| Matt Goodall Contributor, RPG Superstar 2010 |
Skill Modifiers: A mech’s skill check modifier equals 5 + half its tier; for Athletics checks, also add the mech’s Strength modifier. When an operator grants their mech an action and the mech performs a skill check as part of that action, the mech can use the operator’s ranks in that skill (instead of half the mech’s tier) to determine its modifier. When performing a Strength- or Dexterity-based skill check, a mech can instead use its operator’s ranks in Piloting to determine the mech’s skill modifier.
| Matt Goodall Contributor, RPG Superstar 2010 |
| 1 person marked this as a favorite. |
Yep, you don't get your insight bonuses. I guess they've got put some limits on things. Although that would be a good idea for a feat.
Mech Jockey
You can get the most out of any mech you operate.
Prerequisites: Piloting 5 ranks.
Benefit: When you grant a mech you’re operating an action, and the mech performs a skill check as part of the action, then you can add your insight bonuses with that skill to the check. When performing a Strength- or Dexterity-based skill check in this way, you can add your Piloting skill insight bonuses to the check.