| CeruleanSpirit |
Hello,
My adventuring group will soon end Souls for Smuggler's Shiv module and start the Racing to Ruin module. I've read the module and find no other advantage of choosing one faction over another except moral considerations and sticking with your best pal NPC from Smuggler's Shiv.
I wanted to gamify a bit the choice of factions by giving ingame advantage for each factions. Some example:
Aspis Consortium: Available Merchant - Can buy and sell stuff on the spot.
Ereder Government: Government Official Status - Get best attitude from Village official and possibly locals.
Pathfinder Society: Available Scholar - Can roll any knowledge check at +12. Get better on each subsequent modules.
I also was thinking of movement advantages since Racing to the Ruin is a race. EX:
Red Mantis: Cover of Darkness - Travel 10% faster when moving at night.
Any other ideas. Maybe giving 1 or 2 bonuses by faction but still making it a hard choice for the players.
| Lord Fyre RPG Superstar 2009 Top 32 |
Hello,
My adventuring group will soon end Souls for Smuggler's Shiv module and start the Racing to Ruin module. I've read the module and find no other advantage of choosing one faction over another except moral considerations and sticking with your best pal NPC from Smuggler's Shiv.
I wanted to gamify a bit the choice of factions by giving ingame advantage for each factions. Some example:
Aspis Consortium: Available Merchant - Can buy and sell stuff on the spot.
Ereder Government: Government Official Status - Get best attitude from Village official and possibly locals.
Pathfinder Society: Available Scholar - Can roll any knowledge check at +12. Get better on each subsequent modules.I also was thinking of movement advantages since Racing to the Ruin is a race. EX:
Red Mantis: Cover of Darkness - Travel 10% faster when moving at night.
Any other ideas. Maybe giving 1 or 2 bonuses by faction but still making it a hard choice for the players.
Do you need more then three factions? (Actually, you should have some good guesses on what way your heroes will go at this point.) You really one need them and their prime adversaries, the other factions just kind of become background noise.
| CeruleanSpirit |
I probably don't need too many of them. But they have helped all the NPCs on Smuggler's Shiv and haven't played with favorites with any of them. Knowing my player, I hardly think they will chose Ereder Government, Red Mantis or Aspis consortium.
That leaves Pathfinder Society or Free Captains. But I do want one player to say something like "Hey, if we don't chose this one, we will miss on that bonus!". That was my original idea on those bonuses discussed above, making it more than a choice of favorite.