
Ted |

I noticed Achol is still LG despite being a broken soul. That being the case, has anyone tried to reason with him? Or even fix him some how (maybe with limited wish?)
I assumed the LG entry was in error and should have been CE. I would imagine a Limited Wish (if the PCs had access to it at their level) would work under the condition "Undo the harmful effects of many spells, such as geas/quest or insanity." Let us know how it all works out.
In my game, the players befriended the boruta, which revealed some of the history of the island, including describing a short friendship between the boruta and Achol. I think the players enjoyed piecing together the narrative involving the Dagon cultists, Ylimancha cultists and Achol's role in the whole thing. While the boruta claimed there was no hope for his lost friend, the players briefly considered to try to fix the couatl.
From their knowledge rolls they were able to to cobble together enough to know that Achol probably became a broken soul through ritual magic performed over days/weeks/months by the Dagon cultists. They reasoned that ritual magic might also be able to undo the damage it had caused. It would have been interesting to see where they would have taken that line of logic, but in the end they decided they did not have the time to dedicate to the task.
They also reasoned that a broken soul was caused by catastrophic damage to a creature's body. mind and soul and if they could find a way to simultaneously heal all three aspects they might be able to reverse the effects. I thought their plan was brilliant. Lacking a Binding spell, they were going to somehow render Achol unconscious, then use a combination of Heal, Atonement and the use of a Helm of Opposite Alignment (it was suggested this last item could have been retrieved from a vault of cursed items theoretically kept for study at Almas University which they planned to obtained through a complicated Ocean's Eleven style heist after a series of (hopefully successful) teleports). As GM, I would have encouraged this plan and allowed it to be completely successful if they would have pulled it off. But, unfortunately, in the end the players gave up on that plan and just fought Achol to the death. Oh well...
Blood Lily Cay turned out to be a really fun bit of the adventure. I added a few very minor tweaks to the scenarios as written, which all turned out to be very memorable moments.