| Grankless |
What are some good changes to make for running for a party of 5? Some things will be obvious, like adding a mitflit or a morlock here and there, but what about some of the more complicated encounters, like the corpselights in the church (already Severe) or solo encounters like Borbo or the gross embalming worm?
| Unicore |
What are some good changes to make for running for a party of 5? Some things will be obvious, like adding a mitflit or a morlock here and there, but what about some of the more complicated encounters, like the corpselights in the church (already Severe) or solo encounters like Borbo or the gross embalming worm?
I am running it with 6 in a PbP format. I made gave the slurk the elite template and it was a perfect solo creature for 6. Maybe just consider giving solo creatures the HP boost and the defensive boost from the elite template without the offensive boosts and it will keep those solo bosses tough enough without being overly lethal? Encounters that are already severe can probably just be left alone with 5 unless you have an incredibly tactically minded party, in which case you can probably add another level -2 monster just to help tie up a few actions.