Arcane Sniper (Racial Multiclass Archetype)


Homebrew and House Rules


#### Discussion ####

Philosophically speaking, it was built to be an Arcane Hunter.
Practically speaking, it was built to be a magus/slayer/arcane archer multi-class.

The key ideas around the build:
-A sniper 'unchained' with magic arrows.
-A nerf familiar as a memento that it was once an Arcane Hunter in spirit.

#### Preliminary ###

# This archetype was made from several classes:

6 levels of eldritch archer (magus)
3 levels of sniper (slayer)
8 levels of arcane archer

3 levels taken from other classes for specifics features: vivisectionist (alchemist) + rogue for extra sneak attack. Familiar Adept (wizard) for Foresight (Divination) school and witch familiar.

#This archetype was made with a specific Race in mind:

Halfling with the alternative Racial trait "Swift as shadows"

# This archetype was made with 8 key Feats:

Point-Blank shot, Precise shot, Far shot, Acute shot, Expert Sniper, Weapon Focus, Critical Focus, Sneaking Critical. (in this order)

# And I took 3 major drawbacks to get a head-start:

Far-sighted, Frail, Easy Target.

#The result is:

At level20: +17 BBA, +11 Fort, +10 Ref, +8 Will, Magus spell-casting of level 11. And one hell of an Arcane Sniper.

#### Proposal ####

#Alignment: Any.

#Hit Die: d8.

#Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

#Class skills

Eldritch Archer, Sniper and Arcane Archer class skills.

#Skill Ranks per Level: 2 + Int modifier.

#Feats:
-The build got 8 free feats which is a lot. My proposal is that it doesn't get any feat at level 3, 7, 11, 15 & 19.
-It also got the option to use any of the five remaining feats to drop the major drawbacks one at a time.

#BBA, saves and spell-casting:

Fixing BBA at +15 instead.
Fixing all saves at +9.
Fixing Magus spell-casting at level 10.

#Special:

Level 1:
-Free feats: Point-Blank shot, Precise shot, Far shot, Acute shot
-Major Drawbacks: Far-sighted, Frail, Easy Target.
-Eldritch Archer Special
-Magic School Foresight with 3 school of opposition.

Dual bond:

-Bonded Range Weapon with attached drawback.
-Witch Familiar at 1/3 of character level (minimum 1)

Level 2:
-Spellstrike (contact spells)

Level 3:
-Free feat: Expert Sniper
-Deadly Range (Slayer)
-Snap Shot (Slayer)
-Sneak attack +1d6

Level 5:
-Drawing from Arcane Pool to enhance arrows. (Arcane Poll at 1/3 of character level)

Level 6:
-Magus Arcana: Prescient Attack.

Level 9:
-Free feat: Weapon focus
-Sneak attack +2d6

Level 10:
-Enhance arrow (magic), no need to rely on Arcane Pool any more to get +1 arrows.
-Free Feats: Critical Focus, Sneaking Critical

Level 12:
-Imbue Arrow (AoE spells)

Level 14:
-Enhance arrow (elemental), no need to rely on Arcane Pool any more to get elemental attribute.

Level 15:
-Sneak attack

Level 16:

-Enhance arrow (distance), no need to rely on Arcane Pool any more to double the range.

Level 18:

-Enhance arrow (elemental burst). Just the improved version of Enhance arrow (elemental).

Level 20:
-Hail of Arrows.

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