| Ravingdork |
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Gear is obviously effected by water and fire. It's simply left up to the GM to arbitrate those effects, if any. That's by design.
Or is it your intent to imply that the game developers aren't smart enough to account for that sort of thing in the rules?
| graystone |
| 1 person marked this as a favorite. |
Gear is obviously effected by water and fire. It's simply left up to the GM to arbitrate those effects, if any. That's by design.
Or is it your intent to imply that the game developers aren't smart enough to account for that sort of thing in the rules?
I'm implying it's as affected by water as it is by a fireball: nothing more or less. What about an Personal Rain Cloud? Note nothing about scrolls being harmed. Aqueous Orb? Nope, you're 100% sucked into it but nothing about anything harmed. Aren't these spells much MUCH more powerful if they destroy scrolls and spellbooks?
Again, do you assume they intended for an alchemist to be completely unable to use quick alchemy underwater? If not, then intent is that underwater combat isn't following real world logic but then we already know that about pathfinder. What about wizards? Is the intent that they can't switch spells underwater? I see no intent there either. Then look at planar traits once: they list that "Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately" in a fire plane: Take a wild guess if the water plane mentions anything similar?
If a Dm wishes it, it can happen but that's 100% houserule.
PS: I should also note that nothing under scrolls or spellbooks mentions paper: in fact, it's noted spellbooks can be make out of metal discs. In fact only 6 items in the game are made of paper.
| The Gleeful Grognard |
You might be seeing more people that look at it in a more realistic way [well, it makes sense it'd be in the backpack] while I tend to see people that look at it pragmatically [well, lets figure out exactly 2 bulk for the backpack and wear everything else!].
I was against this too but in reality it changes nothing for me as they did this with bags of holding when they could gain access to them anyway.
Also, I really think bags of holding were given too much capacity overall, I haven't seen anyone consider a larger bag than type 1.
| graystone |
Also, I really think bags of holding were given too much capacity overall, I haven't seen anyone consider a larger bag than type 1.
I've upgraded much less in PF2 than PF1, but for me I think it's because there has been less things I want to carry. In PF1, there where always some new mundane doodad or trinket that came out like a Collapsible tub, Breathing tube, Collapsible rowboat, Folding table and ladder, ect that I happily bought and added to my portable hole. In PF2, my bag of holding is only for collecting loot like enemy armor and weapons which 25-50 bulk works for.