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Prepping this for tomorrow, and I have a few questions. (Spoilers, obviously)
1. How often should Barnaby have to roll deception? Once per text block? Once per Area (so once in the meeting with the mayor, once at the boat, and once at the crypt?) Or only when it explicitly says he lies?
2. How large is the hole in A3? Medium creature sized?

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Hello
In absence of details, I wouldn't roll deception and let the PCs roll for Sense motive whenever they ask for. an alternative is to run deception roll each time the there is a statement about Barnaby telling lies.
Rolling that often dice, even in secret would hint the players and this is why I would not got that way.

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Prepping this for tomorrow, and I have a few questions. (Spoilers, obviously)
1. How often should Barnaby have to roll deception? Once per text block? Once per Area (so once in the meeting with the mayor, once at the boat, and once at the crypt?) Or only when it explicitly says he lies?
2. How large is the hole in A3? Medium creature sized?
1. I dont have him roll ever. Thats a proactive pc thing vs his bluff dc imo.
2. I played it like the brekthroughs were too small to be traversed without squeezing
3. Short of Joseph coming in here to say otherwise, run it as only having the bite back in the tier it says it does. Maybe thats why its a variant.

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How did you handle PCs who are appalled with the whole concept of eating the dead who are laid to rest w/o permission? I think many of my PCs would view the entire town as doing a horrifying thing.
Given that it is the nature of traditional undead to attack live people and eat them without permission, one might consider it an improvement to be only eating dead people.
The scenario speaks of "partaking of the memories" of the dead through this practice and of how it builds their community to come together for this ritual feeding. It's respectfully carried out (if you can admit of such a thing being respectful) and the inhabitants of the island, having been saved from the outside world where it would be difficult for them to live peacefully, are largely grateful for the mystical happenings that allow them to be part of this.
If, despite this, your PCs are horrified by the idea of undead being allowed to exist at all, then there is not a lot you can do about it. This scenario reflects the general shift towards "not all undead are bad" in the Society. Individual PCs don't have to agree with this sentiment, of course. But consider that this arc began with Marcon in PFS2 1-07 (and presumably he majority of parties playing that scenario chose to save him despite his undeadness).