Dead Thief Errata? (SPOILERS)


Sky King's Tomb


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I don't see a GM reference thread anywhere, is this not a thing anymore on the Paizo forums?

That said, the Dead Thief opportunity on Page21 has a Shadow Rune on his leather armor. He cannot *have* a Shadow Rune on his leather armor, there's no Potency Rune there. Without a fundamental rune, you cannot have property runes on equipment.

From Core Rulebook p580
```The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the +1 weapon potency rune were upgraded to a +2 weapon potency rune. Since the striking and resilient runes are fundamental runes, they don't count against this limit.```

I don't think this rule has been changed in the Remaster, either, which means this should be erroneous? Why would you give Level 1 PCs an item they can't use, anyway?


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I imagine the error is forgetting the potency rune. That’s certainly how the foundry module devs treated the discrepancy.

As to why a level 5 item is being handed out at level 1 …

Acquisitives

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Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

so... what's an appropriate fix to this?


SatiricalBard wrote:

I imagine the error is forgetting the potency rune. That’s certainly how the foundry module devs treated the discrepancy.

As to why a level 5 item is being handed out at level 1 …

Having played this section, i don't felt much.

The first chapter is quite stinky on loot. And that is 67 gp sold.

The AP is like this. Since the relics grows during the course of the AP, The character have a lot of loot. They found a level 7 weapon at level 7 after all!

Really, the PC's receives a lot of higher level items during the Campaign.


When I ran this, I had it exactly as in the book - he had leather armour with a shadow rune. No potency rune. Now, that doesnt work RAW, of course - so it didnt. His shadow rune was nonfunctional because it had no potency rune to work with. Guess that's why he's a dead thief rather than a successful one.

A single shadow rune is still a big reward at such a low level (even if it cant really be used by the party it is worth 55g), but less so than a +1 potency shadow rune armour would be. And it made for a fun bit of environmental storytelling.

Dark Archive

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

We treated it as a special item that worked without the potency rune. So long as the group keep it and don't just sell it, it shouldn't overbalance things too much.

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