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Init: 1d20 + 1 ⇒ (17) + 1 = 18

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Baltazar waits to see what effect Lostariel's words cause on the dool, but readies an action to happen if diplomacy does not solve the situation:
Shortbow: 1d20 + 6 ⇒ (7) + 6 = 13! Damage: 1d4 ⇒ 2

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Will Save DC11: 1d20 ⇒ 18
Kelvor shakes his head, as if something had briefly distracted him. He looks at the doll and narrows his eyes in suspicion.
"RRRRRR!" he growls as he swings his earthbreaker in a magnificent half circle of unrelenting power.
Pwr Atk: 1d20 + 7 ⇒ (14) + 7 = 21 Dmg: 2d6 + 9 ⇒ (6, 4) + 9 = 19
The earthbreaker's spikes crash down on the doll!

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GM - PFS rules specifically forbid Player vs. Player combat (except when forced to by an NPC). If Boram is supposed to defend the doll, but still has some free will, he's in an untenable situation. He can't defend the doll without attacking, if the rest of the group is intent on its destruction, but can't attack if he's not forced to. How much free will does he have at this point?

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Boram at this point until the spell is broken you are considered an NPC, which normally I would control you. I am however letting you keep playing the character until the doll dies. Which based on the current rolls is this round.
The doll casts levitate on the group to disuade their use of force against her but is quickly brought down by the Shoanti. Boram is free of the spell. She lies in the path in broken pieces.

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"What was this all about?" wonders Kelvor. He searches the hut.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

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Baltazar lifts his shoulders but says nothing. He approaches the doll remains and gives them a little, soft kick, to test it.

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Baltazar gives a swift kick and dislodges the gem that was her left eye, a sapphire.
continuing along.
A cold wind blows through the valley, bringing a spray of sleet and broken ice. The sky ahead roils with thick, gray clouds and the sun is only a dim glow somewhere in the mist.
Perception checks please.
We are at about 80% completion now.

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Boram takes a quick look behind him to confirm his suspicions, then whispers to the others, "Remember that weasel from the diary? I think it's on to us. Any thoughts on how best to deal with it?"

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Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Assuming that Boram beats the weasel's initiative and it's still at range...
Attack (Sling Staff, PBS): 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Attack (Sling Staff, PBS): 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

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Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Kelvor sighs. The violent surge of energy just continues and continues. His bones are beginning to ache with the influx of adrenaline. Nevertheless, the burned Shoanti of the Shundar-Quah raises his earthbreaker.
"ONCE MORE!" he shouts and swings.
Pwr Atk: 1d20 + 7 ⇒ (9) + 7 = 16 Dmg: 2d6 + 9 ⇒ (1, 3) + 9 = 13

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Baltazar moves around to stop behind the creature, flaking with whoever strikes it at the face. Double move for that matter

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Noticing that her comrades wounded the weasel pretty good, Lostariel will pull her dagger out and throw it towards the weasel.
Throw Dagger: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Confirm Crit: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Crit Damage: 1d4 - 1 ⇒ (2) - 1 = 1

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"Excellent move, Baltazar!" shouts Kelvor. He ducks beneath any potential swipe by the giant weasel, then stands and swings his earthbreaker downwards.
Pwr Atk: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 Dmg: 2d6 + 9 ⇒ (3, 2) + 9 = 14

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With another hit from Lostriel and a devestating strike from Kelvor the weasel collapses over, blood pooling beneath it's mouth
OUT OF COMBAT
Nothing else can be found on or near the corpse.
Upon your entrance to Somir Valley you finally reach the area of the Winter Portal. Walking towards the center...Four low igloos stand here in the snow. A well-packed trail of large footprints passes between them, heading both north and west.
Perception, Initiatives and any actions for preparation please

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Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Reserving action, since it's almost assured that there will be some change in the situation before he goes...

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Baltazar will move out of the main trail, to avoid being detected.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Initiative: 1d20 + 5 ⇒ (15) + 5 = 20

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Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Ready to attack any threat that comes within range.

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"Ahhhh, c-c-c-old! Watch out my friends!" yells Kelvor of the Shundar-Quah, before stepping in and attacking the atomie.
Pwr Atk: 1d20 + 7 ⇒ (7) + 7 = 14 Dmg: 2d6 + 9 ⇒ (2, 1) + 9 = 12

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Baltazar goes around it, flaking with Kelvor and attacking the creature.
Short Sword: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23! Damage: 1d4 + 1d6 + 1 ⇒ (2) + (5) + 1 = 8
Confirmation: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21! Damage: 1d4 ⇒ 3

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If the atomie is still alive...
Boram moves in with his longspear and stabs at the atomie.
Attack (Longspear): 1d20 + 3 ⇒ (5) + 3 = 8
Damage (Longspear): 1d6 + 3 ⇒ (6) + 3 = 9

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It appears that Baltazar would have gone first, providing me with a flank. If so, then my attack would've hit AC16.

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Kelvor attacks again!
Pwr Atk: 1d20 + 7 ⇒ (16) + 7 = 23 Dmg: 2d6 + 9 ⇒ (3, 3) + 9 = 15

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Kelvor squints his eyes, trying to get a glimpse of the portal far ahead of him.
He absentmindedly cleans off atomie goo from his earthbreaker, ensuring it remains at peak efficiency and cleanliness. To some, his automatic weapon cleaning, with the attendant gore, brains, body parts, etc. stuck between the hammer's metal studs, would induce vomiting and horror. He flicks a final piece of fae gore from the hammer, wipes snow on it, then says, "What is this portal? Can anybody tell me?"
Perception: 1d20 + 5 ⇒ (19) + 5 = 24

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A bank of quill-like icicles spear outward in a ring, seemingly grown from a heavy sheet of ice covering the ground. A second ring of giant icicle-shaped monoliths stands inside the outer ring, surrounding a swirling cylindrical vortex easily ten feet in diameter. Icy winds and driving snow blast from the vortex, creating the wintry weather in the clearing.
This magic portal is the source of the unseasonable winter weather that has fallen upon the Border Wood. The swirling vortex hurls the falling snow out of the ring of icicles to pile elsewhere throughout the camp.
Before the portal is a large, dead tree trunk.

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"Let us approach and investigate this icy portal. To where does it go, and can we close it?"