DaWay's PFS Snows of Summer (Inactive)

Game Master DaWay


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Lantern Lodge

Male

Boram, the dolls orders aren't to attack the other PC's merely to defend her.

Lost can I get your actions.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Init: 1d20 + 1 ⇒ (17) + 1 = 18

Lantern Lodge

Male

Lost will hold.

She casts another spell, Kelvor please make a WILL save DC 11 or be charmed into defending the poor defenseless doll.

Pathfinders go!

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"We are not here fight with you," says Lostariel

In case the doll doesn't speak any of the languages I know,
Linguistics: 1d20 + 9 ⇒ (18) + 9 = 27

Diplomacy: 1d20 - 1 ⇒ (4) - 1 = 3

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar waits to see what effect Lostariel's words cause on the dool, but readies an action to happen if diplomacy does not solve the situation:
Shortbow: 1d20 + 6 ⇒ (7) + 6 = 13! Damage: 1d4 ⇒ 2

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Will Save DC11: 1d20 ⇒ 18

Kelvor shakes his head, as if something had briefly distracted him. He looks at the doll and narrows his eyes in suspicion.

"RRRRRR!" he growls as he swings his earthbreaker in a magnificent half circle of unrelenting power.

Pwr Atk: 1d20 + 7 ⇒ (14) + 7 = 21 Dmg: 2d6 + 9 ⇒ (6, 4) + 9 = 19

The earthbreaker's spikes crash down on the doll!

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"I guess my diplomatic solution just went down the drain,"

Lostariel will pull out her crossbow and load it with a bolt.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

GM - PFS rules specifically forbid Player vs. Player combat (except when forced to by an NPC). If Boram is supposed to defend the doll, but still has some free will, he's in an untenable situation. He can't defend the doll without attacking, if the rest of the group is intent on its destruction, but can't attack if he's not forced to. How much free will does he have at this point?

Lantern Lodge

Male

Boram at this point until the spell is broken you are considered an NPC, which normally I would control you. I am however letting you keep playing the character until the doll dies. Which based on the current rolls is this round.

The doll casts levitate on the group to disuade their use of force against her but is quickly brought down by the Shoanti. Boram is free of the spell. She lies in the path in broken pieces.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"What was this all about?" wonders Kelvor. He searches the hut.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

"Could she just be defending herself? Maybe we just dont know how to communicate with them."

"I don't know for sure yet Kelvor, anyway are you ok Boram?"

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram nods his head slowly. "It was weird. I felt like I needed to defend the doll..."

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar lifts his shoulders but says nothing. He approaches the doll remains and gives them a little, soft kick, to test it.

Lantern Lodge

Male

Baltazar gives a swift kick and dislodges the gem that was her left eye, a sapphire.

continuing along.

A cold wind blows through the valley, bringing a spray of sleet and broken ice. The sky ahead roils with thick, gray clouds and the sun is only a dim glow somewhere in the mist.

Perception checks please.

We are at about 80% completion now.

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Lantern Lodge

Male

Boram:
The giant weasel indicated in the journal you read is now stalking you.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram takes a quick look behind him to confirm his suspicions, then whispers to the others, "Remember that weasel from the diary? I think it's on to us. Any thoughts on how best to deal with it?"

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

"Cut its head out and feed it to the goats? I don't see much if talking with it becomes useless..."

Lantern Lodge

Male

Go ahead and roll initiatives and declare actions.

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Assuming that Boram beats the weasel's initiative and it's still at range...

Attack (Sling Staff, PBS): 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Attack (Sling Staff, PBS): 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

Lostariel will delay for now, will base my actions depending on the others.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Init: 1d20 + 5 ⇒ (9) + 5 = 14
Baltazar will delay, waiting for a chance to flank it.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Kelvor sighs. The violent surge of energy just continues and continues. His bones are beginning to ache with the influx of adrenaline. Nevertheless, the burned Shoanti of the Shundar-Quah raises his earthbreaker.

"ONCE MORE!" he shouts and swings.

Pwr Atk: 1d20 + 7 ⇒ (9) + 7 = 16 Dmg: 2d6 + 9 ⇒ (1, 3) + 9 = 13

Lantern Lodge

Male

Boram fires a shot hitting the giant weasel on the nose, followed by a crushing shot by Kelvor on the side of the neck
(21 damage) awaiting others actions.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar moves around to stop behind the creature, flaking with whoever strikes it at the face. Double move for that matter

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Noticing that her comrades wounded the weasel pretty good, Lostariel will pull her dagger out and throw it towards the weasel.

Throw Dagger: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Confirm Crit: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12

Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Crit Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Excellent move, Baltazar!" shouts Kelvor. He ducks beneath any potential swipe by the giant weasel, then stands and swings his earthbreaker downwards.

Pwr Atk: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 Dmg: 2d6 + 9 ⇒ (3, 2) + 9 = 14

Lantern Lodge

Male

With another hit from Lostriel and a devestating strike from Kelvor the weasel collapses over, blood pooling beneath it's mouth

OUT OF COMBAT

Nothing else can be found on or near the corpse.

Upon your entrance to Somir Valley you finally reach the area of the Winter Portal. Walking towards the center...Four low igloos stand here in the snow. A well-packed trail of large footprints passes between them, heading both north and west.

Perception, Initiatives and any actions for preparation please

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

Reserving action, since it's almost assured that there will be some change in the situation before he goes...

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar will move out of the main trail, to avoid being detected.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Initiative: 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel retrieves her dagger from the corpse.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Ready to attack any threat that comes within range.

Lantern Lodge

Male

init: 1d20 + 6 ⇒ (20) + 6 = 26

an atomie rises from the snow and flings a stone towards Kelvor
1d20 + 9 ⇒ (3) + 9 = 121 = 1 plus numbing cold

Lantern Lodge

Male

actions?

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Lostariel will load up her crossbow with a bolt and fires away at the atomie,

Crossbow: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d8 ⇒ 3

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Ahhhh, c-c-c-old! Watch out my friends!" yells Kelvor of the Shundar-Quah, before stepping in and attacking the atomie.

Pwr Atk: 1d20 + 7 ⇒ (7) + 7 = 14 Dmg: 2d6 + 9 ⇒ (2, 1) + 9 = 12

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

Baltazar goes around it, flaking with Kelvor and attacking the creature.
Short Sword: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23! Damage: 1d4 + 1d6 + 1 ⇒ (2) + (5) + 1 = 8
Confirmation: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21! Damage: 1d4 ⇒ 3

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

If the atomie is still alive...

Boram moves in with his longspear and stabs at the atomie.

Attack (Longspear): 1d20 + 3 ⇒ (5) + 3 = 8
Damage (Longspear): 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

It appears that Baltazar would have gone first, providing me with a flank. If so, then my attack would've hit AC16.

Lantern Lodge

Male

Riley hits with another devestating hit 10 damage
Baltar moves in and nearly hacks off one of the wings 19 damage
Boram misses
Lostriel clips a wing 20 damage

The Atomie attacks Kelvor again
touch attack: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Pathfinders go!

Dark Archive

Male Halfling Alchemist (Grenadier) 7 [ HP 61/61 | AC 20/T13/F18 | Fort +6, Ref +7, Will +2 (+2 vs. fear) | Init +4 | Perception +17 ]

Boram attempts to stab the atomie once more.

Attack (Longspear (2H), Cold Iron): 1d20 + 3 ⇒ (17) + 3 = 20
Damage (Longspear (2H), Cold Iron): 1d6 + 3 ⇒ (1) + 3 = 4

Scarab Sages

HP 12/12; AC 12/ T 11/ FF 11; Init +7; Per +5; F +2/ R +1/ W +2; CMB -1; CMD 10; Speed 30ft; Melee -1; Ranged +1

Crossbow: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8

Lostariel tries her luck with another crossbow bolt, but to no avail.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor attacks again!

Pwr Atk: 1d20 + 7 ⇒ (16) + 7 = 23 Dmg: 2d6 + 9 ⇒ (3, 3) + 9 = 15

Lantern Lodge

Male

The atomie is splattered across the snow.

Okay there are igloos and caves across the landscape in the distance there appears to be a magic portal.

Liberty's Edge

Stats:
Halfling Rogue 1 HP 11/11; AC19/ T16/FF14; Init +5; Per +6; F +3/ R +8/ W +1; CMB -1; CMD 15; Speed 30ft; Rapier +1 (1d4/18-20); MWSSword +2 (1d4/19-20); Shortbow +6 (1d4/x3)

The halfling suddenly looks confused.
"Magic Portal?"

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor squints his eyes, trying to get a glimpse of the portal far ahead of him.

He absentmindedly cleans off atomie goo from his earthbreaker, ensuring it remains at peak efficiency and cleanliness. To some, his automatic weapon cleaning, with the attendant gore, brains, body parts, etc. stuck between the hammer's metal studs, would induce vomiting and horror. He flicks a final piece of fae gore from the hammer, wipes snow on it, then says, "What is this portal? Can anybody tell me?"

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Lantern Lodge

Male

A bank of quill-like icicles spear outward in a ring, seemingly grown from a heavy sheet of ice covering the ground. A second ring of giant icicle-shaped monoliths stands inside the outer ring, surrounding a swirling cylindrical vortex easily ten feet in diameter. Icy winds and driving snow blast from the vortex, creating the wintry weather in the clearing.

This magic portal is the source of the unseasonable winter weather that has fallen upon the Border Wood. The swirling vortex hurls the falling snow out of the ring of icicles to pile elsewhere throughout the camp.

Before the portal is a large, dead tree trunk.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"Let us approach and investigate this icy portal. To where does it go, and can we close it?"

Lantern Lodge

Male

1d20 + 6 ⇒ (16) + 6 = 221d8 + 5 ⇒ (1) + 5 = 6

As soon as Kelvor draws near the portal he feels a crack fall onto his chest, as the tree trunk reveals itself to be a moss troll wielding s spear.

Teb Knotten init: 1d20 + 4 ⇒ (19) + 4 = 23

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