Clarification on damage that causes system failure


Mech


Pathfinder Starfinder Roleplaying Game Subscriber

in the book, it reads like so:

"Whenever a mech takes enough damage to be reduced to two-thirds its remaining Hit Points, and again when it takes enough damage to be reduced to one-third its remaining Hit Points, it experiences system failure."

At first, we assumed it worked like starships, so when the mech reaches 2/3 and 1/3 of it's maximum HP, it causes system failure. However, My players and I noticed the word "remaining" not "maximum" or something similar.

Is this a typo? or does it actually mean something like, if your mech is at 15/100 HP, and it takes 5 damage, it causes a system failure?

furthermore, does that mean one attack can cause multiple system failures? for example, dealing 10 damage to a mech at 15/100 HP causes the mech to reach 5/100, which is less than 2/3s (10/15HP) and 1/3 (5/15HP) of its remaining hit points (15). thus hitting both thresholds?

In the end, we guessed this was poor wording, so we went with the static break points of 1/3 and 2/3 of maximum hit points.

Community / Forums / Archive / Starfinder / Playtest / Playtest Mech / Clarification on damage that causes system failure All Messageboards

Want to post a reply? Sign in.
Recent threads in Playtest Mech