Seeking help personalizing the adventure for my players


Seven Dooms for Sandpoint


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Pathfinder Adventure Path Subscriber

Hi everyone! Posting here to try and get some advice on how best to tailor Seven Dooms to my group of players. I always like to tie in people's backstories as much as possible, but I'm finding that a bit harder than usual for some reason.

As a bit of background, we played through Rusthenge prior to Seven Dooms, and have our first session officially getting into Seven Dooms content tonight. I'd already moved Osprey Cove and Iron Harbor to also be on the Lost Coast, and before Meitremar died I had him foreshadow that he was far from the only threat their corner of the world would soon face.

The first PC is a human Life Oracle named Cass. I've just had it revealed to him by his mother that he was actually born to Nualia following her exile from Sandpoint but before she was killed by adventurers, and Cass was then adopted by who he believed to be his real parents. I'm not too worried about getting Cass's player invested in what's to come.

The second PC is a human investigator who goes by E. He's a teenager, and it's been established that his parents, who are fishermen, were helping Meitremar in some capacity after disappearing from Osprey Cove. My current plan is to have them turn out to be thralls of the Midnight Dawn, but I'm unsure how they would have fallen under the cult's control in the first place. I also want to plant some seed that they were seen leaving for Sandpoint or something to especially motivate the party to go there, but I'm not sure what makes sense there.

The third PC is a human magus named PG, and veteran of the Fifth Crusade. This tie-in feels pretty organic, but I want make the Red Bishop's plans to create a new Worldwound come to light far sooner. Is there a way I can do that without giving too much about him away?

The fourth PC, and where I'm struggling the most, is a human wavetouched monk. His backstory is that he washed up on the shore of Osprey Cove as a baby, and I've already planted a lot of seeds to set up that he's a chosen one of Dagon. However, I feel that I've really backed myself into a corner here, because there's very little Dagon-adjacent content in Seven Dooms. Does anyone have any ideas for a faction I could reflavor into being disciples of Dagon? Before Seven Dooms came out, I had planned on changing the Red Bishop to a priest of Dagon instead of Pazuzu, but that doesn't seem especially fitting for him.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
willfromamerica wrote:
The second PC is a human investigator who goes by E. He's a teenager, and it's been established that his parents, who are fishermen, were helping Meitremar in some capacity after disappearing from Osprey Cove. My current plan is to have them turn out to be thralls of the Midnight Dawn, but I'm unsure how they would have fallen under the cult's control in the first place. I also want to plant some seed that they were seen leaving for Sandpoint or something to especially motivate the party to go there, but I'm not sure what makes sense there.

he's an investigator. play up the mystery stuff.

Quote:
The third PC is a human magus named PG, and veteran of the Fifth Crusade. This tie-in feels pretty organic, but I want make the Red Bishop's plans to create a new Worldwound come to light far sooner. Is there a way I can do that without giving too much about him away?

nightmares. dreams. flashbacks.

Quote:
The fourth PC, and where I'm struggling the most, is a human wavetouched monk. His backstory is that he washed up on the shore of Osprey Cove as a baby, and I've already planted a lot of seeds to set up that he's a chosen one of Dagon. However, I feel that I've...

Grubber's Island [sp?] at the end was supposed to be inhabited. Dude's probably from there.

Why did they let him go? Why won't anyone in Sandpoint take him to the island? He's periodically called to the sea, and looks out at the distant waters.

And guess what - your players don't know that it's a sign of dagon v. a sign of pazuzu unless you tell them. IF THEY DO KNOW, just tell them that you thought about some stuff and you made a change in the background. Then start switching up the signs for more pazuzu-stuff and less dagon-stuff.

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