trait to increase base speed


Advice


is there any trait that can increase base speed?


There are a couple that give temporary or situational increases. If you look at the feat "fleet", which is viewed as lame, you will get an idea of what the upper limit of a speed boosting trait would be, as in low.


Since the fleet feat gives 5ft of extra movement as a feat instead of a trait, it should be impossible to get an always on movement bonus trait (since traits are meant to be about half the power of a feat).

2.5ft of movement would do nothing, because it would round down to 0ft.

So the only way you could get bonus movement is if it situational movement that wouldn't help you all the time.


so no trait only feat? pity :(


It would be too good as a trait, and is too weak as a feat (IMO).


How set are you on your race and class? Elves can trade away weapon familiarity for a total speed of 35 feet, via Long-Limbed. And an elven barbarian / bloodrager can add more via FCB.


I keep wanting to take Fleet but there's always something more important. And then my PFS/CORE Dwarven Ranger was about to take it when I noticed that the feat turns off if you're wearing Medium Armor or carrying a Medium Load...Red Dragonhide Breastplate and 150 lbs of gear brought a swift end to the dream of a speedy Dwarf...


A one level dip in Barbarian or Bloodrager will get you +10 movement (as well as rage).

Scarab Sages

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The best movement trait imo is Linebreaker, which will give you +10' when charging.

Liberty's Edge

Travel domain is also core and grants +10ft speed as well as a chance to ignore difficult terrain, also a big mobility hinderer. Also alternative if your dwarf is lawful.


Abraham Z. wrote:
A one level dip in Barbarian or Bloodrager will get you +10 movement (as well as rage).

An additional 1 level dip into the Courser Swashbuckler would give you another +5 if you wear light or no armor. 4 levels would give you +10 (and free spring attack) but that's no longer a dip.


blashimov wrote:
Travel domain is also core and grants +10ft speed as well as a chance to ignore difficult terrain, also a big mobility hinderer. Also alternative if your dwarf is lawful.

hum thats probably the best out there, well im making a enlighted paladin, but the char problem is i find it has lack mobility, fortunatly my dm is giving us 2 traits, my 1st choise was to choose adopted and acquire darkvision, the second one was going either for grounded dwarven trait or something that can give me movement speed specially to reach my oponenets


JD,
Remember that Adopted allows you to get a Race trait, found with the rest of the various trait types. It does not give you access to the Racial traits that are with your actual racial stat blocks. Darkvision is a Racial trait, and not available through Adopted.

I don't know if getting caught by this one isn't actually a requirement to stay in the Forums, considering how many of us have been caught by this same confusion. ^_^


Daw wrote:

JD,

Remember that Adopted allows you to get a Race trait, found with the rest of the various trait types. It does not give you access to the Racial traits that are with your actual racial stat blocks. Darkvision is a Racial trait, and not available through Adopted.

I don't know if getting caught by this one isn't actually a requirement to stay in the Forums, considering how many of us have been caught by this same confusion. ^_^

wow that was confusing can u explain better O.o please?


It's an issue of poor word choice, jumpydady. There are Race traits, and Racial Traits. Daw is referring to Race traits, which are traits you may take if of the proper race or using the Adopted trait. Racial traits are in a creature's statblock. For example, dwarven darkvision, elven low-light vision, gnomish spell-like abilities: these are all racial traits. Adopted only allows race, not racial traits.


These are Racial Traits


oh I see darn should have realised something was too good :P


jumpydady wrote:
oh I see darn should have realised something was too good :P

Rule One of RPGs: If it looks too good to be true, it is. :P


ok then http://www.d20pfsrd.com/traits/regional-traits/glory-of-old-dwarf-regional- trait/ it says this is a regional trait.. what region is this? can a human pick it? or only dwarf?


jumpydady wrote:
ok then http://www.d20pfsrd.com/traits/regional-traits/glory-of-old-dwarf-regional- trait/ it says this is a regional trait.. what region is this? can a human pick it? or only dwarf?

Requirement(s) Five Kings Mountains

In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

You're better checking in the Archives of Nethys for traits etc as requirements are listed as is the source book.


Spacelard wrote:
jumpydady wrote:
ok then http://www.d20pfsrd.com/traits/regional-traits/glory-of-old-dwarf-regional- trait/ it says this is a regional trait.. what region is this? can a human pick it? or only dwarf?

Requirement(s) Five Kings Mountains

In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

You're better checking in the Archives of Nethys for traits etc as requirements are listed as is the source book.

ok thank you :D, by the way a quick question in regard of sacred fist of warpriest does he has proficiency with his deity fav weapon?


jumpydady wrote:
Spacelard wrote:
jumpydady wrote:
ok then http://www.d20pfsrd.com/traits/regional-traits/glory-of-old-dwarf-regional- trait/ it says this is a regional trait.. what region is this? can a human pick it? or only dwarf?

Requirement(s) Five Kings Mountains

In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

You're better checking in the Archives of Nethys for traits etc as requirements are listed as is the source book.

ok thank you :D, by the way a quick question in regard of sacred fist of warpriest does he has proficiency with his deity fav weapon?

I'm guessing that a Sacred Fist warpriest gets Improved Unarmed Strike as bonus feat as the Deity's favoured weapon is 'fist'


Spacelard wrote:
jumpydady wrote:
Spacelard wrote:
jumpydady wrote:
ok then http://www.d20pfsrd.com/traits/regional-traits/glory-of-old-dwarf-regional- trait/ it says this is a regional trait.. what region is this? can a human pick it? or only dwarf?

Requirement(s) Five Kings Mountains

In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.

You're better checking in the Archives of Nethys for traits etc as requirements are listed as is the source book.

ok thank you :D, by the way a quick question in regard of sacred fist of warpriest does he has proficiency with his deity fav weapon?

I'm guessing that a Sacred Fist warpriest gets Improved Unarmed Strike as bonus feat as the Deity's favoured weapon is 'fist'

so u mean i can only choose deities that uses unarm strike as fav weapon for this archtype? :( was trying to see who to choose enlighted paladin or sacred fist


From Archives of Nethys

Weapon and Armor Proficiency: Sacred fists are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear. Sacred fists are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a sacred fist loses his AC bonus and flurry of blows. This replaces the warpriest’s weapon and armor proficiency.


Spacelard wrote:

From Archives of Nethys

Weapon and Armor Proficiency: Sacred fists are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear. Sacred fists are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a sacred fist loses his AC bonus and flurry of blows. This replaces the warpriest’s weapon and armor proficiency.

ok thank you...

Liberty's Edge

If you want to be silly speedy -
flame spirit shaman (+10ft, can cast cheetah's sprint)
barbarian (+10 ft)
travel domain (+10 ft, longstrider, +10 ft, ignore difficult terrain)
horizon walker, plains: +10 ft and not slowed by medium armor
congrats, you have a speed of 80 and can charge 800 ft over difficult terrain :D

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