Exocist
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After seeing it played, and thinking on it a bit, here's how I would change the inventor.
1) Overdrive
The biggest (IMO) offender of the inventor class is this hard descaling, highly RNG dependent feature that really just exists as a math fixer for your otherwise lacking accuracy. Here's how I would fix this feature:
- a) All inventors scale crafting for free. If the main class feature is going to use Crafting, they shouldn't be skill taxed for it. Similar problem with swashbuckler.
- b) Overdrive now gives you an overdrive state (similar to panache) when you succeed or crit succeed. Add requirement: you aren't in an overdrive state, and remove the 1 minute lockout from success and crit success. Make the success effect decent, and the crit success effect very good. Which leads to...
- c) Unstable actions will now consume your overdrive state, instead of their current mechanic, to work. Make Clockwork Celerity the base unstable action, with explosion available by a first level feat.
(Thanks to Tali Kinsey on the discord server for b and c)
2) Offensive boost
A minor gripe - the devs want this to be flexible in damage type dealt, so you have the right answer for any monster. The issues I have with this are twofold - not only are current monster weaknesses very limited (fire, cold and good will cover 90% of weaknesses), but also you can only change it with daily prep which means you have to know what you're fighting the day before.
My suggestion is simple. Allow the damage type choice to be changed when you succeed or crit succeed on overdrive.
3) Breakthroughs and Innovations
Currently feel very limited and watered down. I was expecting something crazy but we only got some very minor things.
Either improve the base abilities of the breakthrough (e.g. Armour increases HP, construct and weapon do something else) or make the current level 9 breakthroughs level 1, make the current level 17 breakthroughs level 9 and add something wacky at level 17.
4) Key ability
I believe with the above change to overdrive, INT as a key ability is fine, though I would prefer weapon and armour to have the choice of str/dex.
| citricking |
Sounds like a fun change.
3) I think armor giving temp HP makes more sense than increasing HP
4) I really appreciate the key ability being int, I think the more that the class is oriented around using special abilities versus using strikes like a martial the more that will fit. Maybe even lowering proficiency and bumping overdrive or something to enforce that.