
DijkstrasAlgorithm |
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Originally posted on BoardGameGeek
Hello,
This follows up on my post about 6 months ago, here, so if you haven't read it yet, it provides a significant amount of context.
I've just finished the first presentable draft of one of my custom Adventure Paths, a Plague Upon Baluurad, which you can find linked below. This AP evolved from the Curse of Thep Kauf, which I mentioned in the linked thread, but I've reworked the lore & names to better fit with my other lore. This is a personal project, so a lot of its meaning is meant for me, and may be lost on other players. Still, it's nice to have a full AP apart from Curse of the Crimson Throne. I'm not entirely happy with it, as it currently feels disjointed from a story perspective, more like a collection of desert-fantasy tropes than a coherent story.
I'm not expecting anyone to play through this, just wanted to put this out there in case someone was looking for inspiration or a one-shot scenario they want to play. Adventures 2 & 3 are probably my favorites, with scenarios 3.3 & 6.1 probably being the best in terms of theme & mechanics. Adventure 4 is really challenging, and 4.3 is probably the worst scenario in the entire AP, would not recommend playing.