Kineticist Archetype: Elementalist (Help with wording please?)


Homebrew and House Rules


Quote:
It's been approved already for a new game, where I'm playing a Sylph, I just want to make it look/read professional-like (though comments on mechanics are always welcomed of course)

Elementalist (Racial Kineticist Archetype)

Aether is the tool by which the elements are drawn into our realm, thus it is no real surprise that a Aetherkineticist with a strong attunement to a particular element, would become equally skilled at both the Aether and the element from which he is attuned. Kineticist from the elemental races of the ifrit, oread, sylph and undine may choose this archetype.

Elemental Focus (Su)
Elementalists focus on two elements instead of one. These are always Aether and the element linked to their race. She gains the basic utility wild talent from each of these elements, and may select Wild Talents from either element. This modifies the elemental focus class feature.

Spoiler:
The extra 'cantrip' level ability wouldn't be game breaking, the main thing is that they can draw Utility from two elements instead of one.

Elemental Defense (Su)
At 2nd level, she may select only 1 of the elemental defenses granted by the 2 elements. This clarifies the elemental defense class feature. This does not alter the class feature, so may be stacked with an archetype that alters the elemental defense class feature.

Limited Infusions (Su)
Elementalists gain the Extended Range Infusion at 1st level, and at 9th level they gain both the Extreme Range Infusion, and the Snake Infusion. These are the only Infusions an Elementalist may have, even if another source (such as the Extra Wild Talent Feat) may give them access to Infusions. This modifies the Infusion class feature.

Spoiler:
9th level because it keeps the Burn at 0 (8th level Infusion Specialization). I wanted to set the Burn to 0 as part of the class feature, but GM feels it unbalanced to have a 0 burn Extended Range from levels 1 to 4 (and I didn't want to wait til 5th level to have Extended Range as an option). So, rather than remove Infusion Specialization entirely and hard-code a 0 burn into the infusions, we just let Infusion Specialization be pointless past -2.

Advanced Defense (Su)
At 7th level, the Elementalist gains the elemental defense from the other element, granting her access to both elemental defenses. Any burn spent to enhance one of the defenses, enhances them both by that amount of burn.

Spoiler:
This is the real advantage... 2 defenses without twice the burn. I'm doing Air/Aether, but this could be a bit overpowered with Aether/Earth (though with no boost to either Con or Dex, maybe the Oread deserves it)... I'm still looking for a better way to do this... :/

Expanded Element (Su)
At 7th and 15th level, when expanding elements, the element must be one of the available elements that she already knows. This modifies the Expanded Element class feature, and may stack with an archetype that similarly requires the kineticist to expand into an elemental focus.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Kineticist Archetype: Elementalist (Help with wording please?) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules