New GM question about Dart Trap in room A4


Mummy's Mask


New GM question about traps

I am going to be running the Mummy's Mask in a couple weeks for a group of experienced players. I am a total newb at GMing. I am ok with this but I have a couple questions about the Dart Trap in the first hall.
1. how many darts is in a volley and what is the number that will hit the players assuming they are standing in the hall? I was thinking they will all automatically get one hit and then also having them roll a DEX check DC 12 to see if they get hit twice. Is that DC too high? Is that a good plan?
2. The stat block says the trap is reset immediately. So, if the characters on the trigger squares remain there and do not move away does the trigger reset (it is a trigger plate)? If they move off and back on then it would fire again immediately but if they remain on it and take another step will that make it fire again?

I have looked up things on line and can not find the answers i am looking for. Your wisdom and insight is most welcome!

Thank you
Valka


Welcome! Mummy's Mask is a super fun AP and pretty straight forward. It's a good choice for a first AP to run.

1) Roll one attack against each character in the area that the trap effects (all of the squares between the two walls with a little bit of space behind them). Each character that the attack hits (it has +12 to hit) takes 1D8+1 points of damage. (So characters aren't getting attacked by XX amount of darts and you have to roll an attack for each of the individual darts. Describe it as you want, maybe there's 6 darts passing through each square but only one gets an attack roll against the character in that square. I like having the dart bounce of armour or the character twisting out of the way if it misses and the others that passed through the square as being in front, behind, and over the head of the PC and that's why only one of the darts had an attack roll.)

2) I could be wrong, but I have a trap like that be a pressure plate that goes off when it's stepped on and resets when the weight is taken off. As per the trap, that can happen 10 times with this one. (Most groups will only set it off once though, maybe twice.)

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