that - look at what Skills they've selected, and lean in on items that give skill bonuses. Or anything that helps with movement (e.g. Bracelet of Dashing, Cloak of the Bat).

Paizo Employee Creative Director

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Cintra Bristol wrote:

Get your players to make Wish Lists, a few levels worth at a time. They'll generally pick several things per level, so you're only giving them a subset of what they chose (plus money to buy/make some of the rest), so they still won't know which items will show up.

When I did Wish Lists, the most hilarious thing was that my players would forget what they'd asked for. So I'd provide a handful of magic items and they'd all look at each other like, "That's cool, who was this for?" I didn't tell them, and while they were willing to hand things to whoever had asked for it if they could figure it out, a LOT of items ended up with someone other than the player who initially requested the item. Lots of laughs for me!

Or if you don't like that - look at what Skills they've selected, and lean in on items that give skill bonuses. Or anything that helps with movement (e.g. Bracelet of Dashing, Cloak of the Bat).

This is truly excellent advice. I love this concept, especially how it plays into the fact that players sometimes forget things like this! :-)

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber

I'm getting a list from one of my characters, and it's really helpful. Going to have to put a reminder in the Discord regarding the wish lists. Thanks for the help!

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