
Axoq |
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I just bumped a thread on this random scenario structure, but now I wonder if it didn't get attention because it's in the wrong place.
The Reward for all of the random scenarios is to get one new card out of the vault, but the rules of Survive the Siege don't allow you to ever encounter a boon except when something like a Cache barrier grants you one. When Sieges first appeared in Mummy's Mask, the reward was to have access to all the cards you saved, but not in the Core Set? So, we could just let all those boons that we carefully shuffled and arranged into locations drain away until we had one card left somewhere and we guard that card with our lives and the outcome is the same as if we protected them all? That feels pointless now.
Was this the intention?