Ninja Archetype: Poison Dragon (Vishkanya)


Homebrew and House Rules


Hey everyone! One of my players really wants to play a poison based vishkanya ninja. Poisons are not very well supported by the ninja class, so here is my adaption of the Toxicant alchemist archetype as a ninja.

Poison Dragon:

Poison Tricks

A poison dragon may select the Celestial Poisons, Concentrate Poison, Designer Poison, Elemental Destabilizers, Enduring Toxin, Malignant Poison, Poison Conversion, Precise Poison, or Sticky Poison alchemist discoveries in place of a ninja trick. The poison dragon treats their ninja level as their alchemist level for the purpose meeting the level requirement of one of these discoveries. The poison dragon uses their Charisma modifier in place of their Intelligence modifier for any discoveries gained this way.

Toxic Secretion (Ex)

At 2nd level, a poison dragon has learned to harness the potential of their natural ability to produce harmful toxins. Once per day, in a process that takes 10 minutes, the poison dragon can create and imbibe a tincture that causes their skin to secrete a more powerful version of their natural vishkanya toxin. The poison dragon is immune to this secretion, but any creature that hits them with a natural attack or unarmed strike must succeed at a Fortitude save (DC = 10 + 1/2 the poison dragon’s ninja level + the poison dragon’s Charisma modifier). On a failed save, the target takes an amount of damage equal to the poison dragon’s Charisma modifier.

As a swift action, the poison dragon can collect and concentrate this secretion into a poison they can deliver as a touch attack or apply to a weapon. Targets of such attacks must attempt saving throws as if they had touched the poison dragon’s toxic secretion. The poison dragon can do this a number of times per day equal to their ninja level + their Charisma modifier.

This is a poison effect. The poison dragon can suppress this secretion as a standard action, in which case it remains suppressed for 1 hour or until the poison dragon reactivates it as a standard action.

This ability replaces the the ninja trick gained at 2nd level.

Improved Secretion (Ex)

At 3rd level, a target that fails its save against the poison dragon's toxic secretion must succeed at a second save 1 round later or take the same amount of damage again. This effect repeats as long as the target continues to fail its saving throws, to a maximum number of rounds equal to 1 + 1 for every 3 ninja levels the poison dragon possesses (to a maximum of 6 rounds at 18th level).

Additionally, 3rd level and every 3 levels thereafter, the poison dragon can choose a condition to have their toxic secretion impose. This choice is made when the tincture is imbibed and can’t be changed for the remainder of the day. A creature that fails its save against the toxic secretion also gains the condition until it succeeds at a save against the secretion, or until the toxin’s duration ends. At higher ninja levels, the poison dragon gains access to stronger conditions. The following conditions are available at the given ninja levels: 3rd—bleed (1d6), dazzled, fatigued, or sickened; 6th—dazed or shaken; 9th—blinded or staggered; 12th—exhausted; 18th—stunned.

This ability replaces the no trace ability.

Toxic Digestion (Ex)

At 14th level, a poison dragon can drink a poison as a standard action and suspend it within their own body. They are not affected by the poison, and do not need to attempt saving throws against it. When the poison dragon next uses their toxic secretion on a creature that attacks them with a natural or unarmed attack, they can expose the attacker to the digested poison (with that poison‘s normal duration, effects, and save DC) rather than their normal toxic secretion, even if the digested poison isn’t normally a contact poison. The poison dragon can maintain only a single digested poison at a time. If they digest a new poison, any older digested poison is lost.

This ability replaces the ninja trick gained at 14th level.


Someone on Reddit mentioned that strange condition progression. I copied the Toxicant progression, but I thought I would try my hand at smoothing the curve.

How does this condition progression look?

3rd—dazzled, fatigued; 6th—bleed (2d4), sickened; 9th—blinded, staggered; 12th—exhausted, nauseated; 15th—confused, dazed; 18th—stunned.

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