Any idea when we will see the players guide for this?


Horizons of the Vast


I would think a couple weeks before July 7th but any official info would be most welcome please :)

Thanks

Tom


And I got a reply from good old hard working Aaron on the product page thread for module 1

" Aaron Shanks Marketing & Media Manager Yesterday, 09:29 am | FLAG | LIST | REPLY
+
Lem
TRDG wrote:
Thanks Aaron, the Fly Free or Die map quality works for me then at least.

And now as the news is out about WotC having their own VTT coming out, well I think the odds might be much better at getting more of Paizo's products out there for Roll20, or so I hope.

I hear ya on the support but honestly having AP support on VVT's is what GM's need the most in my humble opinion.

Yep every other month should give em more time to work on them, so guess we will wait and see!!

Thanks for the thoughtfull reply and I hope you see why more than a few of us Roll20 GM's get so frustrated at times as to what does, and does'nt come out for Paizo Products.

Oh, and any ETA on a players guide yet please? :)

Tom

Keep the faith. Paizo is always working on cool things I can't talk about until they are ready to be marketed. The lessons learned from this pandemic-motivated-VTT-surge will effect the marketplace for years.

The Player's Guide is built into Planetfall. It starts on page 52 and is 3 pages long. It includes character options, like feats, and a new theme.

There will also be a trailer video in August that is fun but not spoiler-y."

So looking good when we get the first mod!!

Tom


So how is the 3 page guide for those who have module 1? Anything super specific players should look for/have when building their characters?

Thanks

Tom

Dark Archive

So I haven't finished the rest of the volume yet, and I've never read Kingmaker and only skimmed the Kingdom rules in Ultimate Campaign once. There is solid background and some very specific feats that I think would only be of interest in this campaign. I think a GM needs to share more about the dynamics of the downtime/ colony management system rules with PCs. It is a very different dynamic to a campaign to build characters that are going to be involved in that part of the campaign as well as normal adventuring. It's possible the system is well covered in the Galaxy Exploration Manual already but I haven't had the chance to pick that up yet.


Thanks Davor, In GEM I did'nt really see anything besides the basics of Hexploration.

Good to see there is a robust subsystem for this AP, and the trick of blending that aspect into the characters we will be running.

Just got done Discord vetting the last potential player so we now have a full crew plus the GM I agreed on. Now the wait til July 7th and the players guide so we hopefully have some clues on what might work and what might not, LOL!!

Tom

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