| Mahorfeus |
ROUND TWO PART THREE
Garruth – 21
Pugwampi 3 – 21
Jaykae – 19
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Ruika steps in front of the doorway and casts her hex on one of the pugwampis.
Will Save: 1d20 + 4 ⇒ (4) + 4 = 8 FAIL
Faced with the witch's evil eye, the gremlin's beady eyes widen with shock. The stream of nonsensical curses flying out of its mouth ceases, much to its companions' confusion. Pugwampi 1 takes a -2 penalty to AC. Afterwards, Ruika drops to the ground, prone.
Alik moves to stand beside her.
ROUND THREE START
Garruth
|
Garruth is unable to answer Keiko for the moment as he's concentrating on finishing his spell. He can't actually see all of the little gremlins, but his sleep spell should cover most of the room, they probably haven't moved out of range. He completes his spell targeting a section of the room rather than one of the pugwampis directly.
With his spell completed the catman smiles towards Keiko "My dear with you standing next to me, not being excited is an impossible request." His eyes shift to Ruika who's come to join them, or rather come to glare at pugwampis "And doubly impossible with the lovely Ruika close by as well, but I think this is not the best time for romance, we must show restraint for now." He says as if it is equally difficult for the two ladies to resist him.
"Ok, it's done." He moves on into the kitchen
Finish casting sleep targeted on intersection BP,BQ,-10,-11. Since the pugwampis didn't move very far the 10ft radius should still catch them all. DC 15 will. Move to BO-14
| Mahorfeus |
ROUND THREE PART ONE
Garruth – 21
Pugwampi 3 – 21
Keiko – 19
Jaykae – 19
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Ruika – 10
Alik – 9
Garruth completes his spell, targeting the burst in the kitchen.
Caster Level Check vs. 1: 1d20 + 1 ⇒ (20) + 1 = 21
Caster Level Check vs. 2: 1d20 + 1 ⇒ (18) + 1 = 19
Caster Level Check vs. 3: 1d20 + 1 ⇒ (5) + 1 = 6
Pugwampi 1 Save: 1d20 + 4 ⇒ (15) + 4 = 19 PASS
Pugwampi 2 Save: 1d20 + 4 ⇒ (19) + 4 = 23 PASS
The sleep burst hits each of the pugwampi, but none seem to affected by it. With his spell finished, the catman slips into the room.
Floor's Attack: 1d20 ⇒ 11
The nimble sorcerer proves able to walk across the razor-sharp floor without consequence.
With Garruth having come closer to them, one of the pugwampis turns its aim on him and fires an arrow.
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
However, the projectile goes long, missing the sorcerer completely.
| Corneilious Blackwall |
Corneilious will make his way into the Kitchen with the Pugwampi's using his entire 40 feet worth of movement. He will take extra care to walk cautiously over the glass as to not cut his feet.
"If they attack me than so be it. They would regret it."
Full Round: Move to BP,-13 walking very cautiously in hazardous areas.
Garruth
|
Garruth doesn't respond to Ruika's sarcasm, he's probably too busy trying not to step on any especially sharp looking objects. He knows she's crazy about him anyway.
He grumbles a complaint at his spell not having any effect. "Blast, these creatures seem to resist my spells..." Looking at the arrow sail past him Garruth says to the small creature "This would have been much easier if you'd have just gone to sleep little friend."
"The floor is very sharp." He calls out a warning to the others "Be careful if you come in here."
| Alik ibn Palmsfire |
Alik looks around at the glass littered floor.
"Anyone think to pack a broom? Broom defeats broken glass trap nine times out of ten according to Pathfinder Chronicles book I read..."
Alik will go to BP, -14 as I assume he cannot stand on the counters in BO, -13 or BQ, -13.
| Keiko Zerda |
Keiko moves to any place that she has a clear shot at the pugwampi (pugwampi 2) she attacked earlier, firing an arrow.
If she cannot attack that pugwampi, she'll take any other clear target, moving to get LOS
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 ⇒ 2
| Ruika Grumnash |
"Thanks for Warning, Garruth." Ruika says followed by a tut at Alik's query. 'If we had broom, you would see them. What he think we are witches.
At that word there is a glint under the hood and she launches another curse the creatures. Satisfied she rolls away with just the barest hint of pale leg, as Lyssa jumps out from beneath the cloak. The little fox sniffs the air majestically and looks to Keiko.
Standard: Evil Eye (Pug 2) - Will Save DC14 or -2AC for 7 rounds.
Move: Roll away to (BQ, -15)
| Jaykae Zerda |
Jaykae walks to BP-14 while playing her flute, calmly watching her step as she creates a fascinating tune that mimics the pugwampies' language in tone. She lets the music speak for itself and tries to put intrigue into the music.
Bard perform fascinate on the pugwampies.
| Mahorfeus |
ROUND THREE PART TWO
Garruth – 21
Pugwampi 3 – 21
Jaykae – 19
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Floor Attack: 1d20 ⇒ 7
Like Garruth before her, she is able to step on the glass carefully enough to avoid getting cut.
Pugwampi 1 Will Save: 1d20 + 4 ⇒ (20) + 4 = 24
Pugwampi 2 Will Save: 1d20 + 4 ⇒ (18) + 4 = 22
Pugwampi 3 Will Save: 1d20 + 4 ⇒ (4) + 4 = 8
In spite of her efforts, two of the pugwampis seem unaffected by her fascinating tune. Only the third seems to be affected by it, suddenly sitting down on the shelf and staring at Jaykae intently. 5/7 performance rounds remaining.
Pugwampi 2 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Pugwampi 1 Attack: 1d20 + 3 ⇒ (5) + 3 = 8
The tiny arrows simply fly past the catman and kitsune, sticking into the walls.
Floor Attack: 1d20 + 3 ⇒ (3) + 3 = 6
The glass on the floor is simply crushed by his boots. Seeing the imposing man making it so far into the room, the pugwampis begin screaming with panic.
Pugwampi 3 New Will Save: 1d20 + 4 ⇒ (12) + 4 = 16
The fascinated pugwampi suddenly becomes keenly aware of its situation, joining the others in their panic.
Floor Attack: 1d20 ⇒ 16; Floor Damage: 1d3 ⇒ 1
As she steps into the room however, a stray piece of broken pottery bites through her boot and pierces her foot. The kitsune takes her shot but misses, the arrow piercing the shelf beside her target. Keiko takes 1 hp of damage.
Pugwampi 2 Will Save: 1d20 + 4 ⇒ (9) + 4 = 13
Like the first pugwampi, her target's screams are silent, a sudden apprehension taking over the gremlin. -2 AC for 7 rounds.
Ruika then rolls to the side of the doorway. Just as addendum, she is now indicated as prone on the map.
Floor Attack: 1d20 ⇒ 5
ROUND FOUR START
The pugwampis' chattering becomes even more boisterous and shrill than usual.
Sorry, I didn't have time to move Ruika's dancing lights on the map.
In response, the sound of a door being flung open can be heard...
???? - 22
Garruth – 21
Pugwampi 3 – 21
Jaykae – 19
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
| Jaykae Zerda |
Jaykae continues her fascination music but includes a bit of singing with it, "The puggy wuggies are calling apes. Some kind of apes. They likely are much much bigger than grapes. The little ones now wants to escapes with help from some apes." She then goes back to the fluting only.
Garruth
|
Seeing the others, aside from Ruika who seems to have heeded his warning, crowd into the kitchen around him Garruth decides it may not be the best idea to try to push past them and risk someone getting injured on the sharp objects scattered on the floor. He attempts another spell, although a less powerful spell hopefully this one will have more success.
Caster level check: 1d20 + 1 ⇒ (11) + 1 = 12
Cast Daze on pugwampi 3 DC 14 will or takes no actions for 1 round.
| Corneilious Blackwall |
"It is time to pay for your crimes! As the light of Ragathiel guides my hand I shall rid you of this mortal coil and return you to your maker."
The Bastard of Blackwall: 1d20 + 5 ⇒ (2) + 5 = 7
The Bastard of Blackwall: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 6 ⇒ (8) + 6 = 14
Move Action: (BO, -12)
Standard Action: ATTACK!
Sorry if I'm getting in your way Keiko. Feel free to use me as a human shield to make up for it.
| Mahorfeus |
ROUND FOUR PART ONE
Pugwampi 3 Will Save: 1d20 + 4 ⇒ (1) + 4 = 5 FAIL
Still sitting on the shelf, the gremlin suddenly seems to lose focus, its head bobbing side to side as it struggles hold itself up. Pugwampi 3 has been dazed.
Pugwampi 2 Attack Roll: 1d20 + 3 ⇒ (6) + 3 = 9
In its panic however, the pugwampi's aim jerks to the left, causing its arrow to miss completely.
Floor Attack: 1d20 ⇒ 10
The sharp debris does not penetrate his boot, but at the very last moment he stumbles over a larger piece, causing him to unleash the Bastard of Blackwall into the nearby wall.
???? - 22
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20
Jaykae – 19
Baboon 2 - 18
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
| Ruika Grumnash |
From her position upon the floor, she's alerted by Jaykae's ditty. Rolling over upon her back she turns to face the primates; 'Apes or baboons, form the teeth and arm length I would think baboons.' she calmly analysises
Before realising that, maybe, laying upon the floor isn't the best place to be when there's a couple of enraged apes coming your way.
Flavour post nothing else - as Ruika isn't acting for a bit.
| Ruika Grumnash |
With a flash of long pale legs, she windmills them around. Gaining momentum, they push off the nearby wall causing her to spin. Before she puts one sandalled foot upon, riding the inertia so that she ends up being stood to face the primates.
"Grrrrrrrr" she growls at the apes, the witches thoughts a curse whilst her eyes glint a malediction.
Move: Stand up
Standard: Evil Eye Baboon 1 (Will Save DC 14, Vs -2AC for 7 rounds)
| Alik ibn Palmsfire |
Hearing the sounds of something larger than the unfortunately visaged imps, Alik whirls and darts around the corner, spinning with Ruika's movements even as she kicks herself up from the floor. He pays no mind to the glass littering the floor and puts any pain from his mind.
Alik moves to BR, -16.
Coming around the corner Alik sees an angry threatening simian, and already knowing Ruika hides a delicate constitution under tough bravado, he knows he must take care of this threat quickly for her sake.
Freaksfire Slash: 1d20 + 3 ⇒ (13) + 3 = 16
Freaksfire Slash: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
LOL! Guess Alik is feeling lucky! No pugwampi power holds this ifrit in check!
| Mahorfeus |
ROUND FOUR PART TWO
???? - 22
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20
Jaykae – 19
Baboon 2 - 18
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
???? - 6
Keiko CL Check: 1d20 + 1 ⇒ (18) + 1 = 19
Pugwampi 3 Fortitude Save: 1d20 ⇒ 4
As the creature begins to regain its senses, its eyes are suddenly met by a brief burst of light, causing it to screech out in surprise. Pugwampi 3 is dazzled for 10 rounds.
Baboon 1 Will Save: 1d20 + 1 ⇒ (16) + 1 = 17 PASS
The baboon continues to bare its fangs at her, albeit with less vigor. Baboon 1 takes a -2 AC penalty for 1 round.
Floor Attack: 1d20 ⇒ 14
Stepping past the jagged floor and out of the room, the ifrit moves into position and swings his polearm at the snarling ape. Freaksfire's blade splits the baboon's head clean open, dropping it in an instant. Baboon 1 is unconscious.
ROUND FIVE START
???? - 22
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20
Jaykae – 19
Baboon 2 - 18
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
Garruth
|
Garruth deciding he's not much help against the pugwampis he braves the sharp floor again to slip back out of the kitchen, putting a hand on Jaykae's shoulder as he moves past. He goes over to help Alik and Ruika seeing the baboons.
Once there he looks towards the nearest baboon, and snarls baring his fangs at the creature threateningly, maybe he can scare the thing off without having to face it directly.
Intimidate: 1d20 + 4 ⇒ (8) + 4 = 12
Move to BQ-16 and intimidate baboon 2
| Mahorfeus |
ROUND FIVE PART ONE
???? - 22
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20 (dying)
Jaykae – 19
Baboon 2 - 18
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
Floor Attack: 1d20 ⇒ 18
Floor Damage: 1d3 ⇒ 1
A broken piece of pottery nicks him on his way out, wounding the side of his foot. Garruth takes 1 point of damage.
The catman then bares his fangs at one of the baboons and snarls; the primate reels from the sudden display of aggression, its own snarl reduced to a mere quiver of the lip. Baboon 2 is shaken for 1 round.
Pugwampi 3 Attack: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
The all-but-blind gremlin's miniscule blade simply glances off the flat of the Bastard of Blackwall's blade, leaving the inquisitor unharmed.
| Mahorfeus |
ROUND FIVE PART TWO
Baboon 3 - 22
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20 (dying)
Jaykae – 19
Baboon 2 - 18
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
Alik Attack of Opportunity: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
The second baboon collapses in a heap on top of the first, a gruesome slash wound left across its face. Baboon 2 is unconscious.
Pugwampi 2 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Much to its chagrin, the tiny arrow simply bounces off the inquisitor's armor ineffectually.
| Ruika Grumnash |
"Good, you prove self warrior." Ruika congratulates Alik, patting him upon the back. Then she looks to the approaching primate; feraly it opens it's jaws to screech.
"I'll scare it, leave the rest to you." She orders Alik, whilst under the cowl her pale eyes glint a curse. Her eyes meet the creatures and it falters.
Evil Eye Curse Baboon 4 (-2AC; Will save DC14) . Step back to (BP, -16)
| Alik ibn Palmsfire |
Alik takes a short step to cover Ruika and Garruth and swings heavily at Baboon 4.
Alik moves to BR, -15
Heavy swing: 1d20 + 3 ⇒ (2) + 3 = 5
Heavy swing: 1d20 + 3 ⇒ (3) + 3 = 6 Well...at least there were no 1s. =/
Alik can't quite get a bead on his target with all of this monkey business everywhere.
| Ruika Grumnash |
EVeryone remember the +1 to hit & damage from the beautiful Jaykae's Bardic Performance...so that might hit Keiko, especially since he's still Evil Eyed with -2AC.
"Swing with hips, Alik and thrust." Ruika gives advise seeing him miss.
| Mahorfeus |
ROUND FIVE PART THREE
Baboon 3 - 22
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20 (dying)
Jaykae – 19
Baboon 2 - 18
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
Baboon 4 Will Save: 1d20 + 1 ⇒ (16) + 1 = 17 PASS
The primate's aggression is briefly curbed, but it shows no signs of wavering. Baboon 4 takes a -2 AC penalty for 1 round.
The witch then steps back, closer to Garruth.
Baboon 4 Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Baboon 4 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
The baboon sinks its teeth into the ifrit's leg, biting down hard. Alik takes 3 points of damage.
ROUND SIX START
Baboon 3 Attack: 1d20 + 3 ⇒ (5) + 3 = 8
However, the second ape meets less success, as Alik is able to avoid the attack.
I confused myself in regards to baboon 3 and 4's positions in relation to how I described them. Since Alik was in a position to attack both and would have missed either way, I went ahead and switched them. Baboon 4 is still the one affected by the hex.
Garruth
|
Garruth seeing that although the baboon was frightened it was not going to then Alik took care of it. He points a finger at one of the remaining baboons and lets loose an arc of lightening at the beast.
Electricity Ray: 1d20 + 2 ⇒ (20) + 2 = 22
Crit confirm: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 ⇒ 6
Crit Damage: 1d6 ⇒ 6
Use spell like ability Electricity ray on Baboon 3
| Mahorfeus |
ROUND SIX PART ONE
Baboon 3 - 22
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20 (dying)
Jaykae – 19
Baboon 2 - 18 (dying)
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
Pugwampi 3 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Again however, his armor proves simply too thick for the tiny weapon to penetrate.
| Jaykae Zerda |
Jaykae sniffs about not being able to hit the pugwampi but then decides to try again. They always say try, try again but sometimes going too far was also too much, just like a tune that does not stop until you want to yell at the artist that they are too full of themselves.
She takes aim, carefully eyeing up her opponent and lets loose once more.
Shoot at Pugwampi 3 1d20 - 1 + 1 ⇒ (7) - 1 + 1 = 71d6 ⇒ 5
| Mahorfeus |
ROUND SIX PART TWO
Baboon 3 - 22 (dying)
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20 (dying)
Jaykae – 19
Baboon 2 - 18 (dying)
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
Pugwampi 2 Attack: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
The small arrow is simply lost amidst the ensuing melee between the gremlin and inquisitor.
No new map.
| Corneilious Blackwall |
"HAHAHAHAHA!"
Corneilious laughs in a triumphant, yet sarcastic tone at Pugwampi 3 as its dagger is completely blocked by his armored chest.
"The bigger blade will be the victor in this scuffle."
Corneilious raises The Bastard of Blackwall high above his head with both hands and swings straight down with all his might. If the Pugwampi evades his attack once again he might at least stand a chance of breaking the shelf it is standing on and knocking it onto the glass covered floor.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 6 ⇒ (2) + 6 = 8
| Ruika Grumnash |
Looking from her dark cowl she realises all her enemies are cursed and thus with her assistance they are falling like wheat before her friends.
She weighs up the blade in her hand. The comforting solidity of weight creaks against her leather glove. Darting forward, never taking her eye from her target, she clears the tall form of the slave-Alik.
Then with a flick or her wrist she throws her knife at the baboon, the weapon spins end over end. However in her desire for accuracy she neglects some power.
Move: to (BT, -16)
Standard: Thrown Knife: 1d20 + 2 ⇒ (14) + 2 = 16 (maybe -2 for range?); Damage: 1d4 + 2 ⇒ (1) + 2 = 3
| Mahorfeus |
ROUND SIX PART THREE
Baboon 3 - 22 (dying)
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20 (dying)
Jaykae – 19
Baboon 2 - 18 (dying)
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
The creature is immediately silenced when the Bastard of Blackwall comes crashing over its head, slamming it to the ground and very nearly splitting it in half. Pugwampi 3 is unconscious.
| Alik ibn Palmsfire |
11/14 HP
Alik grits his teeth as the simian tears his flesh and draws blood. He catches the end of Freaksfire on the monkeys chest and pushes it off enough to alow hima chane to get a little distance before crying out in anger, "Ahhhhhh!" and bringing the blade of his weapon whistling towards the baboon's head.
Alik's push was for description only. He moves to BR, -16 and attacks the baboon in BR, -14.
Head slice: 1d20 + 3 ⇒ (4) + 3 = 7
The beast's agile movements are too quick for Alik to land his wild swing.
| Mahorfeus |
ROUND SIX PART FOUR
Baboon 3 - 22 (dying)
Garruth – 21
Pugwampi 3 – 21
Baboon 1 - 20 (dying)
Jaykae – 19
Baboon 2 - 18 (dying)
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
Baboon 4 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Some quick footwork on the ifrit's part leaves him unscathed.
ROUND SEVEN START
Garruth
|
Seeing Alik's mighty swing miss the agile baboon, then narrowly avoid the creatures retaliation. He had expected to deal with enemies by magic rather than using his mace... it was mostly for show, but he'd have to give it a shot. With a growl he takes a swing at the last standing baboon.
Attack: 1d20 ⇒ 20
Crit Confirm: 1d20 ⇒ 14
Damage: 1d6 ⇒ 1
Damage if crit: 1d6 ⇒ 2
| Mahorfeus |
ROUND SEVEN PART ONE
Baboon 3 - 22 (dying)
Garruth – 21
Pugwampi 3 – 21 (dying)
Baboon 1 - 20 (dying)
Jaykae – 19
Baboon 2 - 18 (dying)
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
| Jaykae Zerda |
Jaykae is unsure of what to do when she notices the one pugwampi hiding in a corner with it's little dagger and wonders why the creature would be doing this. She thinks about it in wonder to try to come up with an answer as to what it's intentions are.
Sense Motive on pugwampi with the knife: 1d20 + 2 ⇒ (5) + 2 = 7
She has no clue what is going on with that one but turns to the other one in the room as his intentions are clear.
Bow shot at pugwampi 2: 1d20 ⇒ 121d6 ⇒ 5 (-1 for str, +1 for extra from song)
| Mahorfeus |
ROUND SEVEN PART TWO
Baboon 3 - 22 (dying)
Garruth – 21
Pugwampi 3 – 21 (dying)
Baboon 1 - 20 (dying)
Jaykae – 19
Baboon 2 - 18 (dying)
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9
Baboon 4 - 6
Pugwampi 2 Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Like the bard however, it is unable to get a clear shot across the room.