Nagaikaze
|
"Aww, look...so many rabbits...oh, but they...AAAAAH!
Will Save: 1d20 + 11 ⇒ (5) + 11 = 16
Refl Save: 1d20 + 12 ⇒ (16) + 12 = 28
Action 1 ◆ Enter Mountain Stance (AC increases to 27, movement decreases to 40 feet)
Action 2 ◆ Flurry of Blows
Falling Stone Strike#1 vs Yellow: 1d20 + 16 ⇒ (17) + 16 = 33 forbludgeoning, Nonlethal, Forceful: 2d8 + 6 ⇒ (6, 6) + 6 = 18
Falling Stone Strike#2 vs Yellow: 1d20 + 11 ⇒ (19) + 11 = 30 forbludgeoning, Nonlethal, Forceful: 2d8 + 6 + 2 ⇒ (6, 5) + 6 + 2 = 19
Damage combines. If either hits and damages I will attempt to use Stunning Fist - Fort save DC 23
Action 3 ◆ Use Mountain Stronghold (AC increases to 29 till my next turn)
I haven't applied any modifiers due to any possible failed saves
| GM Super Zero |
Nagaikaze's fists scatter battered and broken adorable woodland creatures all around.
First one's a crit and the second is a hit, for a total of... wow. 55 damage - resistance. That certainly bloodies the swarm. Uh... Stunning Fist doesn't have the mental trait, so Swarm Mind doesn't help--but they get a critical success with a natural 20.
The next group of vicious, possibly demonic, bunnies scrambles forward. The surge around and over BakBat, biting at him.
Now Anjo, from his vantage point in the air, can also clearly see the unnerving red eyes...
Stride twice, which brings Anjo into the fear aura as well. Swarming Bites. BakBat can make a DC 21 basic Reflex save against piercing damage: 5d4 ⇒ (4, 4, 4, 2, 1) = 15. On a failure, he's clumsy 1 for one round. On a critical failure, he also takes 1d6 persistent bleed damage.
BakBat's turn.
Initiative:
Anjo (92/92, DC 22 Will vs Frightened)
Yellow Vicious Abyssal Bunny Swarm (-63, Bloodied)
Nagaikaze (99/106, Frightened 1, Mountain's Stronghold)
Blue Vicious Abyssal Bunny Swarm
BakBat (62/62, DC 22 Will vs Frightened, DC 21 basic Reflex save vs 15)
Green Dire Wolf (Anjo's Hunted Prey)
Purple Dire Wolf
Crafty Herb (41/41, DC 22 Will vs Frightened, DC 21 basic Reflex vs 14)
>-Flame (42/42, DC 22 Will vs Frightened, DC 21 basic Reflex vs 14)
Griss (120/120, DC 22 Will vs Frightened, DC 21 basic Reflex vs 14)
Red Vicious Abyssal Bunny Swarm
Fortitude: 1d20 + 13 ⇒ (20) + 13 = 33
BakBat
|
DC 22 Will v Fright: 1d20 + 12 ⇒ (8) + 12 = 20 -- Frightened 1
DC 21 Reflex: 1d20 + 13 ⇒ (4) + 13 = 17 - Clumsy 1
!Ack! Burn! Burn! Burn! Brenen Shtral!"
BakBat casts Scorching Ray (at 4th level).
Vs Yellow Vicious Abyssal Bunnies: 1d20 + 15 - 1 ⇒ (9) + 15 - 1 = 23
Vs Blue Vicious Abyssal Bunnies: 1d20 + 15 - 1 ⇒ (13) + 15 - 1 = 27
Vs Green Dire Wolf: 1d20 + 15 - 1 ⇒ (15) + 15 - 1 = 29
Fire damage: 8d6 ⇒ (3, 5, 3, 3, 4, 1, 1, 6) = 26
| GM Super Zero |
BakBat's fire obliterates most of the first group of bunnies. The few remaining scatter, smoking and hissing angrily. The wolf also yelps as it is immolated.
That hits both swarms and crits the wolf. Which kills Yellow and the wolf.
The remaining wolf howls and charges. It snaps at Griss, but isn't able to bite him.
Stride, Stride, failed Strike.
Crafty Herb and Griss's turns.
Initiative:
Anjo (92/92, DC 22 Will vs Frightened)
Nagaikaze (99/106, Frightened 1, Mountain's Stronghold)
Blue Vicious Abyssal Bunny Swarm (-26)
BakBat (55/62)
Purple Dire Wolf
Crafty Herb (41/41, DC 22 Will vs Frightened, DC 21 basic Reflex vs 14)
>-Flame (42/42, DC 22 Will vs Frightened, DC 21 basic Reflex vs 14)
Griss (120/120, DC 22 Will vs Frightened, DC 21 basic Reflex vs 14)
Red Vicious Abyssal Bunny Swarm
Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Crafty Herb
|
Will DC22: 1d20 + 13 ⇒ (17) + 13 = 30
Reflex: 1d20 + 12 ⇒ (15) + 12 = 27
Crafty's mind resists the strange presence of the malicious bunnies and comptent avoid them.
He moves to not be packed with all his comrades and calls for the retributive strikes of Mother Green at the wolf and bunnies.
Electric Arc (Basis Reflex Save DC21) vs Blue & Wolf: 3d4 + 4 ⇒ (3, 1, 1) + 4 = 9
| Flame - animal companion |
Will DC22: 1d20 + 12 ⇒ (16) + 12 = 28
Reflex DC14: 1d20 + 13 ⇒ (18) + 13 = 31
Like his master, Flame is not affected by the bunnies and without orders, bites at them.
Jaw: 1d20 + 11 ⇒ (20) + 11 = 31
Damages, P (+1 Fire): 2d6 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10
| GM Super Zero |
The electricity zaps the wolf. The bunnies bound away from it, and it strikes the ground in the middle of their mass without harming one of them. Their laughter is almost human--until Flame's teeth tears into them, which stops the laughter abruptly.
The bunny swarm critically succeeds its Reflex, though the wolf fails. Flame crits. Resistance blocks a little of the damage, but they're still bloodied.
Griss's turn.
Initiative:
Anjo (92/92, DC 22 Will vs Frightened)
Nagaikaze (99/106, Frightened 1, Mountain's Stronghold)
Blue Vicious Abyssal Bunny Swarm (-43, bloodied)
BakBat (55/62)
Purple Dire Wolf (-9)
Crafty Herb (34/41)
>-Flame (42/42)
Griss (120/120, DC 22 Will vs Frightened, DC 21 basic Reflex vs 14)
Red Vicious Abyssal Bunny Swarm
Blue Reflex: 1d20 + 14 ⇒ (18) + 14 = 32
Wolf Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
Griss Thisslethorn
|
Will Save: 1d20 + 11 ⇒ (9) + 11 = 20
Reflex Save: 1d20 + 11 ⇒ (7) + 11 = 18
Fighting through his fear, Griss lets his ancestors take over and steps up while swinging at the Blue Swarm.
◆Rage
◆Step
◆War Flail: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23Damage: Bludgeoning+Negative: 2d10 + 6 + 7 ⇒ (3, 4) + 6 + 7 = 20
| GM Super Zero |
Griss's flail sends a few more bunnies scattering. There aren't that many left still fighting.
That's a hit. The swarm also resists bludgeoning, though less so. Negative works fine.
Well, in that group, anyway. The more distant group makes it to the fight, swarming over several of the party members and gnashing their teeth.
Red Swarm Strides twice. Again, pretty important to know if Nagaikaze halts their movement so: Stand Still: 1d20 + 16 ⇒ (1) + 16 = 17. No.
They then use Swarming Bites, which affects Griss, Flame, and Nagaikaze. DC 21 basic Reflex against piercing damage: 5d4 ⇒ (3, 2, 2, 1, 1) = 9. On a failure you're also Clumsy, and take 1d6 persistent bleed on a critical failure.
Anjo and Nagaikaze's turns.
Initiative:
Anjo (92/92, DC 22 Will vs Frightened)
Nagaikaze (99/106, Frightened 1, Mountain's Stronghold, DC 21 basic Ref against 9)
Blue Vicious Abyssal Bunny Swarm (-61, bloodied)
BakBat (55/62)
Purple Dire Wolf (-9)
Crafty Herb (34/41)
>-Flame (42/42, DC 21 basic Ref against 9)
Griss (106/120, Frightened 1, DC 21 basic Ref against 9)
Red Vicious Abyssal Bunny Swarm
Nagaikaze
|
Nagaikaze seems a little freaked out by the seemingly endless tide of leporine demons, and swings just a little more lethally as a result.
Refl Save: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12
Action 1 ◆ Use Mountain Stronghold (AC increases to 29 till my next turn)
Action 2 ◆ Flurry of Blows
Falling Stone Strike#1 vs Red: 1d20 + 16 - 1 ⇒ (14) + 16 - 1 = 29 forBludgeoning, Forceful: 2d8 + 6 ⇒ (6, 3) + 6 = 15
Falling Stone Strike#2 vs Red: 1d20 + 11 - 1 ⇒ (5) + 11 - 1 = 15 forBludgeoning, Forceful: 2d8 + 6 + 2 ⇒ (5, 1) + 6 + 2 = 14
Damage combines. If either hits and damages I will attempt to use Stunning Fist - Fort save DC 23
Action 3 ◆ Stride (S, SW - provoking Red and Purple)
Nagaikaze
|
Fear induced panic inspires Nagaikaze to try even harder to avoid the bunnies.
Hero Point reroll to avoid persistant bleed)
Refl Save: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
Nagaikaze
|
I suppose the Stunning Fist DC should be 22 due to frightened.
Anjo Aroh
|
Will Save: 1d20 + 14 ⇒ (1) + 14 = 15
Anjo find himself unexplainably disturbed by the bunnies and their eyes. It's as if all the game he's every killed are looking back at him, demanding retribution.
Anjo flies up another 15' and sets his prey as the wolf, and fires two shots Triggers Monster Hunter on Wolf....+14 Nature on fail, roll +7 Society if the check crit succeeds, I get +1 on my next attack vs the wolf
Hunted Shot 1 vs Wolf - Frightened: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17 Damage: 2d8 + 3 ⇒ (6, 8) + 3 = 17
Hunted Shot 2 vs Wolf - Frightened: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28Damage: 2d8 + 3 ⇒ (6, 7) + 3 = 16
| GM Super Zero |
Nagaikaze lays into the other swarm. There's a ways to go, but it's start, leaving several battered bunnies on the ground.
A hit and a miss.
Anjo's first shot misses its mark, but the second is a perfect shot! He knows that large wolves like this are good at knocking enemies off their feet, but also grabbing onto them and viciously worrying them.
A miss and a crit! I guess you know exactly what its AC is, then.
In addition, its bite has Knockdown and Grab, and it has an action that inflicts damage on a grabbed target.
The rabbits swarming over BakBat have only one enemy in their reach at the moment--but that seems fine with them! They surge aggressively all over the goblin, fighting each other to get a bite in.
It uses its Swarming Bites ability three times. BakBat must make a DC 21 basic Reflex save against piercing damage: 5d4 ⇒ (3, 1, 4, 2, 3) = 13, another against piercing damage: 5d4 ⇒ (4, 3, 2, 1, 3) = 13, and another against piercing damage: 5d4 ⇒ (4, 4, 3, 2, 4) = 17. Any failure means he's also Clumsy 1, any critical failure also inflicts 1d6 persistent bleed.
BakBat's turn.
Initiative:
Anjo (92/92, Frightened 1, 45 feet up)
Nagaikaze (95/106, Frightened 1, Mountain's Stronghold, DC 21 basic Ref against 9)
Blue Vicious Abyssal Bunny Swarm (-61, bloodied)
BakBat (55/62)
Purple Dire Wolf (-41, bloodied)
Crafty Herb (34/41)
>-Flame (42/42, DC 21 basic Ref against 9)
Griss (106/120, Frightened 1, DC 21 basic Ref against 9)
Red Vicious Abyssal Bunny Swarm (-13)
Red Fort: 1d20 + 13 ⇒ (19) + 13 = 32
Anjo Aroh
|
Deadly for Crit: 1d10 ⇒ 4 Crit specialization, Wolf is pinned to the ground Interact DC 10 Athletics to move
| 0-Bot |
BakBat Reflex: 1d20 + 13 ⇒ (18) + 13 = 31
BakBat Reflex: 1d20 + 13 ⇒ (13) + 13 = 26
BakBat Reflex: 1d20 + 13 ⇒ (20) + 13 = 33
BakBat moves back away from the bunnies, then casts a cascade of rocks into their area.
* Stride
** Scatter Scree bludgeoning damage: 4d4 + 4 ⇒ (1, 2, 2, 1) + 4 = 10
Blue Reflex: 1d20 + 14 ⇒ (3) + 14 = 17
| GM Super Zero |
BakBat's hurled rocks smash through the bunnies. The few left alive in that group scatter.
Low damage roll, but add in their weakness against area effects, and that brings them to 0 exactly.
It takes a few seconds but little effort for the wolf to pull away from the arrow. It lunges towards Crafty, but its wounds are clearly starting to hinder it
* Athletics: 1d20 + 12 ⇒ (19) + 12 = 31
* Stride
* Attack Jaws: 1d20 + 12 ⇒ (4) + 12 = 16
Crafty Herb and Griss's turns.
Initiative:
Anjo (92/92, Frightened 1, 45 feet up)
Nagaikaze (95/106, Frightened 1, Mountain's Stronghold, DC 21 basic Ref against 9)
BakBat (49/62)
Purple Dire Wolf (-45, bloodied)
Crafty Herb (34/41)
>-Flame (42/42, DC 21 basic Ref against 9)
Griss (106/120, Frightened 1, DC 21 basic Ref against 9)
Red Vicious Abyssal Bunny Swarm (-13)
Griss Thisslethorn
|
Frighten should be gone now, unless they have a way to maintain it.
Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
Targeting the red bunny swarm, Griss roars at them before attacking.
◆Intimidate: Demoralize: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
◆War Flail: 1d20 + 16 ⇒ (14) + 16 = 30 -- Damage: Bludgeoning+Negative: 2d10 + 6 + 7 ⇒ (6, 2) + 6 + 7 = 21
◆War Flail: 1d20 + 16 - 5 ⇒ (7) + 16 - 5 = 18 -- Damage: Bludgeoning+Negative: 2d10 + 6 + 7 ⇒ (4, 4) + 6 + 7 = 21
Crafty Herb
|
Crafty commands her friend Flame to come to his aid and to attack the wolf.
Then he calls for his power and casts a spell against the creature and the bunnies.
May Mother Nature send you back to where you belong!
Electric Arc (Basic Reflex Save DC21): 3d4 + 4 ⇒ (4, 3, 4) + 4 = 15
(◆) Command Animal
(◆◆) Cast a spell: Electric Arc
| Flame - animal companion |
Ref DC21: 1d20 + 13 ⇒ (17) + 13 = 30
Flame avoids most of the bunnies and come to help his master.
Jaw vs AC FF: 1d20 + 11 ⇒ (9) + 11 = 20
Damages, P +1F: 2d6 + 3 + 1 + 1d4 ⇒ (3, 5) + 3 + 1 + (1) = 13
(◆) Stride
(◆) Strike
GM Dennis
|
**HOUSE GM ANNOUNCEMENT**
Eando’s voice rings out, calling everyone back. “Pathfinders, the light is quickly fading. Return to camp and rest, we will continue reconnaissance tomorrow.”
Table GMs, this is your one-day warning before the end of Part 2
| GM Super Zero |
Indeed, you can't reduce your Frightened value below 1 in the aura unless you've saved against it. Anjo's the only one who's been outside of the aura.
Griss threatening gaze makes one of the bunnies scamper off into the woods, though the others don't seem to take notice. They take much more notice of his mace, which slams into the group of them. The second hit just hits the ones who are already dead again.
As a swarm, they're immune to single-target mental effects.
First attack is a hit, second is a miss.
Crafty's spell finises off the last wolf, and as the electricity arcs through the bunnies their numbers are clearly dwindling.
Bunny Swarm Reflex: 1d20 + 14 ⇒ (9) + 14 = 23 Success, though it has no resistance to electricity and that bloodies it.
Wolf Reflex: 1d20 + 14 ⇒ (6) + 14 = 20 Failure, though even half damage would have done it.
I'll switch Flame's attack to the remaining enemy? With flanking it's a hit.
Battered and bloodied, the remaining bunnies are still as ferocious. They more to overtake Nagaikaze as well, and swarm over him and Griss.
* Step
* Swarming Bites. DC 21 basic Reflex save against piercing damage: 5d4 ⇒ (1, 3, 1, 1, 2) = 8
* Swarming Bites. DC 21 basic Reflex save against piercing damage: 5d4 ⇒ (3, 4, 2, 4, 4) = 17
All PCs' turns
Initiative:
Anjo (92/92, Frightened 1, 45 feet up)
Nagaikaze (95/106, Frightened 1, Mountain's Stronghold, DC 21 basic Ref against 9, DC 21 basic Reflex against 8, DC 21 basic Reflex agaisnt 17)
BakBat (49/62)
Crafty Herb (34/41)
>-Flame (38/42)
Griss (102/120, Frightened 1, DC 21 basic Ref against 9, DC 21 basic Reflex against 8, DC 21 basic Reflex agaisnt 17)
Red Vicious Abyssal Bunny Swarm (-47, bloodied)
Nagaikaze
|
I think the DC 21 basic Ref against 9 has been processed. I crit failed and rerolled. Unless I'm mistaken I believe you removed the 4 HP but didn't delete status.
Refl Save: 1d20 + 12 - 1 ⇒ (3) + 12 - 1 = 14
Refl Save: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12
Nagaikaze just starts swinging against the horrific bunnies and won't stop until they go away.
Action 1 ◆ Ki Strike! Flurry of Blows
Falling Stone Strike#1 vs Red: 1d20 + 16 - 1 + 1 ⇒ (17) + 16 - 1 + 1 = 33 forBludgeoning, Lethal, Forceful: 2d8 + 6 ⇒ (6, 3) + 6 = 15 +Force: 1d6 ⇒ 6
Falling Stone Strike#2 vs Red: 1d20 + 11 - 1 + 1 ⇒ (9) + 11 - 1 + 1 = 20 forBludgeoning, Lethal, Forceful: 2d8 + 6 + 2 ⇒ (3, 1) + 6 + 2 = 12 +Force: 1d6 ⇒ 4
Damage combines. If either hits and damages I will attempt to use Stunning Fist - Fort save DC 23
Action 2 ◆ Strike
Falling Stone Strike#3 vs Red: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24 forBludgeoning, Lethal, Forceful: 2d8 + 6 + 4 ⇒ (6, 7) + 6 + 4 = 23
Action 3 ◆ Strike
Falling Stone Strike#3 vs Red: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15 forBludgeoning, Lethal, Forceful: 2d8 + 6 + 4 ⇒ (2, 2) + 6 + 4 = 14
BakBat
|
Thanks for botting my turn. You do so much better than I, perhaps I should let you do all of mine <<grin>>
Seeing how area affects are more effective against the swarm, BakBat shouts, "Tsevarfen Shtainer"
BakBat cast Scatter Scree into the swarm, avoiding his allies. 25 DC Reflex save: 4d4 + 4 ⇒ (2, 4, 3, 4) + 4 = 17 bludgeoning damage.
Nagaikaze
|
I make that a Crit for 42 (-2?) and a hit for 23 (-2?) plus BakBat's spell. I think it should be gone.
Nagaikaze breaths a sigh of relief as the bunnies stop biting.
He thinks how this will help his Off-Hours Studies into Butchering Lore.
He has learnt much about butchering *shudders* rabbits, albeit *shudders* rabbits corrupted by demonic energies.
Realizing that he is bleeding he applies pressure to the wounds to encourage them to stop.
Here are 10 d20 rolls to see how long the persistant bleed lasts.
Once the bleeding stops he gets a flask of Chanko Nabe from his pack, again inspects his wounds to check that the Aeon stone is doing it's job and then drinks the stew and settles down for a 10 minute nap.
Refocus
| GM Super Zero |
Your first crit is enough by itself.
The few surviving bunnies scatter before the onslaught, screeching and housing in a very non-bunny way.
Eando is surprised to hear about the unusual attack, and suggests the party get some rest.
You have a chance for a full night of rest. Two, Actually, she you still have the ability to make a 10-minute test during this section into a night's rest.
Anjo Aroh
|
In the morning, Anjo gathers up several batches of fresh herbs for his natural medicine.
GM Dennis
|
**HOUSE GM ANNOUNCEMENT**
As the sun rises over the camp, the din of Pathfinders getting ready to start another day and the smell of a warm breakfast fills the air. As everyone is starting to eat their breakfast, Eando, Ciobanu, and Fola stand before the group. “As we head out today, we should continue to look for signs of an upcoming assault. With the information you’ve gathered, it’s clear that the one named Nathatel is readying an attack on the town, though we’re still somewhat unsure why.”
As Eando speaks to the group, one of the night scouts approaches Fola, whispering something in her ear. Looking alarmed, she quickly interrupts Eando. “Pathfinders, it’s worse than we feared! Nathatel’s forces are to be attempting to attack from the west. Go, now, stop them before they can breach the town!”
Table GMs, please begin Part 3, beginning in Area E.
Anjo Aroh
|
As Anjo approaches, if he can hear the enemies approaching he will set one as prey before he can see it. If we are trying to find the enemy, Anjo will track. If we are moving to block the enemy, Anjo will scout.
Nagaikaze
|
Nagaikaze scowls. "Let us make them pay for spoiling breakfast!" he exclaims with noticible contempt.
| GM Super Zero |
The party approaches the town's gate. The road in front of them seems empty at first, but they all catch the sounds of someone moving along outside of the wall.
It sounds like just one person, but they may have stealthier allies. That's quickly proven true when an elf appears on the other side of the gateway. He holds no weapon, but as soon as the Pathfinders have taken in that fact he's drawn and released a dagger. He then moves back against the wall again where he's difficult to see.
The dagger clatters harmlessly against the wall without getting anywhere near Nagaikaze. The angle and the distance were clearly too much.
* Stride
* Hidden Blade Dagger (range, flat-footed): 1d20 + 8 ⇒ (2) + 8 = 10; critical failure
* Stride
Griss's turn. There's a gateway over the path, so you can move or attack through the wall in those 12 squares.
Initiative:
Blue Ambush Spy
Griss (120/120)
Red ???
Nagaikaze (106/106)
Anjo (92/92)
Crafty Herb (41/41)
Green Ambush Raider
BakBat (62/62)
BakBat: 1d20 + 10 ⇒ (18) + 10 = 28
Griss: 1d20 + 11 ⇒ (11) + 11 = 22
Nagaikaze: 1d20 + 12 ⇒ (6) + 12 = 18
Crafty Herb: 1d20 + 13 ⇒ (6) + 13 = 19
Green: 1d20 + 11 ⇒ (12) + 11 = 23
Red: 1d20 + 14 ⇒ (20) + 14 = 34
Blue: 1d20 + 14 ⇒ (2) + 14 = 16
Anjo Aroh
|
...but they all catch the sounds of someone moving along outside of the wall.
Anjo will have set this creature as this prey. If that's allowed, it would trigger Monster Hunter and Recall K. +7 on Society and on a fail use Nature at +14
Griss Thisslethorn
|
◆Rage
◆Interact, to draw a weapon.
◆Stride to be adjacent to blue
◆Rage As every Barbarian should
◆◆Sudden Charge against Blue War Flail: 1d20 + 16 ⇒ (17) + 16 = 33Damage: Bludgeoning+Negative: 2d10 + 6 + 7 ⇒ (3, 4) + 6 + 7 = 20
| GM Super Zero |
Anjo hasn't seen her yet, but once he does he immediately recognizes the raider (Green)'s fighting style. She's quick, and specializes in analyzing her foes before a decisive strike. As an elf who's specialized in quickness, though, she's relatively frail.
Green has an ability called Trick Attack. It's an action that lets her draw or reload a weapon if necessary, then adds precision damage to her next Strike with that weapon. And her lowest save is Fortitude.
The elf was not prepared for that. He was not prepared for that at all.
He stands his ground weathers the blow well, but hits the ground hard all the same.
Sure, weapons out. You knew you were moving to intercept enemies, after all.
That's a crit. EDIT: Which means he's prone, due to your crit spec. Which makes my description there a very poor choice of words.
Suddenly appearing from the shadows of the wall, another smartly-dressed elf appears and dashes behind Griss. He doesn't seem to have a weapon in-hand, but as he strikes a rapier appears just as quickly as he did.
* Stride, * Stride, * Hidden Blade Rapier (flat-footed): 1d20 + 16 ⇒ (9) + 16 = 25 for piercing: 1d6 + 7 ⇒ (4) + 7 = 11 and precision damage: 2d6 ⇒ (1, 5) = 6
10 temp hp, right?
Nagaikaze, Anjo, and Crafty Herb's turns.
Initiative:
Blue Ambush Spy (-40, prone)
Griss (113/120, Raging)
Red Ambush Spy
Nagaikaze (106/106)
Anjo (92/92)
Crafty Herb (41/41)
Green Ambush Raider (Anjo's Prey)
BakBat (62/62)
Anjo Nature: 1d20 + 14 ⇒ (17) + 14 = 31
Anjo Aroh
|
Anjo moves to the side, casts gravity weapon, and fires two shoots at the elf.
Hunted Shot 1 vs Green: 1d20 + 16 ⇒ (9) + 16 = 25 Damage wGW: 2d8 + 7 ⇒ (8, 3) + 7 = 18
Hunted Shot 2 vs Green: 1d20 + 13 ⇒ (14) + 13 = 27 Damage wGW: 2d8 + 3 ⇒ (5, 2) + 3 = 10
"Where we expecting elves?"
Nagaikaze
|
In contrast to his Barbarian comrade Nagaikaze unrages. Having his breakfast spoiled had made him quite grumpy, but it wasn't long before he returned to his much more reasonable self. He was still going to give the intruders a good bashing, but hopefully they'd be able to answer some questions at the end of it. Maybe find out what they hope to gain by attacking the town.
"What are you doing attacking this town? Surrender now and avoid some bruises."
He rushes forward to exploit the Blue Ambush Spy's prone condition.
Action 1 ◆ Enter Mountain Stance (AC increases to 27, movement decreases to 40 feet)
Action 2 ◆ Stride (NE, N, N, N, NE)
Action 3 ◆ Flurry of Blows
Falling Stone Strike#1 vs Blue(prone): 1d20 + 16 ⇒ (13) + 16 = 29 forBludgeoning, Nonlethal, Forceful: 2d8 + 6 ⇒ (5, 8) + 6 = 19
Falling Stone Strike#2 vs Blue(prone): 1d20 + 11 ⇒ (4) + 11 = 15 forBludgeoning, Nonlethal, Forceful: 2d8 + 6 + 2 ⇒ (2, 7) + 6 + 2 = 17
Damage combines. If either hits and damages I will attempt to use Stunning Fist - Fort save DC 23
Crafty Herb
|
Traitors! says Crafty!
Go get them Flame commands the old elf showing the rogues elf.
Then concentrates and casts Electric Arc on them. vs Blue & Red
Electric Arc (Basic Reflex Save DC21): 3d4 + 4 ⇒ (1, 3, 4) + 4 = 12
(◆) Command Animal Companion
(◆◆) Cast a spell: Electric Arc
| Flame - animal companion |
Flame jumps at targets biting the closest one.
Jaw: 1d20 + 11 ⇒ (20) + 11 = 31
Damages, P (+1 fire): 2d6 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8
Additional damages if the target is flat-footed: 1d4 ⇒ 4
(◆) Stride
(◆) Strike
| GM Super Zero |
Blue Fort vs Stun: 1d20 + 11 ⇒ (11) + 11 = 22
Blue Ref: 1d20 + 17 ⇒ (16) + 17 = 33
Red Ref: 1d20 + 17 ⇒ (5) + 17 = 22
Anjo hits twice. Nagaikaze's first attack hits but the second misses. That bloodies him, and he fails his Fort save. Blue critically succeeds his Reflex, but Red merely succeeds. But then Flame crits and finishes Blue.
The raider, wincing from the arrows that have struck her, keeps her focus on the enemies in front of her nonetheless. She draws her crossbow while carefully preparing the weapon and studying her shot before loosing the bolt toward flame. She then reloads just as carefully.
* Trick Attack, * Strike crossbow: 1d20 + 15 ⇒ (13) + 15 = 28 for piercing damage: 1d6 + 3 ⇒ (6) + 3 = 9 and precision damage: 2d6 ⇒ (2, 3) = 5, * Trick Attack
BakBat and Griss's turns.
Initiative:
Griss (113/120, Raging)
Red Ambush Spy (-6)
Nagaikaze (106/106)
Anjo (92/92)
Crafty Herb (41/41)
> - Flame (28/42)
Green Ambush Raider (-28, Anjo's Prey)
BakBat (62/62)
BakBat
|
"Hey you!, BakBat shouts at Blue, "Your mama's so ugly, even a kobold won't touch her."
◆ Bon Mot vs Blue Will DC: 1d20 + 16 ⇒ (2) + 16 = 18
"GaYeee Schnella!" yells BakBat, pointing at Griss.
◆◆ Cast Haste on Griss.
| 0-Bot |
Griss bellows at the remaining spy, before swinging at him with his war flail.
Intimidate: Demoralize: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
War Flail: 1d20 + 16 ⇒ (3) + 16 = 19Damage: Bludgeoning+Positive: 2d10 + 6 + 7 ⇒ (3, 3) + 6 + 7 = 19
War Flail: 1d20 + 11 ⇒ (8) + 11 = 19Damage: Bludgeoning+Negative: 2d10 + 6 + 7 ⇒ (1, 8) + 6 + 7 = 22
War Flail: 1d20 + 6 ⇒ (13) + 6 = 19Damage: Bludgeoning: 2d10 + 6 + 2 ⇒ (6, 8) + 6 + 2 = 22
While a little shaken by the onslaught, the nimble elf narrowly avoids each strike.
| GM Super Zero |
"Everything's ugly compared to a kobold," says the confused elf, "they're adorable. Not like goblins or ysoki."
In response, the spy tries to throw Griss off a little more--and then pushes that advantage.
After striking, he steps away and out of the reach of his assembled enemies.
* Feint Deception: 1d20 + 14 ⇒ (8) + 14 = 22
* Strike Rapier: 1d20 + 15 ⇒ (11) + 15 = 26 for piercing: 1d6 + 7 ⇒ (3) + 7 = 10 and precision damage: 2d6 ⇒ (5, 2) = 7
* Step
Nagaikaze, Anjo, and Crafty Herb's turns.
Initiative:
Griss (96/120, Raging, Quickened)
Red Ambush Spy (-6)
Nagaikaze (106/106)
Anjo (92/92)
Crafty Herb (41/41)
> - Flame (28/42)
Green Ambush Raider (-28, Anjo's Prey)
BakBat (62/62)
Nagaikaze
|
Nagaikaze runs around the Red elf to help someone flank him and to block line of sight to the Flamey cat.
Action 1 ◆ Use Mountain Stronghold (AC increases to 29 till my next turn)
Action 2 ◆ Stride (N, N, NE, SE)
Action 3 ◆ Flurry of Blows
Falling Stone Strike#1 vs Red: 1d20 + 16 ⇒ (2) + 16 = 18 forBludgeoning, Nonlethal, Forceful: 2d8 + 6 ⇒ (6, 7) + 6 = 19
Falling Stone Strike#2 vs Red: 1d20 + 11 ⇒ (8) + 11 = 19 forBludgeoning, Nonlethal, Forceful: 2d8 + 6 + 2 ⇒ (5, 1) + 6 + 2 = 14
Damage combines. If either hits and damages I will attempt to use Stunning Fist - Fort save DC 23
More help moving please. I’d like to end up North of Red. Thank you. Alternatively I ought to be able to do it myself in about 2 hours.
Crafty Herb
|
Flame, flank attack!
Commands Crafty then he moves to get closer and casts guidance on Flame
May Mother Nature guide your attack my friend!
(◆) Command an animal
(◆) Stride
(◆) Cast A Spell: Guidance
| Flame - animal companion |
Flame moves to flank with Nagaikaze and bites the elf.
Jaw (+guidance): 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Damages, P (+1F): 2d6 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11
Additional Precision Damages for Flank: 1d4 ⇒ 3
Anjo Aroh
|
Las continues to fire on on his prey.
Hunted Prey 1: 1d20 + 16 ⇒ (13) + 16 = 29 Damage wGW: 2d8 + 7 ⇒ (5, 2) + 7 = 14
Hunted Prey 2: 1d20 + 13 ⇒ (18) + 13 = 31 Damage: 2d8 + 3 ⇒ (3, 4) + 3 = 10
Strike 3: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 2d8 + 3 ⇒ (6, 7) + 3 = 16
If that kills Green, then Hunt Prey on Red, otherwise
Strike 4: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 2d8 + 3 ⇒ (7, 6) + 3 = 16
| GM Super Zero |
Nagaikaze misses twice.
With flanking, Flame hits.
Anjo hits, then crits, then hits again. The third hit drops her.
Nagaikaze doesn't quite connect, but the attacker's need to focus on avoiding his strikes creates an opening for Flame.
The crossbow-wielding elf takes the first arrow well. The second severely wounds her. She falls after the third.
BakBat and Griss's turns.
Initiative:
Griss (96/120, Raging, Quickened)
Red Ambush Spy (-20, Anjo's Prey)
Nagaikaze (106/106)
Anjo (92/92)
Crafty Herb (41/41)
> - Flame (28/42)
BakBat (62/62)
BakBat
|
BakBat moves to get within range of Red.
Pointing at Red, BakBat shouts, "Schick Fayeer!"
Casting Produce Flame: 1d20 + 15 ⇒ (3) + 15 = 18
Nagaikaze
|
Nagaikaze peers at the Red elf.
”You are slippery like an eel, but I fear you will soon be killed if you do not surrender.”