Advice on making a witchwarper for support and BFC


Advice


Hi all,

Currently in a game with some friends and running a level 7 Vesk Vanguard. I joined late compared to everyone else, and didnt want to steal the limelight, so with some help I built a single job "stand at the front and punch things", assuming a lot of the game would be on the ship, or doing skill checks.

Unfortunately, the game was, basically, stand at the front and hit things, and I built my character more optimized than the rest of the party. The DM started having to really ramp up the encounters to stop me walking from enemy to enemy and ending them quickly. Unfortunately, that meant that if I got tied down by some unlucky rolls, or if I bit off more than I could chew and got downed, the rest of the party were suddenly in trouble. They only have one other real damage dealer, also melee, and she can make some... interesting positioning choices, which leaves the party very open. The DM and I have discussed a lot of things. It is not appropriate for the DM to change the fights even more at the moment, as before I joined, they were working out for the party. This is the game they want to play. I know in general, it would be possible to do that. Please understand there is no hostility. I have quite a bit of 3.5e experience so Starfinder is in my wheelhouse, while the DM and other players are experiencing a complex (or more complex than 5th) system for the first time. I am the outlier, I can change, I am happy to change. Please dont tell me they should change.

I might well be retiring my character (its a good point to do that), and bring in a new one. I want something support and BFC. And while I know its not the best class, I kinda want to play a witchwarper. It would come in at level 7 with appropriate WBL.

I am currently tempted by a Blind Vlaka for the lore effect (blind in this world, but can see into the infinite other worlds), but that limits my range to 60ft. We are usually within that anyway, but hey, having the option to slap a spell 100+ feet away is nice.

I also really like Imago as an option. Very fluff appropriate and some built in spell-likes. And no range limitations.

Aasimar would also be awesome. That energy resist.

Esper and Tempered Pligrim seem both appropriate themes, as does deathless.

But after that I am kinda stuck. Theres not a lot of help out there about Witchwarpers. What good feats are there? If I am looking for support and BFC, which spells are traps and which are must haves? Any advice on equipment, spells and when to use infinite worlds?

I have been thinking about Improved Demoralize as a feat, and the Push Grenade and Resist Element Shifts (the grenade one may sound bad, but our mechanic is grenade focused but bad at throwing...).

Thanks all.

Community / Forums / Starfinder / Advice / Advice on making a witchwarper for support and BFC All Messageboards

Want to post a reply? Sign in.