A Carrion Crown 2E conversion


Carrion Crown


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Adventure Path Charter Subscriber; Pathfinder Rulebook Subscriber

I'm prepping for an upcoming Carrion Crown campaign in Pathfinder 2E and plan to share my work here. We'll be using the Fast advancement speed and will likely have 6 brand new/mostly new players.

PC Rules
As the players are all fairly new, I'm expecting they'll start with mostly classes from the Core Rulebook and common character options. I did grant them access to the Uncommon ancestries/heritages of dhampir, duskwasker, aasimar, and tiefling from the Advanced Player's Guide however, with the caveat that any of these may attract unwanted attention.


3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook Subscriber

Haunting of Harrowstone, Chapter One

Trouble on the Dreamwake

Moderate 1:
6 commoners (Gamemastery Guide 214)
Three DC 15 Diplomacy or DC 17 Intimidate checks to disperse (critical success counts as two), a failed Intimidate or critically failed Diplomacy check (or multiple failures) incites the mob to attack.

Map: Pathfinder Flip-Mat: Bigger Forest
Miniatures: All from Pathfinder Pawns: Inner Sea Pawn Box

  • 4 Sodden Scavengers and 2 Sczarni Thiefs (the commoners)
  • Pathfinder Explorer (Ken Lorrimor)
  • Priest of Erastil (Father Grimbarrow)
  • Varisian Merchant (apothecary)
  • 2 Taldan nobles (council members)
  • Bellflower Tiller (young boy)
  • Priest of Caiden Cailen (tavernkeeper)
  • Silent Enforcer (Gibbs)

Gibbs

Low 1:
Gibbs
Creature 3
Unique NE Medium Human Humanoid
Perception + 6
Languages Dwarven, Varisian (Common)
Skills Farming Lore + 10, Stealth +8, Survival + 10
Str +5, Dex +1, Con +4, Int + 1, Wis + 0, Cha +1
Itemshalf-plate, war razor, waterskin, dead rats
AC 16; Fort + 12, Reflex +6, Will + 4 (+2 against fear effects)
HP 55
Speed 25 feet
Melee war razor + 12 (agile, backstabber, deadly d8, finesse), Damage 2d4 + 5 slashing plus 1d4 bleed

While Gibbs is in possession of the war razor and under the affect of Splatterman's magic, it is supernaturally sharp. Once outside of his control, it is a mundane war razor (Gods & Magic 121).

Map: Depends on location, but likely from Pathfinder Map Pack: Urban Sites or drawn free-hand.
Miniature: Silent Enforcer from Pathfinder Pawns: Inner Sea Pawn Box
Treasure: half-plate

False Crypt

Moderate 1:
2 giant bats (Bestiary 39)

Map: Twisted Caverns (spiral portion of the back)
Miniatures: 2 Stymphalidies (Pathfinder Pawns Bestiary 3 Box)
Treasure: holy water, minor elixir of life, minor healing potion, 2 spirit planchettes

Hungry Stirges

Low 1:
2 bloodseekers (Bestiary 42)

Fire

Severe 1:
2 flaming skulls (Bestiary 3 30)

Burning Building
Hazard 2
Complex Haunt
Stealth + 8 (expert)
Disable DC 18 Survival to beat out one of the 3 blazes, or DC 20 Religion to exorcise the spirits keeping a blaze going.
AC 15; Fort + 5, Reflex + 5
HP 15, only affected by cold or water damage
Alight (reaction) Trigger The bloodseekers enter the room. Effect Three squares light on fire. Anyone in these squares takes 2d6+2 fire damage (DC 18 basic Reflex save), and those in adjacent squares take 2 fire damage.
Routine (1 action) Each blaze grows one square towards the nearest creature. Anyone in a square occupied by the fire after it grows takes 2d6+2 fire damage (DC 18 basic Reflex save), and those adjacent take 2 fire damage.

Map: Starfinder Flip Mat: Cantina (front-side)
Miniatures: As for Trouble on the Dreamwake plus 2 magmin (Pathfinder Pawns Bestiary 3 box)
Treasure: If the PCs save the town hall from burning to the ground, the town rewards them with a 2nd level permanent item well-suited to the PCs (likely a +1 weapon), as well as 5 gold pieces each if they explain and promise to deal with the source of the threat.

Undead Surprise #1

Low 1:
3 elite skeleton guards (Bestiary 6, 298)

Miniatures: 2 random skeleton miniatures
Treasure: When defeated, one of the skeletons femurs bursts into magical flame, creating a macabre everburning torch.


Undead Surprise #2
Moderate 1:
2 zombie brutes (Bestiary 341)

Miniatures: 2 festrogs (Pathfinder Pawns Bestiary 3 box)
Treasure: A +1 weapon potency rune on a rusty axe.

Additional XP:
10 XP for event #2
10 XP for each DC 20 research check (3 possible)
10 XP for each DC 25 research check (7 possible)

The DCs of the research checks can remain the same, although the PCs will likely need access to the temple or great luck to research everything at 1st level.

Additional Treasure:
Each PC is gifted 5 gold pieces as part of the will.

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