| Michael Gentry |
How do people adjudicate the difference between drawing/sheathing a weapon vs. retrieving or putting away a stored item (which is coverd by the Manipulating an Item action)?
Drawing a weapon so that you can use it in combat or putting it away so that you have a free hand requires a move action. This action includes activating or deactivating the weapon. This also applies to weapon-like objects that are easily accessible, such as remote controls and most tools or sensors you can carry and use with one hand. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, you must instead retrieve it as a stored item before you can use it (see Manipulate an Item).
Exception: If you have a base attack bonus of +1 or higher, you can combine drawing or sheathing a weapon or weapon-like object with moving up to your speed as a single move action.
Moving or manipulating an item is usually a move action. This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door.
These descriptions imply that any item that you could conceivably have in a pocket or clipped to your belt can be "drawn or sheathed" like a weapon, while it's pretty clear that anything in a backpack requires the Manipulate an Item action. However, both are move actions, so it seems like a distinction without much difference (although weapons may be drawn as part of a different move action, per the exception).
Would you, for example, require an additional move action to unsling or unzip the pack before retrieving a stowed item? Or do you just treat it like drawing a weapon (with the exception that you can do the latter while moving)?
Just interested in how different people handle it.
| The Artificer |
..would you, for example, require an additional move action to unsling or unzip the pack before retrieving a stowed item?Or do you just treat it like drawing a weapon (with the exception that you can do the latter while moving)?
Just interested in how different people handle it.
Ok I'll let you know how I do it.
Firstly, I would not require an additional action to unzip a bag..also all the other GM's I know whom i asked were unanimous in agreement.
And secondly.. yeah I allow that at my table.
Justin Norveg
|
Here's the difference. A gear clamp effectively moves an item from in the backpack to be drawn like a weapon.
*cheesy advertisement music*
Without gear clamps
move action: I move up to the fire.
standard action: I take out the fire extinguisher.
*fire WHOOSHES up in the ysoki's face*
Next round, standard action, I put the fire out *blink blinks around scorched fur*
With gear clamps
Move action: I move up to the fire drawig the extinguisher as I go because the gear clamp lets you draw it as a weapon
Standard action: I put out the fire
Next round: I am NOT all burned and singey.
Nefreet
|
This is why Starfinder Backpacks are amazing. When you move, you can draw an item from inside as though you were drawing a weapon.
With the backpack, you can move while drawing your spellgem of Jolting Surge, and then zap the enemy.
Without a Starfinder Backpack, you move, and then draw the spellgem, and get zapped by the enemy.
Ascalaphus
|
Normally backpacks trade access time for bulk reduction. It takes longer to take something out of a backpack than it takes to get it from your shirt pocket, but only stuff in the backpack actually has a lower impact on how much bulk you're carrying.
(The Starfinder Backpack uses magic to have its cake and eat it too.)