Alternative Armor rules


Advice and Rules Questions


Hello while i love the Pathfinder rules and setting, i feel the To hit/armor/HP system is too meh. So i was wondering if anyone knew of alternative rules for Armor, where you can Parry/dodge attacks and when you are hit your armor takes the damage before you take it. Even better if it has hit locations and Injuries systems too :)

I know i could move to Gurps, Mythras or some other systems, but for the most parts i love how this system works.


I won't specifically about PF2e, but its actually really hard to get that to work right in D&D derivatives, because you either end up with armor that isn't worth it over time (because the damage ramps up enough to drown it out) or it becomes so attractive other options seem really bad and combat becomes a slog (this is part of the problem with AGE).

Basically, elevating hit point systems and damage absorptive armor rarely play well together.


It would be a lot easier to do this conversion if you used the Proficiency Without Level variant rules from the GM guide.

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