DM Panic's Scourge of the Slavelords Prologue

Game Master wakedown

Prologue in the Free City of Greyhawk to a campaign that may lead into the Scourge of the Slavelords arc.


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A DM note on conversations and time (since this came up in Chris' game).

Normally I allow a single sentence to be uttered as part of a combat round as a free action. Roughly 12-15 words.

When out of combat, I usually pace elapsed time at 6 seconds (1 round) per 12-15 words spoken.

Mukluk's speaking in the bunk room occupied the span of ~18 rounds. There was probably another ~12 for everyone else combined. So you had about 30 rounds before Daylin arrived.

Behind the scenes, Daylin overheard you guys somewhere around ~15 rounds ago when he was coming back with water for Tyrol. Then, realizing there were several of you talking, he picked up the kitty and "Q" and crept back up on you all.

While it was the "right thing" to do to tend to the prisoners, your characters would all likely know (well anyone with a 10+ Wisdom would know) that the guild house is on alert now about your presence.


Female Half-Elf Monk (Zen Archer) 1
Mukluk Muletender wrote:

Mukluk will aid, as promised.

1d20 + 0 ⇒ (12) + 0 = 12 Heal
1d20 + 0 ⇒ (13) + 0 = 13 Heal
1d20 + 0 ⇒ (3) + 0 = 3 Heal
1d20 + 0 ⇒ (8) + 0 = 8 Heal
1d20 + 0 ⇒ (5) + 0 = 5 Heal
1d20 + 0 ⇒ (5) + 0 = 5 Heal

I see what you're promises are worth.


I googled up this picture of a Krenshar


They are trying to flank us! Don't worry I'll get the ones outside!

;)


Mukluk wrote:
"Say, you guys did good work. Good job, Petrel." Mukluk smiles at Petrel.

I laughed :)


Mukluk Muletender wrote:
Mukluk stores the gear from G11, carrying what he can, passing out some to others to carry (unless someone wants something).

Looking to see if the weapons or armor were picked up by anyone.

I'm presuming you took the vials, although you did not say so specifically.

5x Spellcraft checks if you want to identify their contents.


It's probably worth mentioning that I show Petrel is 10lbs into medium encumbrance now that he looted the storeroom, so his move is 20ft.

(I know he only moved 15ft this last round)

Petrel's Baggage:

leather 15
brass knuckles 1
daggers x6 6
hand xbow 2
xbow case 1
bolts 10 1
backpack 2
clothing 3
thieves tools 1
2 bags of caltops 2
50ft silk rope 5
grappling hook 4
smokesticks(2) 1
TOTAL 44#
MEDIUM is 34-66#


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13
DM Panic wrote:
Mukluk Muletender wrote:
Mukluk stores the gear from G11, carrying what he can, passing out some to others to carry (unless someone wants something).

Looking to see if the weapons or armor were picked up by anyone.

I'm presuming you took the vials, although you did not say so specifically.

5x Spellcraft checks if you want to identify their contents.

I did take everything that anyone didn't want. I'll do the spellcrafting when after this fight.


Human Cleric of Pelor 4

I grabbed a light crossbow and 20 bolts, or my actions changed last round.


Yeah, you're fine with the crossbow and bolts.

I was just trying to understand what M.M. took of the 5 vials, 4 rapiers, 8 daggers, 2 light crossbows, and 1 longsword along with the 3 suits of leather armor.

I think Pain's trying to say he took it all since he's an uber-dwarf that's never slower than 20ft.

Let's go ahead and play it that he took the vials (easy), the daggers, rapiers, longsword and 1 crossbow. I think that's enough items hanging off his body without adding the 3 suits of leather armor.

1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 5 ⇒ (13) + 5 = 18

Mukluk as you've been shambling about with the armory attached to your dwarven body, you can't help but to notice the fine craftsmanship of one of the rapiers and the longsword.

In fact, you're fairly sure that those two items were dwarven-forged.

Yes, it also means they are masterwork quality.


Stupid low strength rogues.


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13
Petrel wrote:
I stayed up way too late playing Bastion & was slow to turn on the computer this morning.

Damn, those Bastion trailers have a Firefly/Serenity vibe to them, don't they? Looks interesting.

I'll put it on the list.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Maybe it was covered and I missed it, but who's handling the treasure for this campaign?

Oh, and 'not it!' if I can possibly avoid it. :)


I started a Google spreadsheet.

Loot sheet

It can be edited by anyone with the link, so feel free to give your DM a breather and update it :)


Female Half-Elf Monk (Zen Archer) 1

I tried to use the word b~!$* for the woman on the balcony talking about what a b~@*% it would be to hit her so I could score the b!@#&in out of game points for the joke. Then the preview should this for b@&%* so I just changed it, but it was funny to see.


I have been presuming this as your party marching order, unless you guys inform me otherwise:

Single File:
Doruk
Petrel
Martigan
Mukluk
Aralynn

Double File:
Petrel, Doruk
Mukluk, Martigan
....... , Aralynn


Who is carrying Dalta's magic heavy wooden shield?


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Without knowing why, I assume Martigan. If he won't, then Mukluk will eventually pick it up. What's a 10% spell failure mean? eh?


Human Cleric of Pelor 4

I'll carry it for now, but since I can't cast spells with that and the mace I'll either need to weapon cord the mace or sell the shield when we're done. Doesn't matter now since I've no real spells left.


Female Half-Elf Monk (Zen Archer) 1

Did we get these identified from the loot sheet:

Row 6 - vials (5)

or are they same as

Row 8 - 2 Potions Cure Light Wounds, 2 Alchemist Fire, 1 vial Acid


The vials are the same.

Should I assume Martigan also has the 10 magic crossbow bolts?


Human Cleric of Pelor 4

Yes, though I won't be using them until we sort out what they are.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Martigan did you use your last casting of cure light wounds on Doruk? If not is everyone OK with him using the last potion?

If not he'll proceed anyway. It's what he's paid to do. :D


Female Half-Elf Monk (Zen Archer) 1
Doruk wrote:

Martigan did you use your last casting of cure light wounds on Doruk? If not is everyone OK with him using the last potion?

If not he'll proceed anyway. It's what he's paid to do. :D

Araylnn says to drink it.


Human Cleric of Pelor 4

I believe my last CLW was on Doruk. I'm down to one channel and then I'm a meatshield for Aralynn.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

Cool, then we have one potion left which I think I'm carrying?


I thought two potions were drank after the spider swarm fight.

The CLW spell was used earlier in the day, wasn't it?


Human Cleric of Pelor 4

I had 3 1st level spells and 6 channels, and I held on to my Sun Metal until I needed that 3rd CLW. I know I'm out of spells and channels now one way or the other.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

um yeah. I'm at the left Z 8 not the right Z 8. should be X but it's broken... :)


Human Cleric of Pelor 4

If Doruk is lucky he didn't make it to X4 before Mukluk covered it in acid.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

One can hope! I suspect I'm going down either way... I should have stuck to fighting the curtains.


Shut down all garbage mashers on the detention level!


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)
Martigan the Sun-Touched wrote:
Martigan will stay in the hallway under the assumption that not only is he incapable of moving silently, the entire floor is rigged to fall out from under the cord pulling horn talkers.

Awesome!


Happy 3-week anniversary of the start of this game!

I've decided that you guys should go ahead and start planning your 2nd level. You won't achieve it until Cyrathas has been dealt with (either by combat or negotation).

Here's what you all have accomplished in terms of encounters (will be 9 total), but after the guild house is the best break you'll get to make leveling feel smooth for a while.

Ruffians EL1
Barge End Chase EL2
Stirges EL2
Sick Room EL3
Storage Room Trap EL1
Dalta EL3
Spider Closet EL1
Chamber of Veils EL3
Cyrathas ??


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13
DM Panic wrote:


Happy 3-week anniversary of the start of this game!

I've decided that you guys should go ahead and start planning your 2nd level. You won't achieve it until Cyrathas has been dealt with (either by combat or negotiation).

Sweet.

I'm taking a level of Aristocat next!


Yes! Multi-classing a Wizard is always a solid choice.


Human Cleric of Pelor 4

Rules on hit points? Roll and keep, roll with minimum half, average, or max?


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

I like the pathfinder rules - average +1. Keeps it clean. :)


Yep, as Doruk said. That way there's no stress if you roll a 1.


Begin commencing your upgrade to level two while you chat with Cyrathas.

Let me know when you're done and summarize the results here, too.

You can also post mundane transactions you would like to perform in town in the OOC thread and I'll let you know the outcome. Depending on your transactions, we may do brief roleplay vignettes in the IC thread (who knows, maybe Mukluk will find a nice bearded dwarven lass named Skar to sell things to).


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Mukluk fully intends to knock Cyrathas out so they can search his office for clues and confirmation of what he said. There is no way we are being fooled by this yahoo if we can help it.

That said, I'll begin to plan next steps.

How much downtime will there be between this act and the next? I might get some scribing in if I can.


Human Cleric of Pelor 4

HP = +5 level +1 favored class +1 con

Skills:
Knowledge Religion +1
Spellcraft +1
Diplomacy +1

+1 BAB
+1 Fort
+1 Will

Cleric Spells Known (CL 1, 1 melee touch, 0 ranged touch):
1 (4/day) (D) Cure Light Wounds (DC 14), Bless, Command, Sun Metal (DC 14)
0 (at will) Create Water, Detect Magic, Guidance, Light

Sell +1 Heavy Shield unless anyone else can use it. I can't cast with it if I have my mace equipped.


Male Dwarf
Moose:
Appr+6,Arc +13, Heal +8, Geog +11, Local+9, Nat +13, Perc +20, Driver 16,+8 SenseMot/Surv, Spellcraft +13

Meh.

I wish I was Atol.

Anyhoot:

+1 Level Wizard
HP = +6 (4 for wiz, +2 con)

+2 Spells: Feather Fall & Protection from Evil

+6 mad skillz:
+1 appraise
+1 arcana
+1 dungeoneering
+1 nature
+1 planes
+1 spellcraft

Won't know what I'm buying until the money situation is sorted out.


Male Human (Oerdian) (Per +2 | Fort +5 Ref +2 Will +1 | AC 26 (f24/t12) | CMD 21)

+1 level Fighter
+8 hp (6 fighter, 1 constitution, 1 favored class)
+4 skills (2 fighter, 1 human bonus, 1 intelligence)
Perception, Acrobatics, Diplomacy, Sense Motive
+1 Feat: Power Attack
+1 BAB
+1 Fort Save
Class Ability: +1 bonus to CMD vs bull rush, drag, overrun or trip

I can use that shield next level with my guisarme and would be happy to carry it around for now. I can use it with my flail as well though I usually switch in combat so won't be pulling out the shield too (too many actions lost). We can sell it now too and I can buy something more mithrilly later to duck some of the armor penalties. Up to the party...

I'm updating my sheet now.


Female Half-Elf Monk (Zen Archer) 1

Zen Archer level 2
+6 HP's (5 Monk, 0 CON, 1 favored class)
+4 skills (4 Monk, 0 INT)
- acrobatics, perception, sense motive, swim
Monk Bonus Feat: Combat Reflexes
Weapon Focus Longbow (replaces Evasion for Zen Archer)
+1 BAB (Flurry is up to 0 from -1)
+1 all saves

Aralynn is still on the lookout for a kama to replace the dagger she picked up. She'd also be interested in a temple sword (in Advanced Gear section of PRD) if she came across one. Don't know if there are any zombies or similar, but being unable to deal with DR slashing is unexcusable. Just preparing for the worst.


Human Cleric of Pelor 4

Doruk the shield is yours now if nobody else wants/needs it. Aralynn there are some style feats in UC that let you deal slashing with your unarmed. Tiger and Mantis I think? I'd have to check.


Mukluk wrote:
How much downtime will there be between this act and the next? I might get some scribing in if I can.

That depends on what you guys choose to do, and when. I simply assumed you'd rest the night after these events, so the next morning is all up to you guys how you split up/stay together/what-you-do-next.

Remember I use a house rule for scribing scrolls, I'll let you get up to your primary stat modifier in scrolls scribed in a single day, at 2 hours a pop for the ones that are cheap. And you don't need the spell floating in your brain to put it to paper. But you do need to roll checks to scribe.

Mukluk wrote:
Won't know what I'm buying until the money situation is sorted out.

Begin sorting said situation...

There's not much more incoming coming into the party unless you want to kill and loot whatever Cyrathas has that he's not telling you about ;)

Aralynn is still on the lookout for a kama to replace the dagger she picked up. She'd also be interested in a temple sword.[/QUOTE wrote:

Greyhawk being the largest and most cosmopolitan city in the Flanaess, pretty much anything imaginable can be purchased. You'll be able to find both of these once you divvy up your share of the loot. Because of the exotic nature of both items, I have a NPC vignette planned for these "exotic" purchases, so we'll get to that once you guys get out of the Green Dagger inn and rest for a night.


Male Human Rogue 4: Knife Master, Sanctified Rogue

Petrel will add +1 rogue.
Rogue talent: weapon traning (= weapon focus, dagger)
+1 bab, +1 ref, evasion
Skills 8 +1 human
Acrobatics, Appraise, Bluff, Climb, Disable Device, Disguise, Knowledge Local, Sleight of Hand, Stealth
HP +8 (5 + 2 con +1 favored class)

+masterwork dagger "sheath which holds a slightly curved dagger with a brass handle shaped into the head of a bird-of-prey."


Male Human Rogue 4: Knife Master, Sanctified Rogue

Somehow I shortchanged Petrel 2 HP at level 1. Added HP math at the bottom of his sheet so I don't loss points again by accident.


Female Half-Elf Monk (Zen Archer) 1

This one is tempting if things continue to be close quarters and Doruk does more tripping. It's also just Aralynn's style.

Vicious Stomp (Combat)
You take advantage of the moment to brutally kick an enemy when he is down.
Prerequisites: Combat Ref lexes, Improved Unarmed Strike.
Benefit: Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

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