Making a tougher Snakeriarch fight (Spoilers for near the end of Shifting Sands)


Mummy's Mask


I want to make some adjustments to Jamirah (the Lamia Matriarch Rogue at the Tomb of Chisek) without completely restatting her.

Partly this is because as written she's got an ability that doesn't make sense - she's supposed to use Stand Still to stop people getting inside her longspear reach, but it doesn't work like that! My vague plan there is to have her swap that for something that makes more use of her Intimidate.

But also, to keep the threat up on a reasonably optimised group, and because she did get a reasonable amount of information from her spy in Tephu, so she's had some time to prepare. The simplest way to do preparations seems to me to be to swap some of her spells around - she's done some retraining.

WHAT SHE KNOWS:

She's facing a mostly goodly party. Two heavily armoured types - a Paladin and a Cleric (neither that casting focused). A Arcanist-Occultist (summons - some other casting, but more focused on the summons) and an Alchemist (actually dead and replaced by a Slayer, but she doesn't know that).

SPELLS

Spell-wise, I was thinking that she might go for:

  • Protection from Good - more AC/saves, and a chunk of the summons can't hit her. Not totally devastating as elementals and weapon-users still can. The slayer ain't good either
  • Anti-summoning shield - because being outnumbered and having flying stuff around her will suck, and because the Occultist having one trick means it's good to make 'em think of another.
  • Resist Energy Acid (as that's what the Alchemist used) - probably in potion form rather than retraining though, as it last a good time. I like the idea that she prepares for at least one thing she doesn't actually face.

    Any other suggestions? Wasn't sure if there's much to go for vs the heavy armour types, but their slowness and armour check will give them difficulties on the bridge anyway.

    FEATS/INTIMIDATION

    On the feat side, I don't want to do a heavy/full restat of her. I also don't want to try too heavily to work out what I should and shouldn't take out and exactly what she would have taken when - I can see some stuff like 'Silent spell' likely wouldn't be used in this, but makes sense given her background/style. However, she's got a Cruel Weapon, Shatter Defences and... the only way she can trigger that is a full round action Dazzling Display- which seems a bit limited for a CR12 boss given what's available at her level. Options...

  • Cornugon Smash: Free Action Intimidate on people I Power Attack. However, if I'm using Stunning Assault, that's a lot of penalty.

  • Violent Display: Immediate Action Dazzling Display on Sneak or Critical with Focus weapons - and I'd hope to be Sneaking a chunk. Downside is that it's listed as 'available to weretigers, weretiger-kin and those who associate with these creatures.' Yeah, I'm the GM, but I run a fairly harsh and 'by the book' game. I'm thinking I could possibly allow this because she's a violent shapeshifter in a way that kinda fits. But it makes me waver on being unfair - it is simple though, and I'm fixing the book getting something actually wrong.

  • Hero's Display: Another 'Dazzling display-alike' but more complicated (at the cost of more prereqs). Take Hero's Display (Performance Combat Check, and then essentially a Dazzling Display-esque AoE intimidate, for a Swift Action. Requires another feat (Performing Combatant) - give up Rogue Talent Reslience ('cause 8 HP ain't going to change much...) for Combat Trick for that, and 11 ranks of Fly for 11 Ranks of Fly for Performance. Complicated, but feels kinda appropriate?

  • Frightening Ambush: Single target Intimidate as a free action. Downside that I don't get to scare the rest of the party whilst I'm whacking one, and get them ready to be hit harder later. Upside - simple, one feat, no extra prereqs or anything else like that.

  • Dreadful Carnage: Too many prereqs, too high a BAB so I'd have to work out when she takes it compared to other stuff - the other things are all fairly low level, so I'm much less worried about them.

    Thoughts/suggestions? Other stuff I can do that's appropriate to the party, and to the amount of time she's had?

    (A fair few weeks, as the party takes 3 days to explore a hex, as well as taking a while around Tephu, and getting out to here) for preparation.

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