GM supervillan's high tier mini-campaign Discussion


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The Waking Rune

Turns out it's not needed, Gervase. Nina was already threatening the juggernaut with her lance, and did just enough damage with the crit (1hp excess in fact!) :O

Silver Crusade

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HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Woooooooooooooow.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

O. M. G. (Oh My GM!)

Amestra's got a potion of fly in her bandolier and is adjacent to Nina. Can we make that work?

Or it looks like Thoriel has fly prepped.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella can channel energy... Would that help?


The Waking Rune

Too late for channel, and it would need a swift-action potion draw for Amy to have time to full-action pour it down Nina's throat. But Thoriel is close enough to pop a fly spell on your summoner...

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Thoriel is certainly our best bet, but the situation raises an interesting question.

CRB says: "A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat." (emphasis mine)

Nina's not unconscious. What's the action to feed a potion or assist someone that's conscious? You certainly don't have to be as careful to "trickle it down their throat." It's more like uncork it and stick it in their mouth for them, then let them swallow of their own accord.

Drinking a potion is a standard, but includes uncorking it, putting it into your mouth, draining the bottle, and swallowing.

Manipulating an object (pg 187) is a move action, but doesn't specifically call out handing someone something though that seems closest. Then that raises the question of what's the action to swallow something that someone else feeds you?

Just curious what folks think.

Not trying to question your ruling, I'm just raising it for discussion for future reference given how specific the CRB is (and killing time on a layover.)

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 / Fighter (spear fighter) 1 | HP 146/146 | AC 25, T 17, F 20 | CMB +18, CMD 35 | F +22, R +19, W +17 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +18, Sense Motive +3 | Speed 30ft | Active Conditions: none

Don't know about your scenario, Amestra.

But my goodness, Thoriel can cast fly.

Thank-you, GM!


The Waking Rune

Plenty of time for the Tanglebriar to get you yet ;)

Re: potion feeding, I think the pertinent question is "who's taking actions?" The given rules are, 1: it's a standard action to drink a potion yourself, and 2: it's a full round action to feed a potion to an unconscious character. And either way, it's typically a move action to draw a potion but there are ways to do it as a swift (eg vanara or tiefling tail).

I infer that if a character is capable of acting then it's standard action for that character to use a potion that is in-hand. If a character is not capable of acting then it's a full-round action for someone else to do that. I don't see any way to change/improve that action economy without specific feats, racial abilities, or equipment. A character who chooses not to spend the standard action to use a potion must be treated the same as a character who is unable to spend the standard action.

ETA: the feat Potion Glutton and the trait Accelerated Drinker give specific ways to use a potion more quickly than a standard action. Since these features exist, their effects can't be duplicated by ordinary actions.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach
GM supervillan wrote:
The feat Potion Glutton and the trait Accelerated Drinker give specific ways to use a potion more quickly than a standard action. Since these features exist, their effects can't be duplicated by ordinary actions.

Excellent point. There's so many feats and traits, and so many that I've never used on a character of my own, that I forget that these things exist.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

If we get a chance to rest, Quiella will swap both her level 1 spell slots to Hero's Defiance.

And she will now prep Paladin's Sacrifice in her level 2 spell slot, since she hadn't prepped it beforehand.

EDIT: Oh dang, I just realized that with a Charisma of 22 she actually has an additional spell slot of each level. Will do Hero's Defiance in the level 1 spell slot and another Paladin's Sacrifice in the level 2 spell slot.

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 / Fighter (spear fighter) 1 | HP 146/146 | AC 25, T 17, F 20 | CMB +18, CMD 35 | F +22, R +19, W +17 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +18, Sense Motive +3 | Speed 30ft | Active Conditions: none
Gervase wrote:
After a quick scour of the battlefield to see if her dropped oil of align weapon survived the encounter …

Did it make it, GM?


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The Waking Rune
Gervase Goldhawkë wrote:
Gervase wrote:
After a quick scour of the battlefield to see if her dropped oil of align weapon survived the encounter …
Did it make it, GM?

You might have to go digging in colossal fiendish centipede innards, but you can find it again :o

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen has a Belt of Dex and an ioun stone of Con, so the Belt of perfection will only give him Str, I think. If anyone can get more use out of it, go ahead.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Amy would actually benefit more. She's Str 7, Con 14, and has only a +2 Dex belt. Mathematically it does more for her, especially for HP. I see that most everyone else either has 2 physical stats boosted or has a +4 belt for their one main stat.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

GO ahead, Amy. You might need all the hp you can get for this one!

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Been a bit busy with relatives over for the weekend. Just catching up on the post combat stuff.

What is the status with the potions and antitoxins? If they haven't been fully divvied up, Thoriel would happily take 1 CMW, 1 Lesser Restoration, 1 antitoxin (in that priority order).

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 / Fighter (spear fighter) 1 | HP 146/146 | AC 25, T 17, F 20 | CMB +18, CMD 35 | F +22, R +19, W +17 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +18, Sense Motive +3 | Speed 30ft | Active Conditions: none

Nobody has taken a CMW potion yet (I don't think)

And there's enough antitoxin for each of us to have one.

I'm fine if you have one of the 5 lesser restoration potions, Thoriel. And if they're all gone, you can have mine :)


The Waking Rune
Amy wrote:
The first bit is a "thaumatic coil," my flavoring of a masterwork tool for the UMD skill, but which only works for the limited purpose of activating wands.

I like this :)

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I like the Thaumatic oil too! Will have to remember that for my other PC's (and Quiella if she ever gets some higher level wands).

--

Sorry for not posting; I got away from the kids with my wife for a couple days and forgot to say anything in advance. I had meant to post beforehand and didn't get around to it.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

And one day later I actually posted!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 / Fighter (spear fighter) 1 | HP 146/146 | AC 25, T 17, F 20 | CMB +18, CMD 35 | F +22, R +19, W +17 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +18, Sense Motive +3 | Speed 30ft | Active Conditions: none

@GM sv, with Quiella being a multiclassed Oracle 4, she should be able to cast 2nd level Oracle spells like lesser restoration from a scoll without a problem, right?


The Waking Rune

That is correct. Lesser Restoration also happens to be one of Quiella's spells known (though she's only got so many slots of course).

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.
Quiella wrote:
EDIT: Oh dang, I just realized that with a Charisma of 22 she actually has an additional spell slot of each level. Will do Hero's Defiance in the level 1 spell slot and another Paladin's Sacrifice in the level 2 spell slot.

Speaking of level 2 spell slots, I just realized that the other place I gipped myself of level 2 spell slots with 22 CHA was on the Oracle side. She actually has *5* level 2 slots, not 4!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 / Fighter (spear fighter) 1 | HP 146/146 | AC 25, T 17, F 20 | CMB +18, CMD 35 | F +22, R +19, W +17 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +18, Sense Motive +3 | Speed 30ft | Active Conditions: none
Quiella wrote:
You can take back the second two charges you used for her and Turin.

Thanks + Done :)

Quiella wrote:
Quiella still has 7 level 1 spell slots left, so I would be inclined to use at least one of those in place of your wand charges.

Up to you, Quiella but I'm happy to use the wand charge.

By the by, can anyone cast the 4th level spell freedom of movement semi-reliably from a scroll? I was going to offer it to Thoriel as we approach the demon’s lair.

I think Kargen is a level short, and it’s not on the magus or summoner list.

Silver Crusade

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Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.
Gervase Goldhawkë wrote:
Quiella wrote:
Quiella still has 7 level 1 spell slots left, so I would be inclined to use at least one of those in place of your wand charges.
Up to you, Quiella but I'm happy to use the wand charge.

Let's burn the spell slot.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Sorry for being a bit absent. This week has been very busy. I'm on a weekend break now, but the next few weeks will also be busy. I'll try to keep up, but feel free to bot Kargen if needed.

Liberty's Edge

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Female NG Human Ranger (Abendego diver) 12 / Fighter (spear fighter) 1 | HP 146/146 | AC 25, T 17, F 20 | CMB +18, CMD 35 | F +22, R +19, W +17 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +18, Sense Motive +3 | Speed 30ft | Active Conditions: none

GM sv, spotted a minor error in Gervase's damage algorithm.

The Magenta babau should have an extra 4 hp as a result.

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 / Fighter (spear fighter) 1 | HP 146/146 | AC 25, T 17, F 20 | CMB +18, CMD 35 | F +22, R +19, W +17 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +18, Sense Motive +3 | Speed 30ft | Active Conditions: none

Hi GM sv,

I have posted Gervase's Round #2 full attack against the WISC >>Here<<

Based on Kargen's rolls, I suspect the iterative missed, and Gervase did 29 points of magic CI damage to the thing.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Amestra is the recipient of a Heightened Ioun Torch: Spell Level 4, CL 10, continual flame w/ Heightened Spell metamagic feat applied. It overcomes Darkness and Deeper Darkness.

There's a player in the Seattle area with a light and darkness specialist wizard(?). I've played a couple games with him, and at the end of the session he offers to cast Heightened continual flame on a dull gray ioun stone that your character purchases. This particular session was just before PaizoCon 2019, and happened to include both HMM and Numbat, and the host GM was the 5-star VC of Seattle, Louis Manko Levite. Pretty much everyone in Seattle that's played with this character has one of these. I have 2 characters with them.

For reference, and for why I made her smiley-face light template so big, see the  Illuminating Darkness blog post , especially the example scenario at the bottom where Mark explains that a "heightened continual flame counts as extending 40 feet for the purpose of determining where it overlaps their darkness."

(For reference, it was obtained from PFS# 146440-10 Character: Samathiel Quoy, on 05/22/2019)

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Sooo... I wrote the gameplay post first, then the discussion post. Then I took a morning nap before my flight later tonight (tonight local Japan time). Realized that she really didn't have to move so far given the 40' effect radius. So I'll revise her position to keep her out of reach of the tentacles but still block the darkness effect and keep the Wolf' in the light area for the archers.


The Waking Rune

There's an interesting metamagic feat called Eclipsed Spell - maybe the Seattle player was using that. I've been toying with taking it on my dark tapestry oracle.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Oh, yeah, he had that too. Uses that with light spells. In fact now that you mention it, I realize that the ioun stone my other character got from him is an Eclipsed continual flame, cause that character has darkvision. In an all-darkvision party, it's pretty powerful to shut down fights.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Gonna wait one more round before using lay on hands. The minimum healing Quiella will give herself with it is 15, and the maximum is 35. 25 is right between those, and I hate overhealing myself; feels like a waste of resources.

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 / Fighter (spear fighter) 1 | HP 146/146 | AC 25, T 17, F 20 | CMB +18, CMD 35 | F +22, R +19, W +17 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +18, Sense Motive +3 | Speed 30ft | Active Conditions: none

Quiella, If you want to lay hands on Thoriel or Nina instead, I am happy to use my CLW wand to heal your 15 hp.

Gervase is going to have to buy another healing wand at the end of this game anyway.

Let me know what you'd like to do :)

💊

GM supervillan wrote:

Gervase's volley of cold iron causes malevolent magenta to dissolve into a puddle of acrid slime, and is also rather upsetting for ravenous red.

Magenta's quite dead; red takes 51 damage.

GM sv, if Gervase's first multishot took down Magenta, I believe her remaining attacks only add up to 37 magic, CI, piercing damage.

(I think you might have added the last two attack rolls to get 51)


The Waking Rune

You're right Gervase, thanks :)

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Oh, no, it almost never makes sense to heal someone else directly. It is always better to heal them via life link and then heal Quiella. Fey Foundling makes that dramatically more efficient

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I did go ahead and use 3 charges from your wand Gervase.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Yeah, I have an Oradin too. It is way more efficient. Kargen was trying to be more dramatic.


The Waking Rune

That wolf-in-sheep's-clothing is an absolute beast in melee, but fairly easy to pick off at range.

Fortunately for Thoriel, it wanted to lay eggs in her rather than kill her. But once it successfully deposits eggs in someone it'll go ahead and eat anyone else it drops :o


The Waking Rune

Party "votes" for resting or continuing:

Nina - undecided?
Quiella - press on
Kargen - ?
Gervase - press on
Amy - rest
Thoriel - ?

Ideally I prefer a clear majority decision so will wait to hear.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Does the anti-toxin actually do anything for this? GM made it quite clear that bonuses had to apply to both poison and disease to have any effect.


The Waking Rune

Vs the strength-sapping effect of the Tanglebriar, no. But should you encounter other poisons in the next hour, yes. Of course I cannot advise you on the likelihood of that happening :o


The Waking Rune

I'll move us along tomorrow. Been a looooong day.


The Waking Rune

We're into the final encounter. It is a rather complex one - I hope the map makes sense :)


The Waking Rune

Took the weekend off - will update gameplay tomorrow

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

How do we want to approach this? I'm inclined to send Quiella at Fihralaz like a heat seeking missile, since she has the equipment and abilities to actually hurt him. But I'm wondering if we should all take the leeches out before doing anything else, they seem awful

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

This fight looks stupid hard.


The Waking Rune

The overall CR is within norms, but the environment makes it tougher.


The Waking Rune

It may or may not be a factor in the fight, but Amestra's rapier cannot benefit from the auto-confirm element of Bless Weapon. It has the Cunning quality, and Bless Weapon states "This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword." Cunning grants a bonus to confirm crits (and is a nice bonus when your class is already granting you Improved Crit).

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Heh. I should probably know my own character's stuff better. I skimmed the spell description and just saw the reference to keen and vorpal, but didn't fully process the phrase "magical effect related to critical hits." Doesn't help that she has both a Cunning weapon and the feat Cunning, the later of which is Toughness-for-skill-ranks. Thanks for the reminder.

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