GM Seamus's Dragon's Delve (Inactive)

Game Master Seamus Greenbottle


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Wow! Was that six max rolls in a row? You didn't even use (or need!) Deylar's Bless and Divine Vessel

Coyote steps to the side, loosing a crossbow bolt at the battleaxe-wielding humanoid. The bolt flies true, landing right between the eyes of the enemy and bringing him to the ground.


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Delum ignores the aasimar. The massive warrior roars and charges the throne. His eyes flash a bright fiery red and his axe seems to trail wisps of red as it streaks towards the Throned One.

Swift Action : Manifest Inevitable Strike
Full-Round Action : Charge attack the throned one, moving to S-T, 2-3

Battleaxe: 1d20 + 4 + 5 + 2 + 2 + 1 ⇒ (6) + 4 + 5 + 2 + 2 + 1 = 20
Damage: 3d6 + 5 ⇒ (3, 4, 5) + 5 = 17

Assuming he fells the throned warrior.

Delum turns to the reinforcements, his voice a roaring furnace, "Yield! Kneel and your lives will be spared! By my honor I swear!"


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Wow indeed! I feel unneeded.........sniff sniff


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Don't fret Deylar, I certainly appreciates the help! Would have been rather anticlimactic if I'd missed :P


retired

Harrigan wheels around at the appearance of reinforcements and a grim smile spreads across his face. "Your betters' strength has been tested and found wanting. Come! Test yours as well!"

Brandishing his massive hammer, he strides forward and plants his feet for the expected rush.

Move Action: Move to P4
Standard Action: Ready attack for first foe to enter a threatened square

Readied attack (power attack, bless, divine vessel): 1d20 + 3 + 1 + 2 ⇒ (14) + 3 + 1 + 2 = 20for: 2d6 + 7 ⇒ (4, 3) + 7 = 14

Status:

HP: 17/26
AC: 17 (12 T / 15 FF)
CMD: 16
F/R/W: +4/+3/-1 (+2 to will while bloodraging)
Resists: Fire (5)
Bloodrage Rounds used: 0/6
Elemental Strikes used: 0/3
Volitile Conduit: [ ]

-Ongoing Effects-
None


Aranae

Still shaken from the roar of his foe Xaeken takes the shift in the tide of battle to follow Harrigan and interpose himself in between the aggressors and Theodore.

Move Action: R5
Readied Action: Swing at Anyone who gets close to me or my "peeps"

Longsword, Bless, DV, Shaken: 1d20 + 3 + 2 + 1 - 2 ⇒ (18) + 3 + 2 + 1 - 2 = 22
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


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Male Human Time Thief
Stats:
AC 19/T: 13/FF:16 - Perception +4 - F: +1/ R: +5 / W: +0 (+2 Mind Affecting) - CMB: +0 - CMD: 14, Speed: 30, Init. +3,
Status:
HP 18/18; Mote of Time 4/4
Seamus Greenbottle wrote:
Wow! Was that six max rolls in a row?

Yeah, it was. I've been playing D&D for 37 years and I have never seen a set of rolls that good. Man, I hope that Coyote didn't just blow his luck for the rest of the campaign!


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Aranae
Coyote Tawa wrote:
Seamus Greenbottle wrote:
Wow! Was that six max rolls in a row?
Yeah, it was. I've been playing D&D for 37 years and I have never seen a set of rolls that good. Man, I hope that Coyote didn't just blow his luck for the rest of the campaign!

Dicebot giveth and Dicebot taketh away. Cruel is Dicebot in its fury though plentiful are its bounties when Dicebot is overjoyed. LOL


male human
stats:
AC:12, T=12, FF=10 FORT +1, REF +2, WILL +3, INIT +2, PERC +1
sorcerer(wildblooded sage)

Seeing their foes drop, Theodore pumps his fist in victory, but the battle cries of the new arrivals startle him back into focus. The length of hallway between them and the position of his fellows just makes him smirk after a moment's thought, and he slides his palms apart once again, spilling the magical liquid on the floor in front of his new defensive line.

"Stay put, fellows, and watch the comedy ensue."

Cast grease on N-4 to O-5. 1 1st level spell remaining. Bring it on. Also, HOLY #&$^ those rolls, man.


Half-Elf Master Summoner 1
Stats:
||Init +2; Perception +2 ||AC 12, touch 12, flat-footed 10 (+2 Dex) || Fort +0, Ref +2, Will +2; +2 vs. enchantments / Immune to Sleep
Status:
HP 16/16 || Spells:1st (2/2) / 0 (at will) || Summoning Mastery: 7/10

Zaxxeon takes note of the solid coordination the group seems to present, taking a step back from the front line, and unleashing a simple spell, as the situation seems to be well under control for the time being.

Moving to T:4 and casting Acid Splash on the enemy at H:4.

Acid Splash Touch Attack: 1d20 + 2 ⇒ (19) + 2 = 21Damage: 1d3 ⇒ 1


Abadius 6, 4714—17:25:18 (Deylar); 17:25:24 (others)
Map

GM only:
Status: Goblin Leader: 5/6
Goblin 1: -8/6 (unconscious)
Goblin 2: 4/4
Blue Kobold: 4/4
Yellow Kobold: 4/4
Male Human: 8/8
Female Human: 7/7

Leader Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Goblin Reflex: 1d20 + 2 ⇒ (14) + 2 = 16

Leader Short Bow: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 ⇒ 3

Blue Sling: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d3 ⇒ 3

Yellow Sling: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d3 ⇒ 1

Male Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Female Bow: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Okay for now to keep things moving, but the range on Acid Splash is only 25 ft. +5/2 levels.

Two of the large-headed creatures charge the party. When one gets close enough to Harrigan, the ifrit lashes out with his hammer and pulverizes the enemy. The other charges toward Xaeken, but is slowed by the slippery floor, though doesn't fall.

Seeing the lack of success of their companions, the other five move in formation, drawing ranged weapons and sending a volley of missiles on the party. The two lizard-like creatures toss stones from a sling, and one is able to connect with Delum. The large-headed leader looses an arrow from a shortbow, but it sails high past Harrigan. The two humans loose arrows from larger bows, but only the male is able to hit his mark, connecting with Delum as well.

The goblin in 03 has been killed. Delum takes 3 damage from the sling and 6 damage from the longbow. The party can act!


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

The situation at the throne handled, Deylar turns his attentions back to the new arrivals. He quickly assesses the options he has left. Those options are a bit limited, and he curses himself for being so young in his faith.

Thinking of the dual nature of Nethys the priest weaves his way through his allies to better position himself. He takes 3 slingstones from his pouch as he moves. With another mumbling prayer the stones begin to glow with a soft blue light. Loading the first one into his sling, he prepares to launches it at one of the lizard-like things attacking them.

Move Action: Move to Q4
Standard Action: Cast Magic Stone

Redacted:
Sling Attack on H5 (MS, Bless, Guidance): 1d20 + 2 + 1 + 1 + 1 ⇒ (12) + 2 + 1 + 1 + 1 = 17
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Deylar, I don't think you can cast and fire your sling in the same round.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

oops, been a while since I played a full caster.....Magic Stone says you can enchant and hurl them so I was thinking of things like Produce Flame which you can throw in the same round. editing.....thanks for the heads up.

this is what I get for multi-tasking at work - should have blown off the work and paid more attention to my post!


Aranae

Conscious of the various arrows Xaeken decides to risk approaching the creature slowed by the grease by using his natural power to jump at the downed creature.

Acrobatics: 1d20 + 5 ⇒ (10) + 5 = 15
Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19

Full action: Charge! to O5
Attack {Longsword}: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

If this works, because I always count as having a running start, Xaeken would basically jump at the slowed creature in front of him as a "charge". DC 10 to cover the distance, check of 19 to enter the grease and keep my footing. If that doesnt work then he will just move forward and attack 15 should keep him on his feet and the attack would hit AC 17. I shouldn't provoke because I am entering but not moving through a threatened square...I think that is right.


Male Human Time Thief
Stats:
AC 19/T: 13/FF:16 - Perception +4 - F: +1/ R: +5 / W: +0 (+2 Mind Affecting) - CMB: +0 - CMD: 14, Speed: 30, Init. +3,
Status:
HP 18/18; Mote of Time 4/4

Coyote dashes in front of Delum and fires at the kobold.

Move to R2, fire at H2

Light Crossbow: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d8 ⇒ 4


retired

Harrigan grins darkly as he strides around the greased area before him. "You think yourselves beyond my reach? You think wrongly!" Wisps of smoke begin to curl from his arms and shoulders as he extends his left hand. With a roar, jets of fire spring from his outstretched hand and arc out over the arrayed foes.

Burning Hands (Ref Save DC 14): 2d4 ⇒ (2, 1) = 3

Move: J2
Standard: burning hands, should be able to get lowest 4 baddies
Free: volatile conduit, add 1d4 to burning hands damage

Status:

HP: 17/26
AC: 17 (12 T / 15 FF)
CMD: 16
F/R/W: +4/+3/-1 (+2 to will while bloodraging)
Resists: Fire (5)
Bloodrage Rounds used: 0/6
Elemental Strikes used: 0/3
Burning Hands: [X]
Volatile Conduit: [X]

-Ongoing Effects-


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

So much for the diplomatic approach :P

Delum's wounds seem to drive the towering warrior into a frenzy. He surges forward, past Coyote to meet the wall of reinforcements. He screams at them, red eyes blazing, "No mere scavengers shall make my end!"

Double Move : Move to I-J, 2-3


Abadius 6, 4714—17:25:24 (Deylar); 17:25:30 (others)
Map

GM only:
Male Reflex: 1d20 + 2 ⇒ (13) + 2 = 15
Female Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
Goblin Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
Kobold Reflex: 1d20 + 1 ⇒ (3) + 1 = 4

Status: Goblin Leader: 2/6
Goblin 1: -8/6 (unconscious)
Goblin 2: -4/4 (unconscious)
Blue Kobold: -1/4
Yellow Kobold: 1/4
Male Human: 7/8
Female Human: 4/7

Male Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Female Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Yellow Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d6 - 1 ⇒ (6) - 1 = 5

Goblin Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 2

Harrigan—going to J2 would only allow you to get two enemies. J4 (which is where I put you, hope that's okay) allows you to get the lower 4, and allows Delum to go where he wanted. We'll count Zaxxeon as delaying, and he can take 2 actions when he returns.

Xaeken moves forward and fells the large-headed creature in front of him. As Harrigan blasts fire, the male human dodges a bit and is only singed, but the other three take the full force of the fire. Coyote's bolt sails true and connects with the blue lizard-like humanoid; it winces in pain, but stays on its feet.

Terrified by Delum's large presence, the blue creature tries to protect himself as he moves away, but falls over unconscious after reaching the back wall. The male human drops his longbow and draws a rapier; he stabs at Delum, connecting for minimal damage. The female human retreats toward the blue creature, looses an arrow from her bow at Delum, and sinks an arrow into Delum.

The yellow lizard-like humanoid takes a step forward, dropping its sling and drawing a spear. It lashes out at Harrigan, but misses its mark. Finally, the large-headed leader drops its shortbow and draws a short sword, slashing at Delum and connecting with the large man.

Delum takes 3 damage from the male, 4 damage from the female, and 2 damage from the large-headed humanoid. All can act!


retired

wow! the map changed a lot! J4 and roasting 4 baddies works for me =)

Harrigan shifts forward and swings his hammer at the spear thrusting lizard-man, but while powerful, the strike is slow and easily dodged.
Earthbreaker (power attack): 1d20 + 3 ⇒ (3) + 3 = 6for: 2d6 + 7 ⇒ (6, 4) + 7 = 17
5-ft step to I4

Status:

HP: 17/26
AC: 17 (12 T / 15 FF)
CMD: 16
F/R/W: +4/+3/-1 (+2 to will while bloodraging)
Resists: Fire (5)
Bloodrage Rounds used: 0/6
Elemental Strikes used: 0/3
Burning Hands: [X]
Volatile Conduit: [X]

-Ongoing Effects-
power attack (-1/+3)


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

I do believe the human woman would have drawn an AoO from Delum when she attempted to move. I'll roll for it now since taking her down would have a big impact on my round. How do you want to handle them in future?

Delum slashes savagely at the woman as she attempts to retreat.
AoO on Human Female: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 3d6 + 5 ⇒ (3, 3, 5) + 5 = 16


Half-Elf Master Summoner 1
Stats:
||Init +2; Perception +2 ||AC 12, touch 12, flat-footed 10 (+2 Dex) || Fort +0, Ref +2, Will +2; +2 vs. enchantments / Immune to Sleep
Status:
HP 16/16 || Spells:1st (2/2) / 0 (at will) || Summoning Mastery: 7/10

GM Seamus, I believe my eagele in X:2 was cut down, correct?

Zaxxeon moves ahead to be able to reach the action with his spells, Albion following closely on his toes - as he moves closer, his voice rises suddenly, as he brings forth another eagle from the celestial kingdoms.

Moving to N:3 - casting Summon Monster with summoning mastery in H:2

The creature screeches at the summon, then strikes the human in front of it, talon and beak flashing with holy energy.

Eagle using Smite Evil -> +1 to damage if eveil foe. Impressive :D

Talon1: 1d20 + 3 ⇒ (2) + 3 = 5Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Talon2: 1d20 + 3 ⇒ (11) + 3 = 14Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Beak: 1d20 + 3 ⇒ (9) + 3 = 12Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Seeing the tone of the battle quickly changing in their favor, even with the new arrivals, Deylar loads one of the glowing stones into his sling and hurls it at the yellow lizard-like creature.

Sling Attack on H5 (MS, Bless, Guidance): 1d20 + 2 + 1 + 1 + 1 ⇒ (13) + 2 + 1 + 1 + 1 = 18
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


I'll have a more substantial post later, but you're correct Delum. Please do exactly as you did in the future. In this case, you've taken the human down.


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Wonderful news!

Delum bellows in a mix of rage and triumph as he downs an opponent but is further wounded in the process. He brings his axe in a wide arc upon the head of the remaining human, looking for all the world as if he's trying to cleave the man in two.

Standard Action : Attack on H3

Battleaxe: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Crit. Confirmation: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 3d6 + 5 ⇒ (2, 4, 1) + 5 = 12
Crit. Damage: 6d6 + 10 ⇒ (2, 6, 4, 3, 6, 6) + 10 = 37

Wow, I doubt the 12 will confirm but 49 damage would have been pretty great!


With only the goblin leader left standing, he drops to his knees and speaks in a language that you can all understand.

"Wait! Wait! No more kill! I can show you great power! No kill!"


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9

Delum's eyes blaze as he looms over the goblin, breathing heavily, his voice full of barely restrained anger, "You were given the chance for life, you threw it in my face..."


Aranae

Xaeken stands where he is, but puts his weapons away. One hand idly grasps as the bow stowed over his shoulder but the kastha otherwise lets things play out between Delum and the creature.


Half-Elf Master Summoner 1
Stats:
||Init +2; Perception +2 ||AC 12, touch 12, flat-footed 10 (+2 Dex) || Fort +0, Ref +2, Will +2; +2 vs. enchantments / Immune to Sleep
Status:
HP 16/16 || Spells:1st (2/2) / 0 (at will) || Summoning Mastery: 7/10

"We might be interested in the information he has to offer about this place" - Zaxxeon comments.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Deylar slowly puts the enchanted stones into his pouch and waits. Information is too valuable to pass up to just kill the creature, and since the group is more than a match for the single foe in front of them he feels that the threat has passed.

He quickly scans his companions to see what healing might be needed.
Heal skill check: 1d20 + 8 ⇒ (8) + 8 = 16

once we have the fallen secure Deylar will channel to heal the group without helping their foes.


male human
stats:
AC:12, T=12, FF=10 FORT +1, REF +2, WILL +3, INIT +2, PERC +1
sorcerer(wildblooded sage)

Theodore glances to the oversized warrior, then to the pitiful goblin, and shrugs.

"Better talk quick, little one. He doesn't look patient to me."


The goblin stammers a bit, but continues.

"Dungeon hold many secrets. I can show you secret that bring power, bring strength. You will not learn on your own."


retired

"That strength wasn't enough to best us, small one. Rather, it smacks of weakness to me. Speak plainly!"


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

The half-giants's fingers flex as he shifts his grip on the blood covered battleaxe, "This secret failed to bring you or your dead campanions a great deal of strength small one..."

Edit : Ha, great minds I guess :P


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Silent until this point, the priest steps forward to address the two warriors.

"Let's not be hasty. Added power is added power, whether it helped these poor creatures or not. And if they know information or the location of something outside their reach it is something worth hearing about."

"To avoid at the least, to acquire for ourselves at best."


The goblin looks around and continues.

"I cannot tell you of it. Must show you—it is very close. An altar that can grant powers."


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17

Delum glares at the goblin for another moment before lowering his weapon.

The warrior takes a step back from the others. He closes his eyes and takes a deep breath. As he breaths out, Delum seems to deflate, shinking gradually back to his original, still rather large size.

He seems to sway for a moment after this, the bloodloss of multiple wounds taking their toll. Recovering quickly he growls at the goblin, "Very well, you will show us this altar."


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Seeing the warrior stumble, Deylar begins moving toward the center of the room. "Someone who is not wounded, restrain this creature for a moment. Anyone who was struck in the battle, crowd around me."

A few quick checks to make sure only his friends are close enough to feel Nethys's touch, the cleric bows his head and grasps his holy symbol. After a few mumbled words he throws his head back to look at the sky. A brilliant blueish light flashes for a split second, leaving spots floating across the group's vision but also begins to reknit wounds and soften bruises.

Channel: 1d6 ⇒ 5

Casting a quick look at the still wounded Delum, he closes his eyes and does it one more time.

Channel: 1d6 ⇒ 6

Looks that should take care of most. Hate to use two but looks like it was needed - even with both those rolls it looks like Dellum is still down 3?

Status:
HP: 16/16
Lvl1 Sp 2/3 (DC15)
Divine Vessel 5/7
Blast Rune 7/7 (1d6+1, 1 round)
Channel 4/6 (DC14)
Bralani's Step 1/1
Daylight-Flareburst 2/2


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

That's more than ok, I make for a rather large target...

Delum nods his thanks to the priest as strength returns to him. He rolls his shoulder, testing the mostly healed wound and seeming satisfied.


Male Human Time Thief
Stats:
AC 19/T: 13/FF:16 - Perception +4 - F: +1/ R: +5 / W: +0 (+2 Mind Affecting) - CMB: +0 - CMD: 14, Speed: 30, Init. +3,
Status:
HP 18/18; Mote of Time 4/4

As soon as Coyote hears of a hidden altar, his interest piques considerably. "Wait a moment. What kind of altar, goblin? Speak plainly and you may yet leave alive and well."


The goblin looks directly at Coyote, almost examining him. Finally breaking his gaze, he looks around at the rest of the group before continuing.

"An alter to...the Beast god," he says with near reverence.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Knowledge (religion): 1d20 + 5 ⇒ (16) + 5 = 21 Does Deylar know anything about a 'beast god'?


Deylar:
You've heard of the beast god, but it's a relatively minor god so you don't know much about it.

The beast god is a relatively minor god of ferocity and blood, and is chaotic evil.


Half-Elf Master Summoner 1
Stats:
||Init +2; Perception +2 ||AC 12, touch 12, flat-footed 10 (+2 Dex) || Fort +0, Ref +2, Will +2; +2 vs. enchantments / Immune to Sleep
Status:
HP 16/16 || Spells:1st (2/2) / 0 (at will) || Summoning Mastery: 7/10

"I have heard some tidbits here and there about this Beast God - it seems to command immense respect and awe from bestial humanoids, through demands of blood and violence" - Zaxxeon pipes in.


Male Half-Gaint Psychic Warrior 1
Stats:
AC 19 (11t, 18ff) (17 (9t, 17ff) Expanded) | CMD 16 (17 Ex) | F+3 R+1 (+0 Ex) W+4 | Init +2 (+1 Ex) | Perc +6
Status:
HP 15 / 18 | PP 4 / 5 | Tactician 1 / 1

Delum turns his fiery gaze on the goblin once more, "Why would your beast god bestow blessing on us? He obviously left you and your companions to fend for yourselves."


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Deylar nods in agreement. "An evil deity, with a singular focus on ferocity. Not one of the major powers but certainly has a following."


retired

"Evil you say? Then I'll have no parts of this Beast God or any so-called 'gifts' he may offer through this altar."


Aranae

It is said such arrangements pollute the body and mind. I agree with Harrigan, we should leave such a thing alone.

The kastha tilts his head at the goblin almost as though to indicate the creature's continued usefulness is questionable at best.


male human
stats:
AC:12, T=12, FF=10 FORT +1, REF +2, WILL +3, INIT +2, PERC +1
sorcerer(wildblooded sage)

Theodore scrunches his nose at the descriptions of the strange deity; his mind scrambles for a reason to see the altar and examine its magic.

"I think we should at least see this altar for ourselves. I'm not sure about the idea of dealing with an evil god of beasts or the like, but maybe there's some knowledge there, some tomes or scrolls--something that might make the trip worthwhile."

"what say you, little one? Anything else in that room besides a stone slab?"


"I-I know of nothing e-else," he says, stuttering with fear. "It is just through that door, there." The goblin points to the more western door of the two on the north wall.

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