
GM Hobo |
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I am posting from several devices throughout the day and I try to post when I have time. Unfortunately, other party members haven't gotten a chance to post yet and I don't want to step over them.
So created this thread to make my posts and then cut and paste them into the appropriate thread later.
I think it should work.

Arís Ironeye |

Arís awoke in a foul mood the next morning, having spent most of the night being serenaded by the riotous snoring of her bunkmates. Awake, and with nothing else left to do, the dwarf makes off to find a bath, Orc nuggets!! Blast that sodding bard for getting it into me skull about bathing. Elf farts indeed!
It is a little before dawn, and inside the bathhouse of the inn, Aris soaks in a stout wooden tub, relaxing, the warm water soothing the knots in her back. A successful night all in all. I be having to keep me on a couple of them though, she reflects as she begins to nod off, her mind wandering drifting back on her life.
Roused from her reminiscing by the cooling water Arís begins scrubbing her weary feet as she berates herself and mutters, ”That would have been a great ending to ye story; drowned in a bathtub. Ye Shale brained, wine loving, tunnel worm.” Over the next several minutes Arís continues to curse and fuss while she finishes her ablutions and gets out of the cooling tub. She stands there naked for a few seconds and lets the water runoff her thick well-muscled body onto the cold stone floor before she grabs a towel to dry herself off with.
The clean and fresh dwarf gathers her gear and makes way to the common room to meet her companions from the previous evening.

Arís Ironeye |

I came across this list of curses.
1. incompetent
2. stinking
3. perfumed*
4. cantankerous
5. drooling
6. beardless*
7. hidebound
8. gibbering
9. repugnant
10.babbling
11 nitpicking
12 clanless*
13 pompous
14 dangling
15 slothful
16 hideous
17 tentacled
18 warty
19 dainty*
20 witless
21 craftless
22 rickety
23 girly
24 corroded
25 moth-eaten
1. anvil-dropping
2 lily-livered
3 willow-waisted*
4 cave-slinking
5 pointy-earned*
6 fish-catching
7 toe-biting
8 nib-chewing
9 poetry-reading*
10 rat-eaten
11 porridge-eating
12 ballet-dancing*
13 axe-breaking
14nose-picking
15 lice-ridden
18tree-climbing*
17 hanky-waving*
18 adle-pated
19 lantern-lugging
20 elf-kissing*
21 two-faced
22 mucus-oozing
23 beard-shaving*
24 milk-drinking
25 tool-snatching*
1 halfling's-armpit
2 snotling-fondler*
3 lump of antracite
4 sissy*
5 goblin/orc/troll-friend*
6 pixie*
7 cave-in
8 troll-barf*
9 thumb-basher
10 gas spore
11 pestie
12 sewer rat
13 crybaby*
14 puke-for-brains
15 rockrunt
16 stench kow
17 bat-dropping
18 smudge-rubber
19 oathbreaker*
20 tunnel worm
21 rust-bucket
22 goblin/orc/troll-spawn*
23 cave gherkin
24 fossil
25 stalactite
Curse 1: 1d25 ⇒ 24
Curse 2: 1d25 ⇒ 6
Curse 3: 1d25 ⇒ 2
Insults marked with an * are so exceptionally vile (to a dwarf) as to be considered fighting talk.
More Insults/ curses:
1 By me bearded balls.
2"come here you tree climbing tunnel worm."
3 Orc (or elf or goblin) nuggets."
4 Ye be about as sharp as a hammer."
5 How many elves does it take to sharpen a sword? A: Three. One to sharpen a sword and two to write a song, so that when the sword's finished 400 years later they'll remember who it belongs to.
6. Beardless
7 Wine drinker
8 How do you know there are orcs in your town? All the dogs are pregnant
9. bearded gnome (to another dwarf)
10 me mother’s beard is linger than ye manhood.
11 You're about as useful as a glass chisel
12 Ye' smell like an orc's loincloth
13 You couldn't dig yer way out of yer own chamber pot!
14 Ye wouldn't know yer arse from an agate
15 Sodding
16 by me mother’s beard
17 milk drinker
18 Have a face full o' boot ye bloated panty waist crud bucket !
19 kindly agree ta' DIE by noddin' yer head into this bag ye snake faced toad lickin' rat bag !
20 it's all great fun 'til somebody loses an eye! Dinna fuss. I'll mail it to yer friends ye bug faced wussy footed greasey dingo b+$~%&*~ !
21 Go home and pose in front o' the mirror some more ye weasel hearted bug chewin' clump O' compost
22Bite ME will ye? Chew on THIS ye clot nosed thumb suckin' puddle O' rat pee !
23 Welcome to the town of FACE PUNCH. I'm the Mayor! ye scabby arsed gold stealin' wiggly maggot !
24The back O' me hand to yer growlin' mouth ye puke faced thumb suckin' cockroach !
25Ye can surrender after I kill yer sorry ass ye pig faced bladder suckin' crud bucket !
26Let's see how tall ye are stretched out on the ground ye potato faced bug chewin' puddle O' rat pee
27Get back here! I ain't done punchin' yer heeed ye nauseatin' gold stealin' wiggly maggot !
28I can't hear ye! Scream a wee bit louder ye bug brained gold stealin' wiggly maggot !
29Go ahead an' run! I LIKE a movin' target ye snake faced bairn stealin' jack shat !
30Try ta' miss me when ye keel over ye lard brained snuff snortin' chunk O' bat spit
31 Shale
http://www.anim5.com/wow/generator/dwarf/index.php
Sayings:
Between the pickaxe and the rockface..."
"Discussion gathers no gems."
Give me a row of orc necks and room to swing and all weariness will fall from me!"
When the mountain crumbles..." dwarven equivalent of "Snowball's chance in hell"
Even a clot of sand can sharpen an axe" - don't underestimate small things
♪♫
À à - "A" with a grave accent
Á á - "A" with an acute accent
 â - "A" with a circumflex
à ã - "A" with a tilde (Portuguese)
Ä ä - "A" with a diaeresis
Å å - "A" with a ring above (Scandinavian)
Æ æ - ligature 'AE'
Ç ç - "C" with a cedilla (French)
È è - "E" with a grave accent
É é - "E" with an acute accent
Ê ê - "E" with a circumflex
Ë ë - "E" with a diaeresis
Ì ì - "I" with a grave accent
Í í - "I" with an acute accent
Î î - "I" with a circumflex
Ï ï - "I" with a diaeresis
Ð ð - letter Eth ('th' Old English)
Ñ ñ - "N" with a tilde (Spanish)
Ò ò - "O" with a grave accent
Ó ó - "O" with an acute accent
Ô ô - "O" with a circumflex
Õ õ - "O" with a tilde
Ö ö - "O" with a diaeresis
Ø ø - "O" with a stroke (Scandinavian)
Ù ù - "U" with a grave accent
Ú ú - "U" with an acute accent
Û û - "U" with a circumflex
Ü ü - "U" with a diaeresis
Ý ý - "Y" with an acute accent
Þ þ - letter Thorn ('th' Old English)
ß - Eszett (German, lower case only)
ÿ - "Y" with a diaeresis (lower case only)

Arís Ironeye |

"Life on the road be cheap. Might be best if we tend to the living."
”Won’t be the first time I be helping bandits on their journey to the Hooded one.”
”Fear not friends for a stout dwarf and her hammer stand at your side,”

Arís Ironeye |

”Ye can be telling a lot about a dwarf from his helm.”
”If ye can’t be bringing a troll to the fire, ye best be bringing the fire to the troll.”
”Never turn down an ale, who knows if it may be your last .”
”A pebble will be staying dry inside, no matter how long it be submerged in a pool of water.”
”Leave iron to rest before ye be hammering it.”
”Guard ye life, guard ye gold, guard ye beard. In that order.”
”Ye be softer than sandstone.”
”Wherever there be elves, there be lies.”
” I swear by me forge.”
” Ye can be killing a dwarf, but ye can never be vanquishing one.”
”There be nothing a hammer can't solve.”
”A spear is not a dwarven weapon, but it will be killing all the same.”
”A pebble will roll, but so will a boulder.”
”Life be like a gem. Hard, multifaceted, and tough to hold on to.”
” You can tell a lot about a dwarf from his helm.”
”Even a rat be having courage in her den.”

Arís Ironeye |

”Slag!”
”Don’t be using ye axe at the forge.”
”Not every stone be a gem.”
"A blunt axe is still be an axe."
"First the battle, then the beer."
”An elf with a beard be an elf still!"
”Goblin-rutter!”
”More clueless'n an Elf with a hammer!”
”Rust and ruin.”
“When the mountain crumbles.”

Arís Ironeye |
1 person marked this as a favorite. |

“Every dwarf must dig his own tunnel.”
”A copper saved is still only be a damn copper.”
”Gold so pure it shines in the dark. ”
"If you be digging under a small hill all ye be finding be small gold."
"I be liking me ale like I be liking me men stout and bitter."
”“Ho! That one had teeth in it!”
”No axe is ever sharp enough.”
”Ye built that on loose sand.”
”Did yer mother be dropping ye in the booze barrel as an infant or are ye just stupid?”
“Granite skull.”
”The last thing I want to be doing is insulting you. But it be on the list.”
”Axe high, friend. I go”
”It be better to leave some stones unturned”
”A bad ax be better then a good gnome.”
”Laws be but words until blood be shed for them”
”“Peace stands on a sharp axe”
”"By me ale filled teats"

Arís Ironeye |

Arís awoke in a foul mood the next morning, having spent most of the night being serenaded by the riotous snoring of her bunkmates. Awake, and with nothing else left to do, the dwarf makes off to find a bath, Orc nuggets!! Blast that sodding bard for getting it into me skull about bathing. Elf farts indeed!
It is a little before dawn, and inside the bathhouse of the inn, Aris soaks in a stout wooden tub, relaxing, the warm water soothing the knots in her back. A successful night all in all. I be having to keep me on a couple of them though, she reflects as she begins to nod off, her mind wandering drifting back on her life.
Roused from her reminiscing by the cooling water Arís begins scrubbing her weary feet as she berates herself and mutters, ”That would have been a great ending to ye story; drowned in a bathtub. Ye Shale brained, wine loving, tunnel worm.” Over the next several minutes Arís continues to curse and fuss while she finishes her ablutions and gets out of the cooling tub. She stands there naked for a few seconds and lets the water runoff her thick well-muscled body onto the cold stone floor before she grabs a towel to dry herself off with.The clean and fresh dwarf gathers her gear and makes way to the common room to meet her companions from the previous evening.
Yep

GM Hobo |

You spend some time observing the grounds, looking for anything out of the ordinary. The night is overcast, with the moon often hiding behind clouds, making your job a little easier. The main sources of light come from a lantern shining out of the guardhouse window and torches outside of the guardhouse and the main house entrances. Interestingly, you spot two guards patrolling the mansion's grounds tonight-so much for Pagin's “only one guard on the premises at any given time”. You time their routes, and think you can squeeze between them well enough.

Arís Ironeye |

"This game involves three six-sided dice and be winner take all," She shakes the dice in her hand, then shows them them to everyone. "Now you need two or more players, and all the players agree on the amount of the bet, and they each place that amount in the pot." Looking at the elf she shakes her head and says, "No it not be a real pot it is just called that. It really be just a pile o’ coin." She takes a breath and continues, "Each player then be rolling all three dice at once and must be continuing until a combination be rolled. The player that be rolling the best combination be winning the entire pot, and a new round begins. Now if two or more players tie for the best combination, they must have a shoot out to determine a single winner.
now I'll explain the combinations from best to worst;
4-5-6
The highest possible roll. If you roll 4-5-6, you automatically win.
Trips
Rolling three of the same number is known as rolling "trips". Higher trips beat lower trips, so 4-4-4 is better than 3-3-3.
Point
Rolling a pair, and another number, establishes the singleton as a "point". A higher point beats a lower point, so 2-2-6 is better than 5-5-2.
1-2-3
The lowest possible roll. If you roll 1-2-3, you automatically lose.
Any other roll is a meaningless and must be rerolled until one of the above combinations occurs.” She leans back in his chair and asks, "Any questions?"

Arís Ironeye |

The dwarf crinkles her nose and sniffs, ”I wasn’t even close enough to correctly be ascertaining how much you did or didn’t reek.” She sniffs several more times, ”Now that I am, I can confirm while not pleasant it is neither noxious or putrid. So my remarks couldn’t have been directed at you.”

Arís Ironeye |

The Dwarf nodded in agreement, although she doesn’t know many of the instruments being talking about, ”Too true, too true. Meself I dabbled with the flute for a bit. Till me pa be breakin’ it over me backside.” Aris got a faraway look in her eyes, pursed her lips, and continued, ”He would have made a good drummer, pa would have, yes indeed.”

Arís Ironeye |

Startled by the mans description Aris gulped and hastily nodded her head in agreement, "That do be soundin' right awful, sir. Bones shouldn't be used for such unnatural purposes. But I can't say that it would be makin' much of a difference to me what be happenin' to me bones after I be havin' no use for them" The dwarf pointed to a button on her blouse, ”This here button be made from a turtle bone. I ain't ever heard him begrudge me the use of it and I be havin' more use for than it he be."

Mælthrax |

Whistling indoors invites evil.
Right foot much touch the ground first when you wake up.
Don’t sleep with you head facing north
Don’t put your shoes on the table
Don’t put your hat on a bed
Stepping in dog poop is good luck if you do it with your left foot. It's only bad luck if you step with your right foot.
bird poop that lands on you or something that belongs to you will bring you wealth
Owls Are Bad Omens
Gifting yellow flowers that you're cursing the person with infidelity.
Full moons, walking backwards, saying the same word at the same time as someone else.
Don’t wear yellow during a storm
Ward off the evil eye
Don’t sit at a corner table
Right foot first when you enter a room
Carry an acorn for good luck

Arís Ironeye |

Advance - a short forward movement.
Blade - the length of metal that is used for attacking or defending (i.e. the entire metal length beyond the guard).
Boar's Tooth - a guard where the sword is before your front right leg.
Deflect - actively change the incoming sword's speed or angle by hitting it with your own sword (or foot etc)
Diagonal - Moving forward diagonally forward - right.
Edge - the sharp side of the blade. Japanese blades were typically single edged, while Medieval swords could have both sides sharpened.
Empty Fade - Leaping backwards as if to fade but immediately leaping forwards again.
Fade - Leaping backwards while leaving the feet in the same orientation.
False Edge - the back / trailing edge of the sword, usually the one you do NOT intend to cut with.
Front Guard - a guard where the sword is held vertically in front of your face.
Full Iron Gate Guard - a guard where the sword is halfway between your right and left legs, angled right.
Fuller - a groove running down the length of the blade. I have some books which claim this is a "blood groove" to help blood flow out of an enemy but other books which seem more reliable say it's to help the sword come out of a body without being caught (it breaks the suction).
Grip - the part of the hilt you grip with your hand for control.
Guard - a cross-piece on the hilt that keeps your hands safe from your opponent's weapon sliding down the length of your blade. Also called a cross-guard.
Guard - (meaning #2) - a position of safety, a pose where you can defend yourself from attack.
Guard of the Woman - a guard where the sword is over your right shoulder, behind your back.
Half Iron Gate Guard - a guard where the sword is held before your left leg.
Hilt - the generic name for the entire part of the sword near your hands, the part that is not the blade.
Long Point - a guard where the sword is straight out from your chest, with your arms extended.
Lunge - leaping forwards while leaving the feet in the same orientation.
Pass Back - Taking a step backwards by moving your front foot into the rear position.
Pass Forward - Taking a step forwards by moving your rear foot into the front position.
Pivot - Rotating 180 degrees while keeping the front foot stationary.
Pommel - the knobby end of the hilt, used by the second hand for a ball-in-socket pivot point in many moves, or merely as a counterweight in one handed attacks.
Posta - the Italian word for guard, as in a position of safety.
Posta drill - a series of movements from guard to guard, to help you learn the guards.
Retreat - a short movement backwards.
Shed - to allow a sword to slide away off your sword without trying to impede / change it, so you are then free to attack or move.
Short Guard - a guard where the hilt is at your hip and the sword is pointing up and forward.
Slope - moving diagonally backwards back and left.
Stance - the position your body is in to be ready for an attack or defense.
Step Across - Rotating 180 degrees by crossing the front foot across the back foot and then turning in place.f
Tail Guard - a guard where the hilt is at your hip and the sword is pointing behind you.
Tip - the pointy end of the blade.
True Edge - the front / leading edge of the sword, usually the one you intend to cut with.
Two Horn Guard - a guard where the sword pommel is at your chest with the sword pointing out.
Window Guard - a guard where the hilt is at your ear and the sword points forwards.

Arís Ironeye |

Just a heads up, I will be traveling today and I will probably not have time to post. Apologies. Please bot me as needed.