catman123456
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Looking for 4-6 players for my homebrew game. The gist of it is your working for a exploration guild that happen to be ran by dragons.
Some of the house rules are
You can combine items together by add the adv of the price
Revise action economy [3 actions att is 1 act and others are at a cascading diff (-5, -10)]
Nat 20s always Crit and no conformation
Out of combat healing takes the avg.result
Scaling feats
Channel Energy affects living and dead at the same time
Successful climb check moves at half speed. Every 5 over +5 move speed
Cost of Living
Skill consolidations
Athletics[Climb, Swim]
Acrobatics-[Acrobatics, Escape Artist, Fly,]
Deception [Bluff, disguise,]
Knowledge -Local [Local, History, Nobility]
K-Nature [Nature, Geography]
K-Arcana [Arcana, Spellcraft]
Unchain rules on poison.
Classes-
Paizo [only the unchained rouge and summoner exist]
Dream scarred press
Kobold press
Legendary Games
Races
No pureblood Azlant
No noble drow
The game will be hosted on roll 20. I around can start is 6-9pm EST. Prefer Thursdays but I am open. Feel free to ask any questions