Tiefling Alchemist (Mindchemist) in Skull and Shackles


Skull & Shackles


I'm making a Tiefling Mindchemist in a Skull and Shackles and was hoping I could get some suggestions for my Campaign Trait and also in general?


The Pragmatic Activator trait is a very nice Trait for Alchemists - you use your Int instead of Cha on Use Magic Device checks. If not that, then another Trait that lets you use your Int for Diplomacy, Bluff, or Intimidate would be a great Trait to have in this campaign. I'd need more info than just Race and Class to give you anymore advice than that.

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