
HedwickTheWorldly |
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I find it odd and unsatisfying that a class that is theoretically about making cool things has very few options or abilities that lend themselves to that class fantasy.
There is a bit of flavor text in a couple of class feature descriptions that mention "gadgets" in a vague way, but the class gets exactly one skill feat as a bonus (Inventor, because it would be criminal for that not to be the case.)
Even the Swashbuckler, a non-Int Martial class, gets three bonus skill feats, and Crafting (the inventor's forte) gets only one, especially since Crafting is the skill with the largest feat list (16 currently, Religion and Society both have 15, Athletics and Medicine have 14 IIRC).
I would love to see some utility out of the Inventor, either in the form of increased skill increase/feat progression, or class feats that let them make and use interesting magic/scientific items.

Lechteron |
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I kind of thought some of the same. Maybe crafting should autoscale. At level 2 it immediately becomes expert without needing a skill increase, level 7 it becomes master, and 13 it becomes legendary. Then give them a free crafting skill feat every few levels. Maybe even just at level 1, 2, 7, and 13 as they get the skill increase. Borrowing from the skill classes a bit but in a much more limited way.