Is there a Trait that expands the racial bonus language lists?


Rules Questions


I'm thinking of making a Half-Orc of Kellid descent and I noticed that - per RAW - I cannot take Hallit as one of my bonus languages from having a high Intelligence.

Is this just an oversight since Hallit doesn't show up in the core rules? Should any of the regional languages be added to the bonus lists for characters native to those regions?


The racial languages are automatic for characters of the appropriate race (all Kellids speak Hallit); not sure how that would work for Half-Orcs descending from Kellids though. I'm sure your DM would let you speak Hallit if you ask.

Alternatively, you could simply put 1 rank into the Linguistics skill in order to speak Hallit.

Paizo Employee Creative Director

None of the human regional/ethnic languages are part of the core game—they're only part of Golarion.

That said... whenever you see "Common" listed as an option for a race, you can assume that any human tongue is also a legitimate choice for bonus languages. That essentially means that for all of the non-human core races, any of the modern human tongues in Golarion is a legitimate option for a bonus language granted from a high Intelligence score.


I see it as not just for Bonus Languages either...
If you want to play a Half-Orc who ONLY speaks Hallit and Orc, NOT ´Common´ (Taldane/Chelish),
that seems more than reasonable and very flavorful... especially if you like a game-world where every peasant and hunter-gatherer isn´t fluent (and literate!) in languages from countries half-way across the world. Given how ridiculously easy it is to learn a new language in 3.x/PRPG (not to mention magic), any failing of language can be remedied rather easily (if not IMMEDIATELY, barring magic), but the ´de-common-ification of Common´ actually ALLOWS for the situation to exist where one character cannot easily communicate within a foreign milieu. By the base rules, any ´normal PC race´ NPC will always be able to communicate with the PCs, which rather dumbs down the possibilities, IMHO. I also like how it emphasizes the utility of ´regional Commons´ (trade languages, which can be any language chosen for that purpose).


in the skill list for linguistics it states that every rank you put in, you get a language. would that work?


gourry187 wrote:
in the skill list for linguistics it states that every rank you put in, you get a language. would that work?

Not really, no. Linguistics implies more than just the languages learned (forgery and ciphers) while the bonus languages from high Int represent tongues you picked up while growing up (this is why they are dictated by race) and don't include the extra baggage that comes up with a character learned in Linguistics.


Yes but the linguistics skill infers that a character has gone out of their way to learn new languages so they may be able to learn languages they would not normally be exposed to.

That's my take on it anyway, your GM may disagree.

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