PC Advice for *PF2E* RotRL


Rise of the Runelords


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A new game of RotRL is starting on Dec 26, and I'll be playing in it. The game has been converted to PF2 Remaster, so while I saw some threads about PC advice under PF1, does anyone have new/updated suggestions for PF2?

Currently the group will consist of an inventor trip build, and (maybe) a rogue, so I've got a fair amount of leeway in choices. We're using Free Archetype.

I have a few personal preferences:

I prefer simple-to-play PCs (especially in a 1-20 AP).
I prefer spontaneous over prepared casters.
I prefer classes that aren't solely ranged DPS - not counting spellcasters since they have spells that can do other things.
I would like to avoid bard, fighter, monk, and divine sorcerer, as I'm playing these in other PF2 games and would like something different.

Thoughts appreciated.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber

Honestly, the advice in the 1e threads is still applicable and since there is an inventor in the party, it seems there aren't really any restrictions on class/themes. Arcane casts are about as good a story fit as anything can be for this AP and wilderness type characters will really get some work in 3, 4, 5. Beyond that, you really can't go wrong with classes. Each book is thematically different enough that you'll likely be fine. Exception for Gunslinger and Inventor which have close to no thematic connection to anything.


For what it's worth, I think the best direction to take Inventor is to lean heavily on Thassilon's ancient advances and a magitek aesthetic. Goblin PCs from the Seven Tooth clan putting together inventions from garbage are also a great direction to take the class, if the GM is allowing goblin PCs.

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