Rise of the Drow-Collector's Edition-Who's played or DM'd it.


Product Discussion


Also know the version that was release in 2020.

I own it, and I've noticed it ends at much earlier level despite the story being the same, so I'm wondering how they did that.

I'd also like to know which campaign setting people are using, and what changes are being made.


It already uses the fast experience path. This campaign, played just in straight line, seems shorter than a paizo AP and the fast XP leveling seems appropriate.

I think they thought that players shouldn't be near god power when fighting the last of the drows. And 20 levels with fast XP is perhaps too fast.

I will begin this campaign in the next few weeks probably. We will play in Golarion, in Varisia, near the frontier with the Lands of the Linnorm Kings.
I will not begin directly with the prologue, as i find it too fast and the players hasn't learned the beginning town citizens yet.

I added a mini adventure before. When the players reach the town, miners are manifesting for the mayor to investigate on the missing scoot team in the mines. The missing team has been kidnapped by drow. The drow left 2 "traps" (underground creatures hidden) behind and they collapsed the tunnel behind them. It gives some hints of what they can expect in the future. They interact with citizens before the main campaign. I prefer a slower for level 1 chars. After, the campaign is pretty intense for a long time.

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