We completed the Abomination Vaults - thank you for everything!


Abomination Vaults


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Last weekend my group finally finished the Abomination Vaults adventure path. What a great journey it's been!

Some stastics:
It took the group around 65 sessions of 3-5 hours to finally defeat Belcorra.
The entire campaign took us 2,5 years.
In-game only three weeks have passed.
Only one player character perished during the adventure (damn you, infernal wound!).
The final battle against Belcorra took around 7 turns and was a real nail biter.
The Whispering Reeds were used on Belcorra herself.
The final session took around 5 hours.

Everyone loved the spooky menace of Nhimbaloth. Amd much like Nhimbaloth, my life seems strangely empty now.

Thanks for the incredible stories, we had great fun! And thanks for the help and feedback on this forum - it really helped to breathe even more life into the already amazing adventure.

See you around!

RPG Superstar 2009 Top 32

Now that you've finished, I have questions.
* - Who were the heroes? What backgrounds did they use? Did you suffer any player character deaths?
* - What were the "rough" spots in the AP? What did you have to change?

Paizo Employee Creative Director

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YAY! One more iteration of Absalom saved from a mean vengeful ghost! Well done!


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Lord Fyre wrote:

Now that you've finished, I have questions.

* - Who were the heroes? What backgrounds did they use? Did you suffer any player character deaths?
* - What were the "rough" spots in the AP? What did you have to change?

The heroes were:

- Twilight halfling cloistered cleric of Ashava/Cosmic Caravan (Star watcher background) with Ghost Hunter archetype

- Oathkeeper Dwarf Investigator (bibliophile background) with Eldritch Researcher archetype

- Dhampir monk with Acrobat archetype (Witchlight follower background)

- Catfolk bard with Chosen One archetype (Ruin Delver background)

- Fighter with Medic dedication (and Guard background)

The Cleric perished on the jail level (book 2) and was replaced by a Champion of Ashava (the deceased cleric's father).

We honestly did not have that many rough spots, mostly because the group was slightly overleveled during some parts of the adventure. The group missed some of the more notorious fights such as the Voidglutton and Froghemoth and I already 'nerfed' the Mr. Beak encounter.

Some memorable moments that come to mind:

- They almost TPK'ed from the Bloodsiphon (they were still only level 1)
- If I remember correctly the Cairn Wights were intense as well.
- The Urevian fight was intense as well, mainly due to Wall of Force;
- The Gibtas Bounders kicked half of the party into the lake below, awakening the Hydra. They fled from that battle as the Hydra was waking up.
- They ran into the Irlgaunt near the end. After the Irlgaunt almost one shot the bard with its AoE attack they ran away (good for them).

Grand Lodge

Adventure Path Charter Subscriber

Congrats! My group is halfway through Book 3. We'll be finished soon too!

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