SFS 5-15: Beta Test


GM Discussion

4/5 5/55/55/5 **** Venture-Captain, Kentucky—Lexington

I have a spoiler-y question about starting conditions and class features for SF 5-15: Beta Test.

Behind here just in case:
I have a player who is a mechanic with a drone. I don't want to take away from their class abilities when they go all squoxy but there isn't anything about extra characters in the game. My gut instinct is to give them an extra squox to move around, but I don't want to bring in everything that isn't class specific (mounts, familiars, pets...).


Pathfinder Starfinder Society Subscriber

A Suggestion:
Previous scenarios that have placed PCs in virtual landscapes have allowed mechanics to keep their drones, so I assume that's the assumption here. In the bit where the game "scans" the PCs' gear and adds it to their inventory, I'd include the drone in that. (I support the suggestion of "reskinning" companions to make them smaller squoxes, too.)

4/5 5/55/55/5 **** Venture-Captain, Kentucky—Lexington

That's what I ended up going with.

More comments:
The remote hacking ability was also head bending. I just decided it didn't work because reasons. I would rather have a reason though.

Thank you!!

Exo-Guardians 2/5 5/5

I was going to have any companion creatures / drones become other cute critters. A dragonfly for a hover drone, snapping turtle for a combat drone, etc.

As for wireless hacking, its not like there are visible terminals to manipulate. On the other paw they are IN a computerized system so it might be able to do something. Maybe during the Escape sequence it could negate a hazard, then the boss turns the class feature off so they can't use that cheat again.

No scenario can anticipate every possible class feature combo so your best judgement at the table will be fine.

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