
DMurnett |

Feel free to add your own observations if you don't think it warrants its own thread.
Unclear if/how effects that alter the size of your quantum field (most notably Warped Infinities) interacts with Quantum Aura.
Predict Outcome's legendary clause applies regardless of whether the skill you're actually legendary in is your tradition's skill. I.e. a Precog, occult caster, could very well be untrained in occultism but legendary in arcana (a skill nominally irrelevant to how it Witchwarps) and still get the benefits. Either change the clause to being legendary in "the skill appropriate to your spellcasting tradition" or to your paradox skill (both are also good for future-proofing on the off-chance we get non-occult/arcane paradoxes.)
Shift Energy feat should specify that it alters the spell's traits as well as its damage. I.e. if it makes a cold spell deal acid damage, it should remove the spell's Cold trait and replace it with Acid. I'm also unsure what "a creature's immunities are unaffected" means in this context. The feat makes no mention of bypassing resistances or exploiting weaknesses, besides the implied effect that dealing a different damage type won't interact with them to begin with. Or does this mean that a fire elemental will still be immune to a Fireball even if it now deals cold damage?
How does In Another Life interact with the myriad ways in which you can get feats from things other than your own ancestry? Can you take your Versatile Heritage's ancestry feats if you have one? Can you take one from an Adopted Ancestry? Can you take one from an ancestry you chose for Barathu's Convergent/Manifold Evolution? That last one I'm especially curious about because I'd love to play a Barathu Witchwarper focused around silly ancestry feat combinations.
Zone Overlap is really cool but the enhanced double-up effect should probably be described in Zone feats themselves. Without that any future Zone effects still have to specify it themselves leading to inconsistency, and this change would also mean that theoretically other feats/features can interact with the enhanced effect.

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The Anchoring trait says: "You can use abilities with the anchoring trait only while your quantum field is activated. If you use the ability on your turn, in addition to their stated effects, they automatically Sustain your quantum field." (emphasis added)
Warp Wounds is a reaction with the Anchoring trait, and is the only one of the WW's 6 reactions to have the trait. But Anchoring seems useless on this particular reaction if the benefit of Anchoring is limited to being used "on your turn."
Quantum Recycle lets "You regain an expended spell slot one spell rank lower than the triggering spell." As written, if I cast a rank 3 spell, I can only regain a rank 2 slot, but not a rank 1 slot. This seems unnecessarily limiting. Why not say "... at most one spell rank lower..."

Arachnofiend |

This isn't relevant to the playtest because there are no archetypes, but I'm curious how the "undetected for 1 round" from Warp Presence interacts with the Ghost Operative's abilities. It's a cool potential synergy even with the strict reading, but if Ghost Tap can extend your Undetectedness past the limit of the spell it becomes very powerful.