Fall of Plaguestone Realization **Spoilers***


Adventures

Dark Archive

My group is almost finished with the second act, gearing up to face the boss.

I realized they may need to use the potions found at Hallod's place. The importance of this, which seems to have been skipped over in the mod is that Vilree put drugs in his supply to help control him. Has anyone thought or is playing with this aspect? I'm sure it wasn't in all the stuff she gave him, but it's at least in the stuff she gave him as mentioned in the back story. The party found at least two vials of it.

I'm thinking of using the drug rules if and when they are used. Just wondering if anyone else realized this and thought about doing the same thing?

Dark Archive

Pathfinder Adventure Path Subscriber

I suspect the possibility of addiction to Vilree's drugs was skipped over for a few reasons, not the least of which is that the addiction rules didn't exist when Jason wrote the adventure. It's a good idea, though.

I'd probably ask a PC who drinks one of the laced potions to make a Fort save against her class DC. They only become addicted on a crit fail, and something bad happens on a failure - maybe Stupefied 1 for 10 minutes or something.

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