5-20 The Raskshasa's Court


GM Discussion

2/5 ****

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I have now played and then DMed this scenario and honestly have to say: This is one of the worst scenarios I have ever had the displeasure to experience! Many of those gripes stem from serious issues in editing, design, etc.

Where to begin?

1. The map of the mansion does NOT fit the description AT ALL!
Map: You start in a storage room. A door leads out of it into a wide open room with sofas but not tables. Just one example from early on in the scenario:
Description: You start in a storage room. There are some barrels that hide you from a room empty but for a couple of tables.
Where are the barrels? Is the northern wall of the storage room supposed to be barrels?

All over the map there are doors that lead to areas without any description or which, when used, would completely circumvent some areas like B2. Some descriptions mention things you could not possibly see from the entrance of the area. And then at some point the description tells you that you moved up a level. But there are no stairs and you are still on the same map.

All of this requires a lot of hand waving and mental gymnastics and acceptance from the player side.

2. The transition from B2 to B3 / B4 - The hazard in B2 makes it very likely, almost a certainty, that not all characters arrive in B3 at the same time. Yet once you arrive in B3, there is some kind of teleportation to B4. Does that teleportation wait for all characters to arrive in B3? Or are we supposed to start the B4 description / hazard as soon as the first character reaches B3? Potentially we have to run two hazards at the same time with a split party. I did NOT want that, so the teleporting winds were nice enough to wait for everyone.

3. Secondary Success Conditions - Those are completely missing. I just assumed that you automatically get them. But that would make basically all the investigation, skill checks to understand things, some of the puzzles, etc. utterly meaningless. Well, except for treasure bundles, which for area B6 just state "for retreaving clues from Nazreiha's library" - Do you need all clues from there? Are two enough? (One would be a clue, not clues, so that would not suffice)

4. A4 Trap effects - How long does the blindness from failing the save last? Why is it correct that on a crit failure you fall prone, but are not blinded? Arguably that would make a normal failure worse than a crit failure

5. Blood-Gorged Dandasuka ability Bloody Mist - Is the fort save against the damage a basic safe? Since the blindness is listed after the safe it seems like the safe does only affect the damage - you are blinded without any way to avoid that. The ability also has no trait, which feels weird. It seems like a kind of visual effect and ranged attack

6. The story behind the adventure doesn't make a whole lot of sense - First of all: You are breaking into the home of someone to gather information. So far, so good. But while there, you steal their stuff (Cabinet in the library - those are NOT clues) and murder their guests. Yes, they are Rakshasa. But that alone is not enough reason to attack and kill them. Some of them (the first encounter in the mansion) even ignore you until you attack. AITA here?
Then in the end you find out that Nazreiha knew you were coming. Doesn't that make all the evidence you gathered suspect at least? Why would she leave incriminating evidence behind at all? The only reason I can think of is to mislead the Pathfinder Society. But in the conclusion everyone seems to think that the evidence is totally valid. Why?

Overall a desastrous finale to an already rather weak season. I really hope the quality of PFS scenarios improves moving forward :(

5/5 ***** Venture-Captain, Hungary—Budapest

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The non-fitting descriptions for the map were indeed extremely confusing, and we had to pretend some doors were not there. And usually when the secondary success condition is the same as the primary (which I assumed here given the lack of other information), it would be explicitly staten in the scenario.
Concerning the transition from B2 to B3, I just let everyone wait until people managed their will saves, which sort of took the flair out of the trap room and the puzzle room as well.
I don't actually think it's the most disastrous ending the season could have had... it could have been a scenario with three discovery-influence rounds and two chase encounters...

Scarab Sages 2/5 **** Venture-Lieutenant, Oregon—Portland

I almost TPK'd a group last night in this scenario.

In B8, low-tier, I put out the creatures listed. I hadn't really looked at high tier. But within two rounds one PC was dying 2 with persistent fire, the fighter had 5 hit points, and another PC had maybe 20 and was about to be engulfed. It really didn't feel right.

Before the bard died I stopped and when back to the encounter table and did the math—the encounter was off the chart, literally. I realized that two of the creatures listed for this encounter in low tier had the (0) left out. Looking at the high tier stats confirmed that everything besides the main boss is just for scaling. It's a severe encounter with just the boss.

So yeah, the scenario has a lot of issues.

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