Mahorfeus' Legacy of Fire (Inactive)

Game Master Mahorfeus


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Male Ifrit Barbarian: Init +2; Perception +4; Darkvision

Alik moves to BO, -15.

"Just say when, catman."

Alik readies his weapon and prepares to charge anything that Garruth's spell misses.


ROUND TWO PART THREE

Initiative:

Garruth – 21
Pugwampi 3 – 21
Jaykae – 19
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9

Ruika steps in front of the doorway and casts her hex on one of the pugwampis.
Will Save: 1d20 + 4 ⇒ (4) + 4 = 8 FAIL
Faced with the witch's evil eye, the gremlin's beady eyes widen with shock. The stream of nonsensical curses flying out of its mouth ceases, much to its companions' confusion. Pugwampi 1 takes a -2 penalty to AC. Afterwards, Ruika drops to the ground, prone.

Alik moves to stand beside her.

MAP

ROUND THREE START

Scarab Sages

Male Catfolk Sorcerer Djinni/1 | HP 7/8

Garruth is unable to answer Keiko for the moment as he's concentrating on finishing his spell. He can't actually see all of the little gremlins, but his sleep spell should cover most of the room, they probably haven't moved out of range. He completes his spell targeting a section of the room rather than one of the pugwampis directly.

With his spell completed the catman smiles towards Keiko "My dear with you standing next to me, not being excited is an impossible request." His eyes shift to Ruika who's come to join them, or rather come to glare at pugwampis "And doubly impossible with the lovely Ruika close by as well, but I think this is not the best time for romance, we must show restraint for now." He says as if it is equally difficult for the two ladies to resist him.

"Ok, it's done." He moves on into the kitchen

Finish casting sleep targeted on intersection BP,BQ,-10,-11. Since the pugwampis didn't move very far the 10ft radius should still catch them all. DC 15 will. Move to BO-14


(AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

As the feline Garruth steps over her; Ruika comments.
"Appears I've swooned at your feet." with a gruff note of sarcasm that probably goes straight over the head of the cat-folk lothario.


ROUND THREE PART ONE

Initiative:

Garruth – 21
Pugwampi 3 – 21
Keiko – 19
Jaykae – 19
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Ruika – 10
Alik – 9

Garruth completes his spell, targeting the burst in the kitchen.

Garruth:
The pugwampis have spell resistance. Go ahead and roll these checks whenever you target them with spells that call for it.
Caster Level Check vs. 1: 1d20 + 1 ⇒ (20) + 1 = 21
Caster Level Check vs. 2: 1d20 + 1 ⇒ (18) + 1 = 19
Caster Level Check vs. 3: 1d20 + 1 ⇒ (5) + 1 = 6

Pugwampi 1 Save: 1d20 + 4 ⇒ (15) + 4 = 19 PASS
Pugwampi 2 Save: 1d20 + 4 ⇒ (19) + 4 = 23 PASS
The sleep burst hits each of the pugwampi, but none seem to affected by it. With his spell finished, the catman slips into the room.
Floor's Attack: 1d20 ⇒ 11
The nimble sorcerer proves able to walk across the razor-sharp floor without consequence.

With Garruth having come closer to them, one of the pugwampis turns its aim on him and fires an arrow.
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
However, the projectile goes long, missing the sorcerer completely.


Corneilious will make his way into the Kitchen with the Pugwampi's using his entire 40 feet worth of movement. He will take extra care to walk cautiously over the glass as to not cut his feet.

"If they attack me than so be it. They would regret it."

Full Round: Move to BP,-13 walking very cautiously in hazardous areas.

Scarab Sages

Male Catfolk Sorcerer Djinni/1 | HP 7/8

Garruth doesn't respond to Ruika's sarcasm, he's probably too busy trying not to step on any especially sharp looking objects. He knows she's crazy about him anyway.

He grumbles a complaint at his spell not having any effect. "Blast, these creatures seem to resist my spells..." Looking at the arrow sail past him Garruth says to the small creature "This would have been much easier if you'd have just gone to sleep little friend."

"The floor is very sharp." He calls out a warning to the others "Be careful if you come in here."


Male Ifrit Barbarian: Init +2; Perception +4; Darkvision

Alik looks around at the glass littered floor.

"Anyone think to pack a broom? Broom defeats broken glass trap nine times out of ten according to Pathfinder Chronicles book I read..."

Alik will go to BP, -14 as I assume he cannot stand on the counters in BO, -13 or BQ, -13.


(AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

Jaykae & Keiko's actions.


Female Kitsune Bard/1

Keiko moves to any place that she has a clear shot at the pugwampi (pugwampi 2) she attacked earlier, firing an arrow.

If she cannot attack that pugwampi, she'll take any other clear target, moving to get LOS

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 ⇒ 2


(AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

"Thanks for Warning, Garruth." Ruika says followed by a tut at Alik's query. 'If we had broom, you would see them. What he think we are witches.

At that word there is a glint under the hood and she launches another curse the creatures. Satisfied she rolls away with just the barest hint of pale leg, as Lyssa jumps out from beneath the cloak. The little fox sniffs the air majestically and looks to Keiko.

Standard: Evil Eye (Pug 2) - Will Save DC14 or -2AC for 7 rounds.
Move: Roll away to (BQ, -15)


Female Kitsune (Disguised Human) Bard/1

Jaykae walks to BP-14 while playing her flute, calmly watching her step as she creates a fascinating tune that mimics the pugwampies' language in tone. She lets the music speak for itself and tries to put intrigue into the music.

Bard perform fascinate on the pugwampies.


ROUND THREE PART TWO

Initiative:

Garruth – 21
Pugwampi 3 – 21
Jaykae – 19
Pugwampi 2 – 15
Pugwampi 1 – 14
Corneilious – 13
Keiko – 12
Ruika – 10
Alik – 9

  • Changing the tune on her flute, Jaykae steps into the kitchen, attempting to fascinate the pugwampis with her performance.
    Floor Attack: 1d20 ⇒ 7
    Like Garruth before her, she is able to step on the glass carefully enough to avoid getting cut.
    Pugwampi 1 Will Save: 1d20 + 4 ⇒ (20) + 4 = 24
    Pugwampi 2 Will Save: 1d20 + 4 ⇒ (18) + 4 = 22
    Pugwampi 3 Will Save: 1d20 + 4 ⇒ (4) + 4 = 8
    In spite of her efforts, two of the pugwampis seem unaffected by her fascinating tune. Only the third seems to be affected by it, suddenly sitting down on the shelf and staring at Jaykae intently. 5/7 performance rounds remaining.
    Jaykae:
    The unaffected pugwampis do not seem too pleased by their companion's sudden lethargy. "What are you doing you idiot?! Get up!"

  • As they bark at their sitting comrade in annoyance, the other two pugwampis continue their assault on the party, one (2) shooting at Garruth, and the other (1) shooting at Jaykae.
    Pugwampi 2 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
    Pugwampi 1 Attack: 1d20 + 3 ⇒ (5) + 3 = 8
    The tiny arrows simply fly past the catman and kitsune, sticking into the walls.

  • Paying heed to the sharp floor, Corneilious hustles into the room.
    Floor Attack: 1d20 + 3 ⇒ (3) + 3 = 6
    The glass on the floor is simply crushed by his boots. Seeing the imposing man making it so far into the room, the pugwampis begin screaming with panic.
    Pugwampi 3 New Will Save: 1d20 + 4 ⇒ (12) + 4 = 16
    The fascinated pugwampi suddenly becomes keenly aware of its situation, joining the others in their panic.

  • With the kitchen becoming increasingly crowded, Keiko cannot get a clear line of sight. With her bow ready, she opts to move into a closer range.
    Floor Attack: 1d20 ⇒ 16; Floor Damage: 1d3 ⇒ 1
    As she steps into the room however, a stray piece of broken pottery bites through her boot and pierces her foot. The kitsune takes her shot but misses, the arrow piercing the shelf beside her target. Keiko takes 1 hp of damage.

  • Still on the ground, Ruika attempts to cast her curse on another one of the pugwampis.
    Pugwampi 2 Will Save: 1d20 + 4 ⇒ (9) + 4 = 13
    Like the first pugwampi, her target's screams are silent, a sudden apprehension taking over the gremlin. -2 AC for 7 rounds.
    Ruika then rolls to the side of the doorway. Just as addendum, she is now indicated as prone on the map.

  • Alik decides to join the fray, stepping into kitchen as well. Since Jaykae is on the spot you indicated, I placed you on one of the two you indicated - there is enough room beside the counter for it to count as a space.
    Floor Attack: 1d20 ⇒ 5

    ROUND FOUR START

    The pugwampis' chattering becomes even more boisterous and shrill than usual.

    Jaykae:
    With the party now almost completely occupying the kitchen, the pugwampis' screams turn to cries for help. "AAAAACK! Call the apes! Call the apes damn it!"

    Sorry, I didn't have time to move Ruika's dancing lights on the map.

    In response, the sound of a door being flung open can be heard...

    Initiative:

    ???? - 22
    Garruth – 21
    Pugwampi 3 – 21
    Jaykae – 19
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9

    MAP


  • Female Kitsune (Disguised Human) Bard/1

    Jaykae continues her fascination music but includes a bit of singing with it, "The puggy wuggies are calling apes. Some kind of apes. They likely are much much bigger than grapes. The little ones now wants to escapes with help from some apes." She then goes back to the fluting only.

    Scarab Sages

    Male Catfolk Sorcerer Djinni/1 | HP 7/8

    Seeing the others, aside from Ruika who seems to have heeded his warning, crowd into the kitchen around him Garruth decides it may not be the best idea to try to push past them and risk someone getting injured on the sharp objects scattered on the floor. He attempts another spell, although a less powerful spell hopefully this one will have more success.

    Caster level check: 1d20 + 1 ⇒ (11) + 1 = 12

    Cast Daze on pugwampi 3 DC 14 will or takes no actions for 1 round.


    "It is time to pay for your crimes! As the light of Ragathiel guides my hand I shall rid you of this mortal coil and return you to your maker."

    The Bastard of Blackwall: 1d20 + 5 ⇒ (2) + 5 = 7

    The Bastard of Blackwall: 1d20 + 5 ⇒ (12) + 5 = 17

    Damage: 1d10 + 6 ⇒ (8) + 6 = 14

    Move Action: (BO, -12)
    Standard Action: ATTACK!

    Sorry if I'm getting in your way Keiko. Feel free to use me as a human shield to make up for it.


    ROUND FOUR PART ONE

  • Garruth casts his daze cantrip on one of the pugwampis, managing to bypass its spell resistance.
    Pugwampi 3 Will Save: 1d20 + 4 ⇒ (1) + 4 = 5 FAIL
    Still sitting on the shelf, the gremlin suddenly seems to lose focus, its head bobbing side to side as it struggles hold itself up. Pugwampi 3 has been dazed.

  • The pugwampi affected by Garruth's spell does nothing, seemingly oblivious to its surroundings.

  • From her position on the floor, Ruika sees a small, four-legged primate burst out of the adjacent room. The small ape runs up to just feet away from her and opens its canine-like jowls, baring its fangs at her.

  • Jaykae attempts to fascinate the pugwampis with her music once more. Unfortunately, the blatant threat that the combined party poses to the pugwampi trio proves to be too much of a distraction for them to be affected. 4/7 rounds of performance remaining. To be honest I believe this is meant to be an out of combat performance...

  • Ruika catches a glimpse of a second baboon, which joins the first in gnashing its teeth and shouting out at the witch.

  • The pugwampi furthest from the group takes aim with its bow, deciding to take aim at Alik, the last person to enter the room.
    Pugwampi 2 Attack Roll: 1d20 + 3 ⇒ (6) + 3 = 9
    In its panic however, the pugwampi's aim jerks to the left, causing its arrow to miss completely.

  • More interested in getting as far away from the intruders as possible, the tiny pugwampi runs across the shelf and hops on the one adjacent, joining its companion. It drops its bow in the process, and draws a tiny dagger.

  • Corneilious takes a step forward, intending to attack the dazed pugwampi.
    Floor Attack: 1d20 ⇒ 10
    The sharp debris does not penetrate his boot, but at the very last moment he stumbles over a larger piece, causing him to unleash the Bastard of Blackwall into the nearby wall.

    MAP

    Initiative:

    ???? - 22
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20
    Jaykae – 19
    Baboon 2 - 18
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13

    Keiko – 12
    Ruika – 10
    Alik – 9


  • (AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

    From her position upon the floor, she's alerted by Jaykae's ditty. Rolling over upon her back she turns to face the primates; 'Apes or baboons, form the teeth and arm length I would think baboons.' she calmly analysises
    Before realising that, maybe, laying upon the floor isn't the best place to be when there's a couple of enraged apes coming your way.

    Flavour post nothing else - as Ruika isn't acting for a bit.


    Male Ifrit Barbarian: Init +2; Perception +4; Darkvision

    Perception to hear apes: 1d20 + 4 ⇒ (19) + 4 = 23


    Female Kitsune (Disguised Human) Bard/1

    With the arrival of the apes Jaykae decides that these things are not going to react the way she wants to fascination singing so she puts her flute away and takes out her shortbow, aiming towards the closest ape to Ruika.


    (AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

    With a flash of long pale legs, she windmills them around. Gaining momentum, they push off the nearby wall causing her to spin. Before she puts one sandalled foot upon, riding the inertia so that she ends up being stood to face the primates.

    "Grrrrrrrr" she growls at the apes, the witches thoughts a curse whilst her eyes glint a malediction.

    Move: Stand up
    Standard: Evil Eye Baboon 1 (Will Save DC 14, Vs -2AC for 7 rounds)


    Female Kitsune Bard/1

    "Ow ow! My feet! I need tougher shoes!" says Keiko, after absentmindedly stomping into the glass despite Garruth's warning.

    Seeing Corneilious in front of her, Keiko decides to make a little magic.

    Cast Flare at Pugwampi 3


    Male Ifrit Barbarian: Init +2; Perception +4; Darkvision

    Alik will announce an action once he knows whether he heard the apes.


    Male Ifrit Barbarian: Init +2; Perception +4; Darkvision

    Hearing the sounds of something larger than the unfortunately visaged imps, Alik whirls and darts around the corner, spinning with Ruika's movements even as she kicks herself up from the floor. He pays no mind to the glass littering the floor and puts any pain from his mind.

    Alik moves to BR, -16.

    Coming around the corner Alik sees an angry threatening simian, and already knowing Ruika hides a delicate constitution under tough bravado, he knows he must take care of this threat quickly for her sake.

    Freaksfire Slash: 1d20 + 3 ⇒ (13) + 3 = 16
    Freaksfire Slash: 1d20 + 3 ⇒ (13) + 3 = 16
    Damage: 1d8 + 3 ⇒ (7) + 3 = 10

    LOL! Guess Alik is feeling lucky! No pugwampi power holds this ifrit in check!


    ROUND FOUR PART TWO

    Initiative:

    ???? - 22
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20
    Jaykae – 19
    Baboon 2 - 18
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    ???? - 6

  • Keiko follows up Garruth's cantrip with one of her own, targeting the dazed pugwampi.
    Keiko CL Check: 1d20 + 1 ⇒ (18) + 1 = 19
    Pugwampi 3 Fortitude Save: 1d20 ⇒ 4
    As the creature begins to regain its senses, its eyes are suddenly met by a brief burst of light, causing it to screech out in surprise. Pugwampi 3 is dazzled for 10 rounds.

  • Ruika stands and casts her hex at the closest baboon.
    Baboon 1 Will Save: 1d20 + 1 ⇒ (16) + 1 = 17 PASS
    The baboon continues to bare its fangs at her, albeit with less vigor. Baboon 1 takes a -2 AC penalty for 1 round.

  • Hearing the baboons outside the room, Alik quickly moves to Ruika's defense.
    Floor Attack: 1d20 ⇒ 14
    Stepping past the jagged floor and out of the room, the ifrit moves into position and swings his polearm at the snarling ape. Freaksfire's blade splits the baboon's head clean open, dropping it in an instant. Baboon 1 is unconscious.

  • Another baboon comes running out of the room, replacing its slain companion.

    ROUND FIVE START

    Initiative:

    ???? - 22
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20
    Jaykae – 19
    Baboon 2 - 18
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    Baboon 4 - 6

  • Yet another baboon emerges, coming from around the statue of the winged woman.

    MAP

  • Scarab Sages

    Male Catfolk Sorcerer Djinni/1 | HP 7/8

    Garruth deciding he's not much help against the pugwampis he braves the sharp floor again to slip back out of the kitchen, putting a hand on Jaykae's shoulder as he moves past. He goes over to help Alik and Ruika seeing the baboons.

    Once there he looks towards the nearest baboon, and snarls baring his fangs at the creature threateningly, maybe he can scare the thing off without having to face it directly.

    Intimidate: 1d20 + 4 ⇒ (8) + 4 = 12

    Move to BQ-16 and intimidate baboon 2


    ROUND FIVE PART ONE

    Initiative:

    ???? - 22
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20 (dying)

    Jaykae – 19
    Baboon 2 - 18
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    Baboon 4 - 6

  • Garruth hurries out of the kitchen, running to Ruika's side.
    Floor Attack: 1d20 ⇒ 18
    Floor Damage: 1d3 ⇒ 1
    A broken piece of pottery nicks him on his way out, wounding the side of his foot. Garruth takes 1 point of damage.
    The catman then bares his fangs at one of the baboons and snarls; the primate reels from the sudden display of aggression, its own snarl reduced to a mere quiver of the lip. Baboon 2 is shaken for 1 round.

  • Blinking repeatedly, the pugwampi drops its bow and rubs its eyes. Seeing Corneilious, it then draws its dagger and tries to stab at him.
    Pugwampi 3 Attack: 1d20 + 3 - 1 ⇒ (4) + 3 - 1 = 6
    The all-but-blind gremlin's miniscule blade simply glances off the flat of the Bastard of Blackwall's blade, leaving the inquisitor unharmed.

  • The baboon on the floor breathes slowly as a generous pool of blood forms around its head. From this point I'll just stop following the dying ones' actions unless something comes up.

    MAP


  • Female Kitsune (Disguised Human) Bard/1

    Jaykae aims her bow at pugwampi three and lets loose.

    Attack on Pugwampi 3: 1d20 - 1 ⇒ (10) - 1 = 9

    The musician misses but aims once more.


    ROUND FIVE PART TWO

    Initiative:

    Baboon 3 - 22
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20 (dying)
    Jaykae – 19
    Baboon 2 - 18
    Pugwampi 2 – 15
    Pugwampi 1 – 14

    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    Baboon 4 - 6

  • Jaykae's arrow misses her target and buries itself into the hard wood of the nearby shelf.

  • Not to be discouraged by Garruth's snarling, a baboon steps over its fallen comrade, attempting to close the distance with its quarry. As the beast approaches him, Alik swings at it with his naginata.
    Alik Attack of Opportunity: 1d20 + 3 ⇒ (17) + 3 = 20
    Damage: 1d8 + 3 ⇒ (7) + 3 = 10
    The second baboon collapses in a heap on top of the first, a gruesome slash wound left across its face. Baboon 2 is unconscious.

  • The only pugwampi with its bow still out fires an arrow Corneilious.
    Pugwampi 2 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
    Much to its chagrin, the tiny arrow simply bounces off the inquisitor's armor ineffectually.

  • Cowering in the corner, the final pugwampi holds its dagger close, ready to attack anybody that comes near.

    MAP


  • (AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

    "Good, you prove self warrior." Ruika congratulates Alik, patting him upon the back. Then she looks to the approaching primate; feraly it opens it's jaws to screech.

    "I'll scare it, leave the rest to you." She orders Alik, whilst under the cowl her pale eyes glint a curse. Her eyes meet the creatures and it falters.

    Evil Eye Curse Baboon 4 (-2AC; Will save DC14) . Step back to (BP, -16)


    Male Ifrit Barbarian: Init +2; Perception +4; Darkvision

    Alik takes a short step to cover Ruika and Garruth and swings heavily at Baboon 4.

    Alik moves to BR, -15

    Heavy swing: 1d20 + 3 ⇒ (2) + 3 = 5
    Heavy swing: 1d20 + 3 ⇒ (3) + 3 = 6 Well...at least there were no 1s. =/

    Alik can't quite get a bead on his target with all of this monkey business everywhere.


    Female Kitsune Bard/1

    Keiko raises an eyebrow and then takes a shot with her bow at Pugwampi 3. "Slippery little what's-its!"

    Attack: 1d20 + 3 ⇒ (16) + 3 = 19
    Attack: 1d20 + 3 ⇒ (8) + 3 = 11
    Damage: 1d6 ⇒ 6


    (AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

    EVeryone remember the +1 to hit & damage from the beautiful Jaykae's Bardic Performance...so that might hit Keiko, especially since he's still Evil Eyed with -2AC.

    "Swing with hips, Alik and thrust." Ruika gives advise seeing him miss.


    Corneilious regains his balance and pulls The Bastard of Blackwall from the nearby wall and takes another swing.

    Attack: 1d20 + 5 ⇒ (5) + 5 = 10
    Attack: 1d20 + 5 ⇒ (19) + 5 = 24

    Damage: 1d10 + 6 ⇒ (4) + 6 = 10

    Standard Action: Attack (BO, -11)


    ROUND FIVE PART THREE

    Initiative:

    Baboon 3 - 22
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20 (dying)
    Jaykae – 19
    Baboon 2 - 18
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    Baboon 4 - 6


  • Corneilious swings his massive sword at the pugwampi once more. The edge of the blade skims the fur on the gremlin's head, just barely missing.

  • Keiko aims at the ongoing melee between the pugwampi and inquisitor, but is unable to get a clear shot. Her arrow harmlessly strikes the wood of the counter.

  • Ruika glowers at one of the remaining baboons with her evil eye.
    Baboon 4 Will Save: 1d20 + 1 ⇒ (16) + 1 = 17 PASS
    The primate's aggression is briefly curbed, but it shows no signs of wavering. Baboon 4 takes a -2 AC penalty for 1 round.
    The witch then steps back, closer to Garruth.

  • Alik steps forward and swings at the hexed baboon, but the small ape proves too nimble, easily sidestepping his heavy swing.

  • Seeing its chance, the baboon closes in on Alik and lunges forward with its jaws agape.
    Baboon 4 Attack: 1d20 + 3 ⇒ (17) + 3 = 20
    Baboon 4 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
    The baboon sinks its teeth into the ifrit's leg, biting down hard. Alik takes 3 points of damage.

    ROUND SIX START

  • Seeing its partner's success, another baboon runs up to Alik and attempts to bite.
    Baboon 3 Attack: 1d20 + 3 ⇒ (5) + 3 = 8
    However, the second ape meets less success, as Alik is able to avoid the attack.

    I confused myself in regards to baboon 3 and 4's positions in relation to how I described them. Since Alik was in a position to attack both and would have missed either way, I went ahead and switched them. Baboon 4 is still the one affected by the hex.

    MAP

  • Scarab Sages

    Male Catfolk Sorcerer Djinni/1 | HP 7/8

    Garruth seeing that although the baboon was frightened it was not going to then Alik took care of it. He points a finger at one of the remaining baboons and lets loose an arc of lightening at the beast.

    Electricity Ray: 1d20 + 2 ⇒ (20) + 2 = 22
    Crit confirm: 1d20 + 2 ⇒ (20) + 2 = 22
    Damage: 1d6 ⇒ 6
    Crit Damage: 1d6 ⇒ 6

    Use spell like ability Electricity ray on Baboon 3


    ROUND SIX PART ONE

    Initiative:

    Baboon 3 - 22
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20 (dying)

    Jaykae – 19
    Baboon 2 - 18 (dying)
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    Baboon 4 - 6

  • Struck by Garruth's ray, the baboon lets out a howl of pain. For a moment it spasms as the electricity courses through its body. When all is said and done, the ape falls to the ground, smoke billowing up from its blackened carcass. Baboon 3 is unconscious.

  • The pugwampi resumes its jeering, encouraged by its attackers' failures. It thrusts its dagger at Corneilious again.
    Pugwampi 3 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
    Again however, his armor proves simply too thick for the tiny weapon to penetrate.

    MAP


  • Female Kitsune (Disguised Human) Bard/1

    Jaykae sniffs about not being able to hit the pugwampi but then decides to try again. They always say try, try again but sometimes going too far was also too much, just like a tune that does not stop until you want to yell at the artist that they are too full of themselves.

    She takes aim, carefully eyeing up her opponent and lets loose once more.

    Shoot at Pugwampi 3 1d20 - 1 + 1 ⇒ (7) - 1 + 1 = 71d6 ⇒ 5


    ROUND SIX PART TWO

    Initiative:

    Baboon 3 - 22 (dying)
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20 (dying)
    Jaykae – 19
    Baboon 2 - 18 (dying)
    Pugwampi 2 – 15
    Pugwampi 1 – 14

    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    Baboon 4 - 6

  • Jaykae takes another shot at a pugwampi, but misses.

  • The pugwampi with the bow takes aim and fires another arrow at Corneilious.
    Pugwampi 2 Attack: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
    The small arrow is simply lost amidst the ensuing melee between the gremlin and inquisitor.

  • The last pugwampi continues to cower in the corner, dagger in hand.

    No new map.


  • "HAHAHAHAHA!"

    Corneilious laughs in a triumphant, yet sarcastic tone at Pugwampi 3 as its dagger is completely blocked by his armored chest.

    "The bigger blade will be the victor in this scuffle."

    Corneilious raises The Bastard of Blackwall high above his head with both hands and swings straight down with all his might. If the Pugwampi evades his attack once again he might at least stand a chance of breaking the shelf it is standing on and knocking it onto the glass covered floor.

    Attack: 1d20 + 5 ⇒ (8) + 5 = 13
    Attack: 1d20 + 5 ⇒ (13) + 5 = 18

    Damage: 1d10 + 6 ⇒ (2) + 6 = 8


    (AC 16* [T 12, FF 10]) HP 14/18, Fort +1(0), Ref +3, Will +4 | Init +2 | Per +2

    Looking from her dark cowl she realises all her enemies are cursed and thus with her assistance they are falling like wheat before her friends.

    She weighs up the blade in her hand. The comforting solidity of weight creaks against her leather glove. Darting forward, never taking her eye from her target, she clears the tall form of the slave-Alik.

    Then with a flick or her wrist she throws her knife at the baboon, the weapon spins end over end. However in her desire for accuracy she neglects some power.

    Move: to (BT, -16)
    Standard: Thrown Knife: 1d20 + 2 ⇒ (14) + 2 = 16 (maybe -2 for range?); Damage: 1d4 + 2 ⇒ (1) + 2 = 3


    Female Kitsune Bard/1

    Attack: 1d20 + 3 ⇒ (9) + 3 = 12
    Attack: 1d20 + 3 ⇒ (16) + 3 = 19
    Damage: 1d6 ⇒ 4

    Keiko stays on the same target, giving a throaty growl for just a moment. "These things are just a big waste of arrows!"


    ROUND SIX PART THREE

    Initiative:

    Baboon 3 - 22 (dying)
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20 (dying)
    Jaykae – 19
    Baboon 2 - 18 (dying)
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13
    Keiko – 12
    Ruika – 10

    Alik – 9
    Baboon 4 - 6

  • The pugwampi prances in place, mocking Corneilious' repeated attempts to hit. "Nyana nyana boo boo, nyana nyana b-"
    The creature is immediately silenced when the Bastard of Blackwall comes crashing over its head, slamming it to the ground and very nearly splitting it in half. Pugwampi 3 is unconscious.

  • With her designated target down for the count, Keiko turns her bow to the injured pugwampi across the room. However, she is not able to get a clear shot past Corneilious.

  • Ruika steps further down the hall to get a clear line of sight to the baboon, before tossing her dagger at it. Unfortunately, the dagger misses, striking the wall and clattering to the floor. Tossing it into a melee was what got you. :(

    MAP


  • Male Ifrit Barbarian: Init +2; Perception +4; Darkvision

    11/14 HP

    Alik grits his teeth as the simian tears his flesh and draws blood. He catches the end of Freaksfire on the monkeys chest and pushes it off enough to alow hima chane to get a little distance before crying out in anger, "Ahhhhhh!" and bringing the blade of his weapon whistling towards the baboon's head.

    Alik's push was for description only. He moves to BR, -16 and attacks the baboon in BR, -14.

    Head slice: 1d20 + 3 ⇒ (4) + 3 = 7

    The beast's agile movements are too quick for Alik to land his wild swing.


    ROUND SIX PART FOUR

    Initiative:

    Baboon 3 - 22 (dying)
    Garruth – 21
    Pugwampi 3 – 21
    Baboon 1 - 20 (dying)
    Jaykae – 19
    Baboon 2 - 18 (dying)
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    Baboon 4 - 6


  • Alik steps back and swings his naginata at the vicious primate, but the agile creature simply ducks under its blade.

  • Spittle flying from its open mouth, the baboon lets out a howl and rushes towards Alik once more.
    Baboon 4 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
    Some quick footwork on the ifrit's part leaves him unscathed.

    MAP

    ROUND SEVEN START

  • Scarab Sages

    Male Catfolk Sorcerer Djinni/1 | HP 7/8

    Seeing Alik's mighty swing miss the agile baboon, then narrowly avoid the creatures retaliation. He had expected to deal with enemies by magic rather than using his mace... it was mostly for show, but he'd have to give it a shot. With a growl he takes a swing at the last standing baboon.

    Attack: 1d20 ⇒ 20
    Crit Confirm: 1d20 ⇒ 14
    Damage: 1d6 ⇒ 1
    Damage if crit: 1d6 ⇒ 2


    ROUND SEVEN PART ONE

    Initiative:

    Baboon 3 - 22 (dying)
    Garruth – 21
    Pugwampi 3 – 21 (dying)
    Baboon 1 - 20 (dying)

    Jaykae – 19
    Baboon 2 - 18 (dying)
    Pugwampi 2 – 15
    Pugwampi 1 – 14
    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    Baboon 4 - 6

  • Garruth's light mace strikes the baboon upside the jaw, knocking several sharp teeth out of its mouth. However, the creature snarls at the catman in turn, showing that it has plenty to spare. Baboon 4 takes 3 points of damage.

  • Everything else is too busy bleeding to death to act.


  • Female Kitsune (Disguised Human) Bard/1

    Jaykae is unsure of what to do when she notices the one pugwampi hiding in a corner with it's little dagger and wonders why the creature would be doing this. She thinks about it in wonder to try to come up with an answer as to what it's intentions are.

    Sense Motive on pugwampi with the knife: 1d20 + 2 ⇒ (5) + 2 = 7

    She has no clue what is going on with that one but turns to the other one in the room as his intentions are clear.

    Bow shot at pugwampi 2: 1d20 ⇒ 121d6 ⇒ 5 (-1 for str, +1 for extra from song)


    ROUND SEVEN PART TWO

    Initiative:

    Baboon 3 - 22 (dying)
    Garruth – 21
    Pugwampi 3 – 21 (dying)
    Baboon 1 - 20 (dying)
    Jaykae – 19
    Baboon 2 - 18 (dying)
    Pugwampi 2 – 15
    Pugwampi 1 – 14

    Corneilious – 13
    Keiko – 12
    Ruika – 10
    Alik – 9
    Baboon 4 - 6

  • Jaykae takes another shot with her bow but her arrow goes long, missing the pugwampi.
    Jaykae:
    The pugwampi in the corner is clearly cowering in fear - it must have realized how greatly outnumbered it is. You can't quite tell what it intends to do, however.

  • Seeing Jaykae's arrow zip past it, the pugwampi tries to aim past Corneilious and return fire.
    Pugwampi 2 Attack: 1d20 + 3 ⇒ (13) + 3 = 16
    Like the bard however, it is unable to get a clear shot across the room.

  • The other pugwampi continues to cower, occasionally casting glances towards the doorway.


  • moving cautiously, Corneilious steps forward 10 feet and continues his assault. This time, Pugwampi 1 as the target.

    Attack: 1d20 + 5 ⇒ (8) + 5 = 13
    Attack: 1d20 + 5 ⇒ (11) + 5 = 16

    Damage: 1d10 + 6 ⇒ (8) + 6 = 14

    Move Action: (BP, -10)
    Standard Action: Attack Pugwampi 1

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