Question About Spell Ampoules


General Discussion


Can the 2nd level spell Make Whole be put into a Spell Ampoule, 2nd? I'm making a n SRO character and was wondering about it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No, it can't. Make whole takes 10 minutes, and spell amps have to be 1 minute cast or less.


the mending spell is 10 min make whole dosent have a casting time so id assume it's instant.
Make Whole
Source Starfinder Core Rulebook pg. 364
Classes Technomancer 2
School transmutation
Range close (25 ft. + 5 ft./2 levels)
Targets one object of up to 1 bulk/level or one construct of any size
Description
This spell functions as mending, except it restores 5d6 Hit Points when cast on an object or construct creature.

Make whole can fix destroyed magic items, and it restores the magic properties of the item if your technomancer level is at least twice the item’s level. Items with charges (such as batteries) and single-use items (such as potions and grenades) can’t be repaired in this way. When you cast make whole on a construct, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

With no casting time of its own, it uses the casting time of the spell it functions as. Charm person and Charm monster do the same thing.


NVM didn't pay attention to the whole spell well reading it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you grab a necrograft, you could use Necromantic Revitalization.

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