3 - Heavy is the Crown (GM reference)


Sky King's Tomb


Heya!

I noticed that there wasn't made any threads like this for any of books for this AP so I took it upon myself to make one! They've been super useful to me in the past when I've ran other APs, so hopefully this one will be too.

I haven't yet finished reading this book so I will not post any ideas I have yet. But I figured since I made the other two threads I might as well finish off the set.


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I do have a problem. We still don't know exactly what the sky for the sky has done.

Orc, we know,

Ghoul were just under the dwarves and recuperating the abandoned territory before the hyraguars takes back the city.

But what about the caligny, the trolls?

Xulgath... Well... If the felt it was the same as the orcs but they are super evil?


1 person marked this as a favorite.
Gayel Nord wrote:

I do have a problem. We still don't know exactly what the sky for the sky has done.

Orc, we know,

Ghoul were just under the dwarves and recuperating the abandoned territory before the hyraguars takes back the city.

But what about the caligny, the trolls?

Xulgath... Well... If the felt it was the same as the orcs but they are super evil?

Yeah, it is talked on Reddit and in my other post too, but this is one of the weaker part of the story. We get it, Taargick is sad, because he the dwarves harmed others when they come up, but we didnt get any solid evidence what exactly they did, and also 99% of the Darklands creatures are evil, doesnt matter if they are fey or orc. The only legit non-evil group are the uluk-kais, who are tricked but still ready to attack innocent people(the Cult of the Worm members are kinda the good guys), and ready to join the obviously evil hryngars. Sadly this kinda undermines the regrets of Taargick, so I am planning to add some good-alingned members for these groups, and perhaps reinforce with some encounters how some of the ancestries are savages because the dwarfs(accidentaly or not) destroyed their homes/stole some artifacts/etc. during the Quest for the Sky.


Hespi wrote:
Gayel Nord wrote:

I do have a problem. We still don't know exactly what the sky for the sky has done.

Orc, we know,

Ghoul were just under the dwarves and recuperating the abandoned territory before the hyraguars takes back the city.

But what about the caligny, the trolls?

Xulgath... Well... If the felt it was the same as the orcs but they are super evil?

Yeah, it is talked on Reddit and in my other post too, but this is one of the weaker part of the story. We get it, Taargick is sad, because he the dwarves harmed others when they come up, but we didnt get any solid evidence what exactly they did, and also 99% of the Darklands creatures are evil, doesnt matter if they are fey or orc. The only legit non-evil group are the uluk-kais, who are tricked but still ready to attack innocent people(the Cult of the Worm members are kinda the good guys), and ready to join the obviously evil hryngars. Sadly this kinda undermines the regrets of Taargick, so I am planning to add some good-alingned members for these groups, and perhaps reinforce with some encounters how some of the ancestries are savages because the dwarfs(accidentaly or not) destroyed their homes/stole some artifacts/etc. during the Quest for the Sky.

Well... I think this is intentional to do this.

The hrynguar are evil, but they are less physically violent and bring order and infrastructure in the underground.

The king see them.... as people even if they are evil. Remember that the king needed to kill dwarves themselves to maintain unity.

Nowhere, we see a reason why Torag gave this prophecy... It doesn't seem to have an actual reason. And it cause so much horror.


Chapter 10 boy, there is a lot of surprises!

First, i skipped a little chapter 9 even if it is a good chapter by itself but i fear that my party is disengaging, (players quit, schedule conflict) So i am accelerating.

That is sad because there is a lot of good items and cinematics. Knowing my intention, my players concentrate into the only seal that his dangerous to the dwarf army. The seal that does spirit blast. (The two others are harmless warning) Who is linking to corrupted by evil wing. Quite fun, since demon, undead and alchemist are not seen enough. The two scroll, wand of remove curse will be useful in fight against narseigus. (Just put them 5th level to help with the nevermind spell)

At level 10, there an big error in foundry. The forge priest has 3 flame strike instead of 1 and no harm spell. (I also made him casts his 10 minutes buffing spell because they know something is coming.)

Now.... Narseigus has Quickened Casting... With no limitation. He can casts 3 spells in a turn with a strike (haste) Including that environment gives 2d6 fire fort save, that he has a lots of dangerous occult spell. I am preparing to give all of my players one additional hero point.

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