MECH Operator - Ranks or Skill Points?


Rules Questions


I may be missing this in the tech revolution text, but how are operator skills added for consideration? Ranks or Actual Skill points? And if known, why?

Thanks.

Contributor, RPG Superstar 2010

AoN wrote:

Skill Modifiers: A mech’s skill check modifier equals 5 + half its tier; for Athletics checks, also add the mech’s Strength modifier. When an operator grants their mech an action and the mech performs a skill check as part of that action, the mech can use the operator’s ranks in that skill (instead of half the mech’s tier) to determine its modifier. When performing a Strength- or Dexterity-based skill check, a mech can instead use its operator’s ranks in Piloting to determine the mech’s skill modifier.


Additionally, it would be kinda cool if not just the ranks for some of the operator skills transferred over. Is not the mech an extension of the operator(s)? HMMM???


Thank you - indeed. Cut/Paste from the rulebook is certainly great! I'm likely just going a bit blind and didn't see the keyword RANKS when I parsed the text.

Contributor, RPG Superstar 2010

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Yep, you don't get your insight bonuses. I guess they've got put some limits on things. Although that would be a good idea for a feat.

Mech Jockey
You can get the most out of any mech you operate.
Prerequisites: Piloting 5 ranks.
Benefit: When you grant a mech you’re operating an action, and the mech performs a skill check as part of the action, then you can add your insight bonuses with that skill to the check. When performing a Strength- or Dexterity-based skill check in this way, you can add your Piloting skill insight bonuses to the check.

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